Using the DA toolset, installed to my d drive, when I g to index animations when adding them to a key-frame, I only get some of the combat animations.
Pretty sure this is some sort of configuration/register/resource allocation issue. Anyone have this problem before?
Trouble finding complete animation list
Débuté par
Jeserath the Traveller
, juil. 27 2010 06:53
#1
Posté 27 juillet 2010 - 06:53
#2
Posté 27 juillet 2010 - 07:10
Are you just looking at the default animation list they offer you in the drop down menu for that particular creature?
You can click on the ellipse ... symbol and open up a lot more animations to choose from.
I usually look for an animation in my animation spreadsheet, slap down an animation on a track and then copy and paste the name of the animation into the properties of the animation (via the object inspector.)
If you don't have my animation spreadsheet you can find it via this link.
http://social.biowar...oject/30/#files
You can click on the ellipse ... symbol and open up a lot more animations to choose from.
I usually look for an animation in my animation spreadsheet, slap down an animation on a track and then copy and paste the name of the animation into the properties of the animation (via the object inspector.)
If you don't have my animation spreadsheet you can find it via this link.
http://social.biowar...oject/30/#files
Modifié par Beerfish, 27 juillet 2010 - 07:11 .
#3
Posté 28 juillet 2010 - 05:09
Yes way easier to look up the names in Beerfish's list and drop the names. Because for starters it is difficult to get by filenames.
But generally..
mh****** is humanoid
mh_c*** is humanoid combat specifically
cs*** is cutscene stuff for all creatures
stuff like that are indicators
But generally..
mh****** is humanoid
mh_c*** is humanoid combat specifically
cs*** is cutscene stuff for all creatures
stuff like that are indicators





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