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ForTuchanka : I don't know about the xbox installation, but about those guys: They don't have their own models per se, but if you have the default krogan/vorcha models extracted, you can "reconstruct" them. Most of NPCs use one default head mesh (ie one default for human male/female, one for asari which base is actually Liara's head, one for batarian, one for vorcha, one for krogan, one for salarian, one for turian), that game loads morph data on when needed, applies proper body meshes, textures and colors through masks. That is, hair/eye/skin colors, types, tattoos, skin bumps, clothes colors and so on.
As far as I know, we don't have access to that morph data and only custom Shepards headmorph is possible to extract and apply in Max. Some characters as for example default ManShep, Miranda, Jacob, Jeff, have already their own morphed head meshes and just some of them need texture work.
Since vorcha and krogan NPCs don't have varied head shapes ((?) I never see differences between vorcha other than their armor colors anyways), you should be able to rebuild them, of course a screenshot of Garm will be helpful in reproducing his colors.
Rebuilding facial shapes for characters like Aria requires some "sculpting" 3DMax knowledge (moving vertices and bones around) or ripping static head meshes with appropriate 3p programs and rigging them (so PC only) - unless someone finds a way to get and apply their data.
Modifié par AkodoRyu, 07 septembre 2012 - 07:23 .