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Mass Effect: Retribution makes choices canon?


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#51
BlackyBlack

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Rapturian wrote...

For those who chose Anderson, let us pretend that he gave his position to Udina, as he in the game expressed that he didn't like his position as councilor. Do that work?

It will till ME3 comes out (or someone from BioWare answers), but if Anderson is still councilor in ME3 then ... it won't

#52
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yeah, like when i read Peace and War i pretend that nobody died, so fun!



not that i read Peace and War often

#53
BatarianBob

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REShepard wrote...

Taranatar9 wrote...

REShepard wrote...

So about that whole "There is no canon version of Mass Effect" thing...


What about it?  The games are played by millions.  The books are read by dozens.  Why should the books trump the games?

I'm going to go with..because the books are written by the lead writer of the games?  What is and isn't considered canon is not decided by the amount of viewers or players, its not a democracy.  It's decided by the owners of the brand or universe which in this case is BioWare.  But it seems that they've chosen to go that route.


So the book has credibility because it was written by the lead writer of the games?  You know what else the lead writer of the games wrote?  The games.  If they both have credibility, why should the less successful one trump the more successful one?

Mass Effect is a video game franchise.  The books are just tie-ins.  Where there's a contradiction, the games are correct.

#54
TudorWolf

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I know this shouldn't really be an issue, but I can't help but feel disappointed about it :(

In the other two books, Drew did a fantastic job of avoiding referencing the potential choices, but it sounds like now multiple things are being defined as canon (the books clearly are canon, see the Quarians and Cerberus, referencing Ascension)

#55
BlackyBlack

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Just a head's up. Drew Karpyshyn is on these forums, he wrote a message on the official Retribution thread, so let's all go there and ask him or PM him

#56
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MonkeyKaboom wrote...

boo hoo they said my game is wrong....wow you people **** over some seriously trivial stuff here


Way to miss the point of an RPG.

#57
Rapturian

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BlackyBlack wrote...

Rapturian wrote...

For those who chose Anderson, let us pretend that he gave his position to Udina, as he in the game expressed that he didn't like his position as councilor. Do that work?


It will till ME3 comes out (or someone from BioWare answers), but if Anderson is still councilor in ME3 then ... it won't


True, lets hope that this gets resolved somehow. 

#58
Mystranna Kelteel

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yorkj86 wrote...
Way to miss the point of an RPG.


The devs are classifying ME2 as a shooter. And after ME2, this kind of lore inconsistency and generally lazy writing doesn't surprise me at all. Our decisions as players in ME are completely inconsequential; they're really just kinda tacked on to give the illusion of a changing world.

As such, just ignore the bad writing, poor explanations, and small details and try to find as much enjoyment as you can in what ME actually is, or has become. If you want a consistent world with RPG-level depth you won't find it here.

#59
BlackyBlack

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Rapturian wrote...

True, lets hope that this gets resolved somehow.

We can only hope someone *wink* answers

#60
BlackyBlack

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Mystranna Kelteel wrote...

The devs are classifying ME2 as a shooter

No they haven't. It says everywhere ACTION RPG

Modifié par BlackyBlack, 27 juillet 2010 - 09:52 .


#61
Mystranna Kelteel

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BlackyBlack wrote...
No they haven't. It says everywhere ACTION RPG


They've been calling it a shooter in the interviews for a while now.

Yeah, it has "light RPG elements", but it's a shooter.

#62
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Mystranna Kelteel wrote...

yorkj86 wrote...
Way to miss the point of an RPG.


The devs are classifying ME2 as a shooter. And after ME2, this kind of lore inconsistency and generally lazy writing doesn't surprise me at all. Our decisions as players in ME are completely inconsequential; they're really just kinda tacked on to give the illusion of a changing world.

As such, just ignore the bad writing, poor explanations, and small details and try to find as much enjoyment as you can in what ME actually is, or has become. If you want a consistent world with RPG-level depth you won't find it here.


I'll expect excellence from Bioware until the day their games become on-rails Gears of War clones.

Modifié par yorkj86, 27 juillet 2010 - 09:52 .


#63
BlackyBlack

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Mystranna Kelteel wrote...

Our decisions as players in ME are completely inconsequential; they're really just kinda tacked on to give the illusion of a changing world.

It's like that in EVERY BioWare game, did you really think this would be different?

#64
IrishSpectre257

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Mystranna Kelteel wrote...

BlackyBlack wrote...
No they haven't. It says everywhere ACTION RPG


They've been calling it a shooter in the interviews for a while now.

Yeah, it has "light RPG elements", but it's a shooter.


Gameplay-wise? Yeah, it's a shooter with RPG elements. But I play Bioware games for the writing, not traditional RPG elements.

Modifié par IrishSpectre257, 27 juillet 2010 - 09:55 .


#65
Mystranna Kelteel

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BlackyBlack wrote...
It's like that in EVERY BioWare game, did you really think this would be different?


ME is really the only game that has promised that your choices will matter and carry on into the sequels to create a large story of our own design. ME was supposed to be the player's story.

So, yes, I expected just that. That's not what we got. This is 100% BioWare's story; they just let us "color" it sometimes. I'm just saying, our decisions don't matter, so I don't see why the canon is a big deal anymore. There was a time when I would have argued against a canon rather fervently, and I have. I remember writing an in-depth explanation about why canon should be avoided when they announced the first ME comic.

But, after ME2, it just doesn't matter to me. The plot is absolutely riddled with poor characterization and deus ex machina. These kinds of little details just don't hold the weight they would if ME was something better.

#66
BlackyBlack

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Mystranna Kelteel wrote...

But, after ME2, it just doesn't matter to me. The plot is absolutely riddled with poor characterization and deus ex machina. These kinds of little details just don't hold the weight they would if ME was something better.

That's pretty much just YOUR opinion, most people disagree

#67
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BlackyBlack wrote...

Mystranna Kelteel wrote...

Our decisions as players in ME are completely inconsequential; they're really just kinda tacked on to give the illusion of a changing world.

It's like that in EVERY BioWare game, did you really think this would be different?


The difference is that, this time, they appear to be undoing player decisions.  The retcons, up to this point, have been harmless - asari reproduction, quarian immune-systems.  This is something entirely different.  This affects the player's contribution to the story.

Modifié par yorkj86, 27 juillet 2010 - 10:03 .


#68
BlackyBlack

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yorkj86 wrote...

BlackyBlack wrote...

Mystranna Kelteel wrote...

Our decisions as players in ME are completely inconsequential; they're really just kinda tacked on to give the illusion of a changing world.

It's like that in EVERY BioWare game, did you really think this would be different?


The difference is that, this time, they appear to be undoing player decisions.  The retcons, up to this point, have been harmless - asari reproduction, quarian immune-systems.  This is something entirely different.  This affects the player's contribution to the story.

I wasn't talking about that, I was refering to choices and consequences in BioWare games

BTW, what retcons about asari reproduction and quarian immune-systems?

#69
Mystranna Kelteel

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BlackyBlack wrote...
That's pretty much just YOUR opinion, most people disagree


I don't see why people feel the need to point out what is or is not someone's opinion. I never claimed what I said was anything more.

And people are as free to disagree with me as I am to disagree with them.

#70
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yorkj86 wrote...
The difference is that, this time, they appear to be undoing player decisions.  The retcons, up to this point, have been harmless - asari reproduction, quarian immune-systems.  This is something entirely different.  This affects the player's contribution to the story.

How would it be appear to be undoing player decisions, and retconning?  The council is dead in the default as it is.  That didn't effect your ME2 story if you saved the Council in ME1 though. 

#71
Simpfan

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What do you people complaining about canon expect?

For any material outside of the games to ignore events and characters within the game?

This is the same ridiculous nonsense that people whined about when playing kotor.

#72
BatarianBob

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yorkj86 wrote...

BlackyBlack wrote...

Mystranna Kelteel wrote...

Our decisions as players in ME are completely inconsequential; they're really just kinda tacked on to give the illusion of a changing world.

It's like that in EVERY BioWare game, did you really think this would be different?


The difference is that, this time, they appear to be undoing player decisions.  The retcons, up to this point, have been harmless - asari reproduction, quarian immune-systems.  This is something entirely different.  This affects the player's contribution to the story.


Only if you take the books seriously.  Personally, I always thought the books would have been better if Mr. Karpyshyn had gone with the post-game adventures of his own version of Shepard and billed them as separate but equal (bad for race relations, good for multimedia franchises) to the games.  But that's just me.

As long as the games themselves don't undo the players choices, it's all good.

#73
REShepard

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Taranatar9 wrote...

REShepard wrote...

Taranatar9 wrote...

REShepard wrote...

So about that whole "There is no canon version of Mass Effect" thing...


What about it?  The games are played by millions.  The books are read by dozens.  Why should the books trump the games?

I'm going to go with..because the books are written by the lead writer of the games?  What is and isn't considered canon is not decided by the amount of viewers or players, its not a democracy.  It's decided by the owners of the brand or universe which in this case is BioWare.  But it seems that they've chosen to go that route.


So the book has credibility because it was written by the lead writer of the games?  You know what else the lead writer of the games wrote?  The games.  If they both have credibility, why should the less successful one trump the more successful one?

Mass Effect is a video game franchise.  The books are just tie-ins.  Where there's a contradiction, the games are correct.



The games can't be correct when there is a contradiction, you wanna know why?  Because the game's storyline changes based on what players do, so at every dialogue option you make you'd end up with a contradiction.  The only solid piece of story element that the Mass Effect series has is in fact the comics and books.  That is why the books and comics are correct when there is a contradiction, not the games.

#74
BlackyBlack

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Simpfan wrote...

For any material outside of the games to ignore events and characters within the game?

Yes, look at Dragon Age

Modifié par BlackyBlack, 27 juillet 2010 - 10:32 .


#75
Siansonea

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Okay, so are the choices reflected in this latest book going to OVERRIDE my saved games? No?



Then I don't give a rat's derriere. My Shepards are my Shepards, I shall not want.