What annoys you about dragon age origins
#1
Posté 27 juillet 2010 - 02:32
I'll start by listing two
often times in small areas or just when enemies get clustered when my character is told to attack (melee) he will just stutter around until it's dead while other party members attack, this could be fixed by either having it so that party members back up so that there is room for both attackers.
when I use a move that doesn't instantly activate I'll often get interrupted then it sets to cooldown, this is especially irritating when fighting giant things such as trees, ogre ect. This could be fixed pretty easily just by not making it reset when this happens.
In closing thanks bioware for this great game and I hope you'll take a look at these suggestions and all others posted here.
#2
Posté 27 juillet 2010 - 03:07
#3
Posté 27 juillet 2010 - 10:32
#4
Posté 28 juillet 2010 - 04:57
Please, BW, patch please... I need my space, and you could help save a marriage!
Seriously, why can't this be fixed?
#5
Posté 28 juillet 2010 - 05:04
#6
Posté 28 juillet 2010 - 05:33
What gets my goat? Having to choose between Alistair and Loghain. Can't I have both?
Also, having to go for the Ashes. OK, it's a nice enough dungeon with a dragon. Cool. But from a story point of view...a waste of time. I agree with Sten...we should be concentrating on treaties and darkspawn. I also don't like Eamon, so I resent this part of every bleedin' run I do. However, try and argue with Teagan and it's the old "but thou must." Grrr!
#7
Posté 28 juillet 2010 - 05:45
CalJones wrote...
However, try and argue with Teagan and it's the old "but thou must." Grrr!
Gah, yes. For reals, Teagan, Isolde? You're going to risk the lives of the only two Grey Wardens in Ferelden on a wild goose chase that's already killed most of your knights? Let's pretend that Eamon died. What would you do? Isolde would still be arlessa and the people (who love Teagan for defending them) would gladly follow him to war. So, okay. Let's just do that.
From the way things in Ferelden go, you'd think no one ever got sick or died unexpectedly, the way these things utterly derail their succession practices.
#8
Posté 28 juillet 2010 - 09:27
And the neverending FADE......gawd I hate the fade in origins. It is particularly painful when playing a mage because you have to go there TWICE.
#9
Posté 28 juillet 2010 - 09:58
Also, the limied 2 options vis a vis redcliff. A third option should have been trying to inflitrate the now msotly emptied castle while the undead are slaughtering the village. Because leaving and returning after a few days just sounds idiotic.
#10
Posté 28 juillet 2010 - 10:04
#11
Posté 28 juillet 2010 - 10:06
Great mage, but not even Billy G. is that preachy.
#12
Posté 28 juillet 2010 - 10:11
#13
Posté 28 juillet 2010 - 10:14
LeonBrass wrote...
Party members crowding around my Warden... I go to open a door, chest, or whatever and instead end up in a conversation with one of them -- I keep yelling at them to get out of my way, but they never listen, and my yelling is irritating my wife!
Please, BW, patch please... I need my space, and you could help save a marriage!
Seriously, why can't this be fixed?
Can be fixed. Put them on hold.
#14
Posté 29 juillet 2010 - 04:08
Wynne, she's a nosy old bat
#15
Posté 29 juillet 2010 - 05:15
#16
Posté 29 juillet 2010 - 06:24
#17
Posté 29 juillet 2010 - 06:35
Carmen_Willow wrote...
And the neverending FADE......gawd I hate the fade in origins. It is particularly painful when playing a mage because you have to go there TWICE.
Skip the Fade spares me a lot of that agony, but there's no "Shorten the Deep Roads" mod, alas.
Any fights with extra allies, like Ser Perth and his contingent in the courtyard makes for serious cluster-you-know-whattery when the last enemy is standing. Or the endless fights that happen right in doorways. You can't push through your companions or the enemies to attack from the other side, so you're caught in endless camera weaving as your character runs back and forth like Richard Simmons on speed and the enemies slash you to bits.
#18
Posté 29 juillet 2010 - 07:03
And I agree on extra companion fights. Ser Perth and his crew have to stand outside the gate until I'm done killing everything. Unfortunately, you can't do the same with the Redcliffe battles. I learned after a while that setting the barrels on fire was a really bad idea as the NPCs just run and stand in the fire until they die. So now I don't tell Perth about the oil.
It's also a fulltime job keeping those villagers alive in the second fight. I've only managed to get them all through it alive once, and that was on easy.
#19
Posté 29 juillet 2010 - 10:12
#20
Posté 29 juillet 2010 - 12:47
CalJones wrote...
I hate the Deep Roads more than the Fade. The Fade I can do in an hour or thereabouts. Deep Roads...not so much.
And I agree on extra companion fights. Ser Perth and his crew have to stand outside the gate until I'm done killing everything. Unfortunately, you can't do the same with the Redcliffe battles. I learned after a while that setting the barrels on fire was a really bad idea as the NPCs just run and stand in the fire until they die. So now I don't tell Perth about the oil.
It's also a fulltime job keeping those villagers alive in the second fight. I've only managed to get them all through it alive once, and that was on easy.
I only tried the oil once, and I learned never to do it again once Alistair lost about 3/4 of his health rushing for the zombies. I usually just loot the villagers' bodies
#21
Posté 29 juillet 2010 - 02:15
Modifié par Slidell505, 29 juillet 2010 - 02:17 .
#22
Guest_jln.francisco_*
Posté 29 juillet 2010 - 02:47
Guest_jln.francisco_*
All of Thedas (except for the legion of the dead) fight like morons.
Slidell505 wrote...
Wynne, dear God Wynne. I hate Wynne I hate her so much. Not as much as Eric Sparrow, FFFFFFFUUUU. I wish I could use a focused beam of hate to kill both of them, seems appropriate. Also, I makes me angrier that I can't voice my contempt for her.
Yes but I like to imagine my Warden is smirking to himself whenever Morrigan puts her in her place.
#23
Posté 29 juillet 2010 - 02:52
#24
Posté 29 juillet 2010 - 05:27
lizzbee wrote...
Carmen_Willow wrote...
And the neverending FADE......gawd I hate the fade in origins. It is particularly painful when playing a mage because you have to go there TWICE.
Skip the Fade spares me a lot of that agony, but there's no "Shorten the Deep Roads" mod, alas.
Any fights with extra allies, like Ser Perth and his contingent in the courtyard makes for serious cluster-you-know-whattery when the last enemy is standing. Or the endless fights that happen right in doorways. You can't push through your companions or the enemies to attack from the other side, so you're caught in endless camera weaving as your character runs back and forth like Richard Simmons on speed and the enemies slash you to bits.
At least with the Deep Roads, you can pop back out at each juncture and go back to Orzammar or Camp to rest and resupply. The Deep Roads got easier after I figured out you could do that. But; once you're in the Fade, you're stuck there (at least on console).
In fact, I'm trying to create my female canon mage right now--guess where I am.
#25
Posté 29 juillet 2010 - 05:42





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