Ma3j wrote...
darth_lopez wrote...
ME 1's combat system was Amazing in 07 and 08 it wasn't until 09 it became mediocre and it wasn't until ME 2 release that people started to say it sucks. the only complaint i have against it is it feels old but it's still a great deal of fun. and unlike ME 2 you will not get stuck on cover (sprint, interact, and cover are all different buttons not the same one ^^ i like this because in ME 2 i constantly get snagged which is my biggest Beef on ME 2s gameplay >.<) the only problem with the ME 1 cover system is that it's incredibly easy to leave it and you might do it with out realizing some times. the AI also prefers to get in close and mellee/shotgun you in ME 1 than stick it out at range.
You obviously haven't read many Mass Effect reviews. The weak combat was the most criticized part of the game... which is why it was improved for the sequel.
no no i haven't most of the user reviews.
and the combat was only moderately improved in the sequel adding bullet count and a cover/use/sprint button that can often get you killed if you are running away is not great combat. Furthermore what happened in ME 2 to shield by-passing rounds? they don't exist anymore and they were an interesting part of ME 1s combat system (in me 2 they even took the shield bypass out of cryo rounds which was lame)
and combat in ME 1 is not broken or even bad. being criticized and being bad are 2 completely different things. and not to many ME fans had come out and said the combat system in ME down right sucks until after ME 2 was released. you had a few but not as many as you have now.
darth_lopez wrote...
furthermore your conversation choices aren't as limitted to your alignment as ME 2s. reason being in ME 1 you have charm and intimidate talents that open more convo options.
Which I think was a very poor design choice - a carryover from Knights of the Old Republic. Being forced to waste skill points on charm and intimidate was one of the most frustrating aspects of the game for me.
obviously you haven't played Kotor. While there was a persuasion ability it was never affected by your alignment and it wasn't necessary good options for persuasion would've shown as force persuade if you got the talent. which wasn't a waste if you were a good player. Furthermore your Alignment in Kotor never affected your convo options. I suggest either playing it for the first time or go a second time through.
lots and lots of easily accessible side quests lots of fun exploration.
Very poorly constructed side quests which were interchangeable, annoying, and forgettable.
You should seriously just go to metacritic and read a few of the reviews. It is the best way to get a feel for the game.
they're side quests i don't believe they need to be memorable. and i was kinda thinking that sidequest were also supposed to be interchangeable and in some cases annoying (that's why their optional) though i find most of them fun and do alot of them in 1 play through i can see what your saying about interchangeable, sometimes annoying, and forgettable. But the comment on poorly constructed, considering i'm guessing you feel ME2 a game constructed on side quests alone is bettter than number 1 each side quest being almost exactly the same thing with nearly the same merc groups each time alll to get party members and the actual side quests in ME 2 aren't even worth doing most of the time. and are even more irritating than the 'poorly constructed' constructed predecessor.
Compare any ME 1 side quest to an ME 2 one and you will more often than not get more depth out of it and have more fun. for example lets compare ME 1 Cerberus Mission to ME 2 cerberus mission
ME1 good use of cerberus interesting back story associated with it (a whole other quest is involved in that back story) interesting out come and results in contact with the shadow broker
ME 2 cerb side quest (the one you get in the same area as omega to recover data)
consists of a 5 minute shoot out a run through a base a torture chamber find some data, we don't get to see what the data is, and at the end we can choose to send it to the alliance send it to cerberus or keep it for our self....even if we keep it for ourself we can't see the data....... furthermore nothign romotely interesting happens in it.
we can also compare the quest given to you by crazy asari chick on the citadel (or aquired on noveria as i recently discovered) and the quest given to you by Aria.
so an asari diplomat asks us to save her sister from pirates, we end up shooting her turns out she was a pirate leader we go back and get mad at the asari for an interesting reaction and some payment.
we get a mission to go to this storage world and blow mechs up with in a 2 minute, is it?, period whoopdie bloody do. go back to aria and we get an interesting but pathetically written response >.<
now the verdict ME 1 side quests are better than those of ME 2. you can do this comparrison with any number of actual ME 2 side quests everyone (short of the 12 or more sidequests that make up the story of ME 2) of which sucks in comparisson to ME 1's.
and on the Metacritic comment it's only useful for the reviews from review companies. i wouldn't trust the user reviews some people rate games down for how long they take to download i've seen it sadly. You'd be better off just checking IGN Game Informer and Gamespot.
EDIT: on a side note you don't see many people criticizing the combat on Metacritic and it has a score of 89 not 91.
Modifié par darth_lopez, 29 juillet 2010 - 05:19 .