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What annoys you about dragon age origins


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96 réponses à ce sujet

#1
Madax132

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Okay we all like the game since we are posting in this forum which means we bought and registered it to our accounts. But what are some things that really annoy you game wise that could possibly be fixed by game developers in DA 2 since it's in the works and won't be out for another 6 months or so.


I'll start by listing two

often times in small areas or just when enemies get clustered when my character is told to attack (melee) he will just stutter around until it's dead while other party members attack, this could be fixed by either having it so that party members back up so that there is room for both attackers.


when I use a move that doesn't instantly activate I'll often get interrupted then it sets to cooldown, this is especially irritating when fighting giant things such as trees, ogre ect. This could be fixed pretty easily just by not making it reset when this happens.

In closing thanks bioware for this great game and I hope you'll take a look at these suggestions and all others posted here.

#2
Addai

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Is it just me, or did 1.03 make the bunching up of NPCs- where they are walking into each other rather than around one another- worse? The oddest examples I've seen of this have been two instances- one with Rabid Werewolves in the Brecilian Forest and another with darkspawn in the Dead Trenches- where enemies have gotten hung up on each other, then a couple of them turn away, march in lockstep a few paces, and then stand there and don't attack.

#3
FBG_Loke

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PS3 Codex. 'Nuff said.

#4
LeonBrass

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Party members crowding around my Warden... I go to open a door, chest, or whatever and instead end up in a conversation with one of them -- I keep yelling at them to get out of my way, but they never listen, and my yelling is irritating my wife!

Please, BW, patch please... I need my space, and you could help save a marriage!



Seriously, why can't this be fixed?

#5
Jacks Smirking Revenge

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Crashes on the high visual spells like; Paraylsis Explosion, Mana Clash, Holy Smite and Virulent Walking Bomb. I have to avoid those spells like the plague on the PC version, and it isn't my computer my computer is very modern. I understand bugs happen, but BioWare's total lack of interest in fixing that one (1.04) does nothing to fix it really chaps my ass

#6
CalJones

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Hmm, Leon - NWN2 had a toggle where you could select how far your companions roamed from you. Sounds like DA needs one of those.
What gets my goat? Having to choose between Alistair and Loghain. Can't I have both? Posted Image
Also, having to go for the Ashes. OK, it's a nice enough dungeon with a dragon. Cool. But from a story point of view...a waste of time. I agree with Sten...we should be concentrating on treaties and darkspawn. I also don't like Eamon, so I resent this part of every bleedin' run I do. However, try and argue with Teagan and it's the old "but thou must." Grrr!

#7
Corker

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CalJones wrote...

However, try and argue with Teagan and it's the old "but thou must." Grrr!


Gah, yes.  For reals, Teagan, Isolde?  You're going to risk the lives of the only two Grey Wardens in Ferelden on a wild goose chase that's already killed most of your knights?  Let's pretend that Eamon died.  What would you do?  Isolde would still be arlessa and the people (who love Teagan for defending them) would gladly follow him to war.  So, okay.  Let's just do that.

From the way things in Ferelden go, you'd think no one ever got sick or died unexpectedly, the way these things utterly derail their succession practices.

#8
Carmen_Willow

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The Bunching up thing and ending up in unwanted conversation with my crew--oh yeah. I've yelled at them a few times myself.



And the neverending FADE......gawd I hate the fade in origins. It is particularly painful when playing a mage because you have to go there TWICE.

#9
KnightofPhoenix

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What really annoyed me was us being forced to chase a myth (the sacred urn), even when we are non-Andrastrians.

Also, the limied 2 options vis a vis redcliff. A third option should have been trying to inflitrate the now msotly emptied castle while the undead are slaughtering the village. Because leaving and returning after a few days just sounds idiotic.

#10
Axekix

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Alistair.

#11
Giggles_Manically

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Wynne.



Great mage, but not even Billy G. is that preachy.

#12
DarthRomance

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I hate when I pause, tell companions to do things in battle, and then they just revert to autoattack whatever they were fighting. Maybe it is just me or they hate me despite all 100 approvals.


#13
Tirigon

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LeonBrass wrote...

Party members crowding around my Warden... I go to open a door, chest, or whatever and instead end up in a conversation with one of them -- I keep yelling at them to get out of my way, but they never listen, and my yelling is irritating my wife!
Please, BW, patch please... I need my space, and you could help save a marriage!

Seriously, why can't this be fixed?



Can be fixed. Put them on hold.

B):wizard::police:

#14
Sesshomaru47

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Jowan's Intentions. I have it on 360 and that quest will be there forever.



Wynne, she's a nosy old bat

#15
CalJones

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In my current game, I let Wynne live (because my mage is sort of a nice guy) but left her at the Circle tower once that had been completed. Problem solved.

#16
Somarchy

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Not mature enough themes, Bioware should hit all the walls, make Rockstar look like a C game maker.

#17
lizzbee

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Carmen_Willow wrote...
And the neverending FADE......gawd I hate the fade in origins. It is particularly painful when playing a mage because you have to go there TWICE.


Skip the Fade spares me a lot of that agony, but there's no "Shorten the Deep Roads" mod, alas.

Any fights with extra allies, like Ser Perth and his contingent in the courtyard makes for serious cluster-you-know-whattery when the last enemy is standing.  Or the endless fights that happen right in doorways.  You can't push through your companions or the enemies to attack from the other side, so you're caught in endless camera weaving as your character runs back and forth like Richard Simmons on speed and the enemies slash you to bits.

#18
CalJones

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I hate the Deep Roads more than the Fade. The Fade I can do in an hour or thereabouts. Deep Roads...not so much.

And I agree on extra companion fights. Ser Perth and his crew have to stand outside the gate until I'm done killing everything. Unfortunately, you can't do the same with the Redcliffe battles. I learned after a while that setting the barrels on fire was a really bad idea as the NPCs just run and stand in the fire until they die. So now I don't tell Perth about the oil.

It's also a fulltime job keeping those villagers alive in the second fight. I've only managed to get them all through it alive once, and that was on easy.

#19
Sabariel

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When my Warden points out all the traps and my companions proceed to step on or trigger all of them. Great teamwork, guys :P

#20
lizzbee

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CalJones wrote...

I hate the Deep Roads more than the Fade. The Fade I can do in an hour or thereabouts. Deep Roads...not so much.
And I agree on extra companion fights. Ser Perth and his crew have to stand outside the gate until I'm done killing everything. Unfortunately, you can't do the same with the Redcliffe battles. I learned after a while that setting the barrels on fire was a really bad idea as the NPCs just run and stand in the fire until they die. So now I don't tell Perth about the oil.
It's also a fulltime job keeping those villagers alive in the second fight. I've only managed to get them all through it alive once, and that was on easy.


I only tried the oil once, and I learned never to do it again once Alistair lost about 3/4 of his health rushing for the zombies.  I usually just loot the villagers' bodies :ph34r:  The few sovereigns I make are far more valuable than the reward helmet.

#21
Chuvvy

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Wynne, dear God Wynne. I hate Wynne I hate her so much. Not as much as Eric Sparrow, FFFFFFFUUUU. I wish I could use a focused beam of hate to kill both of them, seems appropriate. Also, I makes me angrier that I can't voice my contempt for her.

Modifié par Slidell505, 29 juillet 2010 - 02:17 .


#22
Guest_jln.francisco_*

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I'm probably alone in this but, the Siege on Redcliffe by the moutain pass portion with the knights and the flaming barrels. Those knights have shields as big as their bodies and a good 20 meters of fire in front of them. Given the fact there is no way to them but thru said fire, why not line up shoulder to shoulder wait for the enemy? The sheer weight would be more then enough to prevent advance (this is especially true if they had done when they had full numbers).

All of Thedas (except for the legion of the dead) fight like morons. 

Slidell505 wrote...

Wynne, dear God Wynne. I hate Wynne I hate her so much. Not as much as Eric Sparrow, FFFFFFFUUUU. I wish I could use a focused beam of hate to kill both of them, seems appropriate. Also, I makes me angrier that I can't voice my contempt for her.


Yes but I like to imagine my Warden is smirking to himself whenever Morrigan puts her in her place.

#23
Lady Catastrophe

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Dog barking constantly when I'm trying to have a conversation with someone in camp.

#24
Carmen_Willow

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lizzbee wrote...

Carmen_Willow wrote...
And the neverending FADE......gawd I hate the fade in origins. It is particularly painful when playing a mage because you have to go there TWICE.


Skip the Fade spares me a lot of that agony, but there's no "Shorten the Deep Roads" mod, alas.

Any fights with extra allies, like Ser Perth and his contingent in the courtyard makes for serious cluster-you-know-whattery when the last enemy is standing.  Or the endless fights that happen right in doorways.  You can't push through your companions or the enemies to attack from the other side, so you're caught in endless camera weaving as your character runs back and forth like Richard Simmons on speed and the enemies slash you to bits.


At least with the Deep Roads, you can pop back out at each juncture and go back to Orzammar or Camp to rest and resupply.  The Deep Roads got easier after I figured out you could do that.  But; once you're in the Fade, you're stuck there (at least on console). 

In fact, I'm trying to create my female canon mage right now--guess where I am.  Posted Image

#25
CalJones

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Hmm, I remember the first time I played the Deep Roads on Normal (I'd been playing on easy before that...this was before they adjusted the difficulty) I ran out of injury kits in the Dead Trenches and all my party were sporting broken bones, concussions, gouged eyes and whatnot. There was no way I could fight the Brood Mother in that state so my only option was to walk ALL the way back to the start of the level (which is quite some way), back out of Orzammar, and then off to the Dalish camp to buy elfroots. What a pain in the arse!