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DAO2: Dialogue options more straight forward


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#1
Woodstock-TC

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Hi,

i think its a good idea that you consider bringing this wheel of choice to DAO2.
I would however like to have some badass dialog choices like in ME available.
Do not replace the usual options, just offer also these possibilities.

I mean come on, in DAO everyone knows the situation where your hero gets to Lothering the first time and there are
bandits on the bridge.
When they start arguing and talking in ME we would have always had something like "God, kill these idiots!" optins  or even better kill them while they are still trying to make a point in their lame bandit-badass-speech. god how i love that interrupt options in ME2.
Instead in DAO, even if i really have no intention at all to discuss with them their way the dialogues fail to have a real badass Shepard choice. And its really not about Science Fiction. Its about playstyle and roleplaying.
I cant see why my character would argue with such fools

br,
Wood

Modifié par Woodstock-TC, 27 juillet 2010 - 01:24 .


#2
Lord Gremlin

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What you want is adding more options. I'm all for more options. Let's see what we'll get.

#3
Skilled Seeker

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What you mean is adding interrupt options. I agree.

#4
Woodstock-TC

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i meant both actually.

Lets see if the council dismisses that "Ah yes, more options" claim. :P