Hi, is there anyway in Aurora Toolset to remove scripts with some other method than one script at a time? It takes massive amount of time to remove even one script from the module. The reason why I am removing scripts is that during long time period there have become piles of unused scripts which just confuses things up. Thank you.
Removing scripts efficiently?
Débuté par
Ardak
, juil. 28 2010 12:09
#1
Posté 28 juillet 2010 - 12:09
#2
Posté 28 juillet 2010 - 12:41
In scripting editor, get to open script window then use CTRL or SHIFT and select numerous scripts, press DEL and then everytime it will ask you about deleting script references, say no, its quite fast. If you want it even faster, you must go into NWN/modules/temp0 and there delete them manually (must delete both .ncs and .nss)
#3
Posté 28 juillet 2010 - 12:43
There is an easier way. I forget who told me of this trick.
In the toolset, go to file, export. In the window that pops up, change it to view scripts. Click on the scripts you want to delete. Hold the ctrl key down to select multiple scripts at once. When you have them selected, hit the delete key (on your keyboard). Approve the delete and away you go. MUCH faster.
-- Mistress
In the toolset, go to file, export. In the window that pops up, change it to view scripts. Click on the scripts you want to delete. Hold the ctrl key down to select multiple scripts at once. When you have them selected, hit the delete key (on your keyboard). Approve the delete and away you go. MUCH faster.
-- Mistress
#4
Posté 28 juillet 2010 - 12:45
*laughs* ShaDoOoW Types faster. *grins*
Be VERY VERY careful if you use the temp0 method as it can really screw up your module. I suggest making a backup of the mod file before you use that method. Make sure to save the module file after you are done deleting things from the temp0 folder. Also, include files only have a .nss (there is no .nsc for them).
Be VERY VERY careful if you use the temp0 method as it can really screw up your module. I suggest making a backup of the mod file before you use that method. Make sure to save the module file after you are done deleting things from the temp0 folder. Also, include files only have a .nss (there is no .nsc for them).
#5
Posté 28 juillet 2010 - 02:25
Thanks a bunch friends!
#6
Posté 29 juillet 2010 - 01:36
Then of course don't forget the DEIMPORTER XD....
You basically export all of the scripts you desire to deleted, then after you create the erf, use the de-importer to remove them from your module A HELL OF A LOT FASTER...
You basically export all of the scripts you desire to deleted, then after you create the erf, use the de-importer to remove them from your module A HELL OF A LOT FASTER...
#7
Posté 29 juillet 2010 - 07:55
Genisys wrote...
Then of course don't forget the DEIMPORTER XD....
You basically export all of the scripts you desire to deleted, then after you create the erf, use the de-importer to remove them from your module A HELL OF A LOT FASTER...
Hold down your "CTRL" key while selecting scripts to export. Once you've selected them all, just let go of the "CTRL" key, right click one of the highlighted ones and select delete. Faster yet.
#8
Posté 29 juillet 2010 - 08:09
kalbaern wrote...
Genisys wrote...
Then of course don't forget the DEIMPORTER XD....
You basically export all of the scripts you desire to deleted, then after you create the erf, use the de-importer to remove them from your module A HELL OF A LOT FASTER...
Hold down your "CTRL" key while selecting scripts to export. Once you've selected them all, just let go of the "CTRL" key, right click one of the highlighted ones and select delete. Faster yet.
He is talking about this tool, Kal.
http://nwvault.ign.c...r.Detail&id=849
It is in my experience about the same speed though to say rip cnr out of your module it is alot faster. Just depends on the size and scale you are looking for.
#9
Posté 30 juillet 2010 - 12:13
If you have a huge module the Deimporter is faster, trust me, I've had to do this a lot...
Besides you have to spam the Y button when you do it the other way...
Besides you have to spam the Y button when you do it the other way...





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