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Is the toolset worth it


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#1
Elemental_805

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Ok so I joined this camp that lets you make levels in the neverwinter nights 2 world using its toolset and I was thinking it would be fun to make levels and quests using the dragon age toolset. But was wondereing is it fun, is it hard or easy to learn. And is it worth the $30 to rebuy dragon age seeing as I already own the game for the 360. And one last question would it take alot of room on my computer. Thanks for the help.

#2
mikemike37

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because you need to install the database and because its a big program, it takes around 1gb, then goes and makes a backup database, and brings the whole lot to almost 2gb.



although theres a whole discussion on "whether the toolset sucks", its really a matter of your perspective. In my opinion, if you want to make stuff quickly, its not so great. If you want to make stuff well, its perfect. There have been very few things I've wanted to do but been unable. That's not to say it wasnt a struggle getting there though. Is it worth the $30? For me, its the best RPG toolset ive ever worked with.



Hope that helps. The "toolset sucks" will be of interest to you, be sure to look there.

#3
CID-78

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THe toolset is better in most aspects but if you are only into "level" making ie making the landscape.



NWN2 is better on exterior in almost all fields. what DA can do that NWN2 can't is

1) Larger Areas, 2) you can make overhangs such as cliffs, 3) you can do alot with the atmosfer and lightning.



but it can't compete with NWN2 plugins and terrrain tools.



when it comes to interior, DA doesn't have tilesets so you are building the level piece by piece so you can shape the level as you want. It takes much longer then a simple tileset puzzle.

#4
Hel

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CID-78 wrote...

when it comes to interior, DA doesn't have tilesets so you are building the level piece by piece so you can shape the level as you want. It takes much longer then a simple tileset puzzle.


This is one of the toolset's main advantages, if you ask me. You're no longer confined to repetitive area layouts, your module will actually look unique, unless you choose to use someone else's resources, of course. And for those people who aren't proficient enough in building interior areas, well they can always use prefabs built by someone else, in that aspect it remains identical to the NWN series.

I would prefer that the toolset supported plugins, though. I'm sorely missing a material or placeable viewer inside of the palletes. Sure, there's a built-in model viewer in the "Spawn Model" window, but that doesn't cut it for rapid placement, in my opinion.

Other than that I have little to complain about. Most of the toolset's editors are easy to work with if you're willing to invest the necessary time to get over the introduction tresshold, and the versioning system is a godsent for fickle builders.

The only thing I truly dislike is the script editor, compared to NWN's it brought too few new changes to the table.  It's a functional editor, yes, but it could still use a lot of work to make it a user-friendly development environment for the builder.


Here's a list of the functionality that's currently missing, but would be benefitial to have:

1. Collapsible regions to improve readibility.
2. Dropdown that lists the current script's functions and moves the focus to the selected item.
3. Formatting option to decrease and increase indents.
4. Formatting option to comment blocks of text (I'm aware that /* */ works too).
5. Dropdown list that moves the focus to the selected function available in the script.
6. Overview of the available functions spanning all the module's scripts - given the help window this would allow the builder to quickly find the desired function, on double click it would be added to the current script with the required inclusion reference if necessary.

I'm used to working with Visual Studio where most of the items listed above are available. =]

Modifié par Helekanalaith, 28 juillet 2010 - 08:25 .


#5
CID-78

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well the scripting editor is good enough. it is equal to NWN and NWN2 in my opinion. the witcher toolset however was a step back when it came to scripting.



most of your suggestion is nice to have but not necissary and that's probably why they aren't there in the first place. you easily get used to not having them that you don't miss them much either.

And i use Visual studio almost daily aswell.

#6
Elemental_805

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thanks everyone