AndarianTD wrote...
tjm335 wrote...
It seems that something has gone awry. In DA:O you made a nearly perfect game... The DA universe was teeming with posibility... Then the news of DA2 comes. However, it seems that instead of sticking to what brought the franchise so much success, you guys at Bioware have changed the formula (emphasis added).
In my opinion, this concern about "changing the formula" is where many of the people complaining about DA2 are going profundly wrong at the outset. On that premise, we'd still be riding horses and slicing our own bread. It reminds me of the attitude of the architects in "The Fountainhead," who proclaimed that everything good in architecture had already been discovered and that all we could do now was to copy and create variations on those known styles.
Computer gaming is a brand new field for artistic and creative expression. It provides a new and interactive paradigm for storytelling that we're just beginning to even try to figure out how to work with. And yet, some people are so tied to what's been done in the past that they don't want to see innovation, or experimentation with new forms of the art. They like what they've seen before and just want to see more of it. In my view this attitude is a big reason why we keep getting endless and typically mindless sequels in movies.
Re-hashing known formulas from the past rather than trying something new is a prescription for killing any kind of creative endeavor. That's why I don't want to see a formulaic sequel to Dragon Age: Origins. I want to see something new: a new story concept that's not necessarily chained to the tale or characters from DA:O, a new approach to play dynamics that's not necessarily tied to what's been done before, and so on. I want to see growth and innovation in gaming, not stagnation.
Not only is that paragraph far from the truth, but why should pc gaming start copying what's been going on in console gaming for so long.
That's what brand new IPs are for.




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