1. I didn't hear anyone yelling for a narrative. I liked playing as an elf or dwarf.
2. Leiliana and Wynne, etc keeping them in line was a part of the game to me.
3. I do like the idea of combo character attacks.
Game Informer’s Coverage of DA II: You'll be pleasantly surprised by some of the comments uttered by Lead Designer: Mike Laidlaw.
Débuté par
Guest_[User Deleted]_*
, juil. 28 2010 12:42
#26
Posté 28 juillet 2010 - 02:58
#27
Guest_[User Deleted]_*
Posté 28 juillet 2010 - 03:01
Guest_[User Deleted]_*
@glenboy24
Yeah, agreed.
Yeah, agreed.
#28
Guest_[User Deleted]_*
Posté 28 juillet 2010 - 03:05
Guest_[User Deleted]_*
The conversation wheel is not fully explained in the Game Informer article, but we know that it will involve lots of exploration according to the Lead Writer: David Gaider. He stated that there are more than three choices. On that we will have to wait for more podcasts to know how conversations will be handled in DA II.
Modifié par [User Deleted], 12 février 2011 - 08:56 .
#29
Guest_[User Deleted]_*
Posté 28 juillet 2010 - 03:14
Guest_[User Deleted]_*
Phew! Lots of typing... but that's basically the most relevant details that concen us at this point from this Game Informer article. However, I know our concern remains with how conversations will be handled since Voice is being implemented. I do hope that this concern will be addressed via future articles and podcasts.
Modifié par [User Deleted], 28 juillet 2010 - 03:25 .
#30
Posté 28 juillet 2010 - 03:35
I enjoy these quotes.
#31
Guest_[User Deleted]_*
Posté 28 juillet 2010 - 03:42
Guest_[User Deleted]_*
The Personal Computer (PC) remains the same as before: Pause to issue tatical commands. It has not being dumbed down or simplified according to Game Informer.
Modifié par [User Deleted], 28 juillet 2010 - 03:43 .





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