Modifié par Alexia89, 28 juillet 2010 - 03:58 .
Does the art style reflect a new direction in the feel of the game?
#1
Posté 28 juillet 2010 - 03:52
#2
Posté 28 juillet 2010 - 03:55
#3
Posté 28 juillet 2010 - 03:59
#4
Posté 28 juillet 2010 - 04:00
#5
Posté 28 juillet 2010 - 04:04
Azdeus wrote...
Possibly so, but as an RPG engine, it is sorely lacking. DA engine is better in that point.
I agree. And I seem to remember hearing that the reason we were restricted to 3 characters at once in ME was that the engine couldn't handle any more.
#6
Posté 28 juillet 2010 - 04:11
As far as performance goes ME2 runs better than DA while looking better at the same time.
Modifié par Skilled Seeker, 28 juillet 2010 - 04:13 .
#7
Guest_Kordaris_*
Posté 28 juillet 2010 - 04:18
Guest_Kordaris_*
#8
Posté 28 juillet 2010 - 04:19
Kordaris wrote...
They are trying to sell 10million copies. so most likely this will be average combat oriented game for the masses.
Go away troll.
#9
Posté 28 juillet 2010 - 04:22
Skilled Seeker wrote...
Uh thats not true. You can make any sort of game with an engine. Gears of War has 4 party members for example and it uses the Unreal Engine too. Then you have Bioshock which is an FPS unlike Gears and ME and also uses the Unreal Engine. So the engine has little to do with the gameplay design decisions you mention. There isn't such a thing as an RPG engine.
I'm well aware of that, but you must realise that certain engines have their advantages, like the Eclispe engine was built to allow large-scale battles. By "couldn't handle" I meant that Bioware said it was a struggle to maintain a playable framerate on the Xbox 360 with more than 3 party members at once.
#10
Posté 28 juillet 2010 - 04:22
You have to kill it with fireSkilled Seeker wrote...
Kordaris wrote...
They are trying to sell 10million copies. so most likely this will be average combat oriented game for the masses.
Go away troll.
#11
Posté 28 juillet 2010 - 05:05
Skilled Seeker wrote...
Uh thats not true. You can make any sort of game with an engine. Gears of War has 4 party members for example and it uses the Unreal Engine too. Then you have Bioshock which is an FPS unlike Gears and ME and also uses the Unreal Engine. So the engine has little to do with the gameplay design decisions you mention. There isn't such a thing as an RPG engine.
As far as performance goes ME2 runs better than DA while looking better at the same time.
Hmm... Interesting. People seem to throw "engine this" and "engine that" pretty liberally. Of course, there must be some substantial difference in engines, otherwise, there wouldn't be so many.
As for the OP, my secret hope is that DA2 will have two art styles - one, more reflective of the DA:O style, that is used "in the real world" where the narrator and his audience are; and the second, perhaps more dreamy, stylized and anime-esque, that is used for the "flashback narratives" or whatever Hawke's story it being called.
#12
Posté 28 juillet 2010 - 05:42
#13
Posté 28 juillet 2010 - 06:10





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