I am also intrigued by this mention of "bonus items." Would anyone like to elaborate?ArawnNox wrote...
bonus items? This game loves continuing to surprising me, doesn't it?Sarah1281 wrote...
You can do the spider thing anyway. In fact, I think it's a better idea to not do the spiders for the permission because if you do then you don't get the bonus items as a reward.ArawnNox wrote...
Yeah, but then you dont get a mini dungeon crawl... then again, that could save a lot of time off that origin, though. >.>Sarah1281 wrote...
When Owain tells you you need a senior enchanter to sign for you, just ask Sweeney for his signature. Promise to light the Templar that watches the library's skirt on fire and he'll cheerfully do it.
What annoys you about dragon age origins
#76
Posté 05 août 2010 - 09:04
#77
Posté 05 août 2010 - 09:09
The first time I played through I used basically a generic fighter and all the chests and anything that required lock picking was basically unavailable to my warden... extremely irritating.. lol
But the rogue has some good combat techniques and abilities... there are some great aspects of playing the rogue - I love things like 'dirty fighting', 'below the belt'.. back stabbing and stuff like that... hehe
I mean after all - this is war, is it not...? lol
M
#78
Posté 05 août 2010 - 09:36
I guess dwarves MIGHT make sense, but I'm still not sure I buy there ceiling thing. Are they worried about sometimes falling up into the ceiling? Orzammar has some very tall ceilings. But I don't know of any people who spend their entire lives in caves, so that could very well be a thing that people would do. And no, I don't the "crown of Paragon make" thing will ever make too much sense.
Modifié par umwhatyousay, 05 août 2010 - 09:37 .
#79
Posté 05 août 2010 - 09:57
True.. but I still have more fun playing a rogue.. lol
Fighters are kinda boring, and mages are so darn weak with melee combat... if they can stand back and just use spells they are powerful, but if you can run up to them and engage them toe-to-toe, so to speak, it's, well... pretty easy to kick their butt... lol
#80
Posté 05 août 2010 - 10:00
umwhatyousay wrote...
I BELIEVE IT IS VALID THAT YOU LIKE TO PLAY ROGUES; DON'T WORRY.
Oh yes, we were very worried about having your approval.
#81
Posté 05 août 2010 - 10:07
Marcy3655 wrote...
...and mages are so darn weak with melee combat...
Well, what did you expect, for their robes to offer as much protection as massive armor? Besides, what does it matter if they're weak in melee combat if they can prevent the enemy from even getting near them?
And it's not like melee combat isn't an option for them, there's the Arcane Warrior specialization.
#82
Posté 05 août 2010 - 10:09
Zjarcal wrote...
umwhatyousay wrote...
I BELIEVE IT IS VALID THAT YOU LIKE TO PLAY ROGUES; DON'T WORRY.
Oh yes, we were very worried about having your approval.
I know you weren't, but people still got so offended. Let me revise my statement: "other characters in my party, make yourselves useful (they never ETC...)" But rogues should hypothetically be less useless than other characters when I'm not playing them, because they should be able to disarm traps. But you have to make them do it. Hence: annoyance.
#83
Posté 05 août 2010 - 10:13
#84
Posté 05 août 2010 - 10:16
Zjarcal wrote...
That's more a fault of the game mechanics and not the class itself. I think there was a mod that made rogues automatically try to unlock any traps they detected, but I'm not sure (it may have been for picking locks instead).
Again, console, and I kind of believed I was always blaming the game mechanics. If not, then mechanics, I hereby blame you.
#85
Posté 05 août 2010 - 10:53
LeonBrass wrote...
Party members crowding around my Warden... I go to open a door, chest, or whatever and instead end up in a conversation with one of them -- I keep yelling at them to get out of my way, but they never listen, and my yelling is irritating my wife!
Please, BW, patch please... I need my space, and you could help save a marriage!
Seriously, why can't this be fixed?
I totally feel you in this. If I click on a companion one more time instead of a chest! Heh I try to remember to tell them to hold their places but then I accidently leave them behind. LOL
#86
Posté 05 août 2010 - 11:19
Zjarcal wrote...
Marcy3655 wrote...
...and mages are so darn weak with melee combat...
Well, what did you expect, for their robes to offer as much protection as massive armor? Besides, what does it matter if they're weak in melee combat if they can prevent the enemy from even getting near them?
And it's not like melee combat isn't an option for them, there's the Arcane Warrior specialization.
I expected nothing more or less... I know what a mage is... I'm talking from a playing standpoint... standing there casting powerful spells is kinda fun... but if the enemy breaks through and surrounds you, well... yer basically skrewed... unless of course you can polymorph or maybe teleport yourself somewhere else... lol
as far as the arcane warrior thing goes, I've played through the game several times now and it never seems to be available to my character until closer to the end so I don't see what the big advantage is....
M
#87
Posté 05 août 2010 - 11:28
Once you've unlocked the specialization, it's there forever. On subsequent playthroughs, you could take it at lv7 (so as early as Lothering). Even if it did re-lock itself, you can unlock it during "Nature of the Beast", so you could always do that quest first or second to get the most playtime out of a sword-toting mage.Marcy3655 wrote...
as far as the arcane warrior thing goes, I've played through the game several times now and it never seems to be available to my character until closer to the end so I don't see what the big advantage is....
M
And still no one shedding light on these "bonus items" from not doing the spider miniquest in the mage origin (referenced here)? I'm almost done with a DC warrior playthrough and about to roll a mage; thinking about how I missed out on something before is bad enough, I don't want to miss it again.
#88
Posté 05 août 2010 - 11:30
#89
Posté 06 août 2010 - 02:15
#90
Posté 02 septembre 2010 - 06:48
I suppose it could possibly be simulated with a duplication of areas and clever scripting, but I wouldn't know where to begin to accomplish something like that....
The day/night cycle is one thing I really love about those games and I sorely miss with DA:O, being such a great game as it is, it's too bad that wasn't included in the experience...
I must be a 'night person' because I especially love wandering around in the dark and exploring the game world from the shadows... lol
M
#91
Posté 02 septembre 2010 - 06:59
The whole necessity to do the Urn. I was thinking to myself "Okay I just saved your son and city out of the kindness of my heart, and now you are telling me to find the Urn which may or may not exist that your knights have all failed at finding yeah good joke go **** yourself Isolde I got treaties to go collect on".
#92
Posté 02 septembre 2010 - 07:13
#93
Posté 02 septembre 2010 - 08:02
edit:also there not being much interaction with the companions in the end game. Particularly when the romance isn't Morrigan/Alistair
Modifié par Wulfram, 02 septembre 2010 - 08:14 .
#94
Posté 02 septembre 2010 - 09:31
Me: It might never be found,
Teagan/Isolde: Oh but Eamon hired a scholar once who might have had a clue, but he's disappeared and several knights we have sent away are gone as well.
I'm seriously wondering if Isolde has much in that head of hers. But yeah, I honestly hate the Urns quest because even if my Mage is very much anti-Chantry it still seems like she's the holiest pilgrim of them all walking up to those bloody ashes. (She defiled them, but that's beside the point). Just let Teagan become Arl and he can do his happy dance during the Landsmeat.
Oh and that as well. Why can't I choose to save Loghain AND keep Alistair in my party? It really pissed me off that there wasn't an option to...you know, talk to Alistair privately and make him see reason.
Like so many others I hate the Deep Roads. And Jowan. Hate the mage origin but I love playing mages. Just annoyed me that the mage origin was kind of lackluster emotionally compared to the other origins.
#95
Posté 02 septembre 2010 - 09:40
....fetchez la vache!
#96
Posté 02 septembre 2010 - 09:45
#97
Posté 02 septembre 2010 - 10:21
CalJones wrote...
Arl Eamon. Oh god, can't we just put a pillow over his face?
Ill knock out Isolde, grab the pillow now!





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