DA_Joran wrote...
I don't know why everyone supports every single DLC that comes out or even gets excited. Someone has to pay for it -- you or your parents. Do a little math and see how much you have spent. Does the amount of extra game time feel like you spent the money wisely? I spent $12 on Warden's Keep and Return to Ostagar. Stone Prisoner was free as a promotional. Without the promo, Stone Prisoner is $15 for a total of $27. Throw in the other DLCs for those that get all of them and you have spent another $12 -- a total of $39 for everything currently available. Awakenings still sells for $39.99. What is my point? It takes anywhere from 50-80 hours to play the base game which sells (or did sell) for $59.99. For $39, the DLC content should add another 15-20 hours of gameplay.
DLCs are a money making scam. Neither Return to Ostagar or Warden's Keep take that long to complete. I'm old enough to remember expansions "feeling" like expansions. Awakenings is probably the first expansion that is worth the money -- I don't know. I don't have it. Part of the reason being I don't want to get scammed again. I'm getting a real bad taste in my mouth for DLCs from all game companies and have a hard time supporting them. They seem to be short in nature and add up to a significant amount of money over time. I'd rather pay for a solid expansion that adds hours of additional content than get nickle-and-dimed for mini-content. It just my opinion.
This is my thought on DLC pricing:
Suppose the OC cost $100,000 to make (it cost waaay more, but let’s suppose for purposes of this example.) At 40 hours of game time, it cost the company $2500 to make each gameplay hour.
If the company priced the game at $100, it would have to sell 1000 copies of the game to break even (to say nothing of a profit). However, if the developers did a good job, the company knows it will sell a lot of copies. Maybe they predict they can sell 2500 copies, and price the game at $40 because so many people will buy it, sharing the cost and “discounting” each gameplay hour to $1.
However, DLC is not going to appeal to everyone, and the company knows it. It’s a good thing, because this allows them to take creative risks with DLC and purposefully address different areas of their audience, hence the many different varieties of DA DLC that we’ve seen so far. But, because not everyone who bought the OC is going to buy every single DLC, the “value” of DLC in price vs. gameplay time is inherently going to be higher. Maybe the company expects only 1250 people will buy the DLC and sets a price that places the mass “discount” at $2.50/gameplay hour, rather than $1.
It's still up to you whether you want to buy the DLC, of course, and play that content versus waiting for the "mass discount" that comes with a longer piece of content and more people who buy. And yes, the company will obviously expect to make a profit off its products as well; no company sets up a business model where they plan to break even at best. I'm simply saying that the DLC pricing may not be as far-fetched as you think.
Edited for horrible formatting.
Modifié par silksieve, 28 juillet 2010 - 09:04 .