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New DLC Announced: Golems of Amgarrak


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#51
bl00dsh0t

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Interesting indeed, and also nice to dig up good old cousland, mahariel and co to kick some arse but my problem here lies with no mention of increased levelcap :D All my wardens that have run through awakening hit level 35 before getting to the mother so a few more levels worth of skills I think would not hurt? :D

#52
Red Crow

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Did you not have enough skills at lvl 35?



LOL

#53
Eudaemonium

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This, looks ridiculously awesome. /chanelling Zevran.

#54
Khayness

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UndercoverDoctor wrote...

Was that Mass Effect 2 music I heard?


The Derelict Reaper starting one and The End Run. I was all :blink::blink::blink::blink:

#55
ICek81

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BIOWARE IMPORTANT QUESTION: will there be possibility to import character from this Golems DLC save to Awakenings expansion?

#56
Wonderllama4

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I would love a respec tome with this DLC. That way I could finally fix my screwed-up Origins character and build him properly for some golem bashing

#57
Zy-El

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ICek81 wrote...
BIOWARE IMPORTANT QUESTION: will there be possibility to import character from this Golems DLC save to Awakenings expansion?


Probably not. 

The announcement already says that you can import your Origins or Awakening Warden into GoA DLC.  This would imply that the events in GoA happen AFTER Awakening.  Just like you can't import your Awakening Warden into Origins, you won't be able to import your GoA Warden into Awakening or Origins.

#58
bl00dsh0t

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Red Crow wrote...

Did you not have enough skills at lvl 35?

LOL


Is there such a thing as enough skills? :wizard:

#59
Caparzofpc

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Red Crow wrote...

The trailer doesn't load for me. :(


I've uploaded the trailer on Youtube :



#60
Wyndham711

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Watched the trailer. This looks really, really good! Quite possibly the best DLC adventure yet! :)

#61
MerrickShep

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Well this is awesome finally something I can do with my DA character. Odd how we can use our awakening character since you never really finish Awakening there is no save after killing The Mother you just have to relive it over and over again!

#62
Psychoray

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I'd like to know what rewards we'll get! :o

#63
DillanNZ

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I'd love a DLC that centers around The Calling, or wherever the Warden disappears to in the Epilogue's. It would be fun to march into the deeproads on your own (or maybe with a group of the Legion of the Dead) and slaughter endless waves of darkspawn, with increasing difficulty.



Still, can't wait for this, definately buying it as soon as I can.

#64
StuartMarshall

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So is this a separate module/campaign loaded from the start menu rather than part of the main quest? I was hoping for it to be incorporated into the main but I read there are new companions which would make that unlikely.

#65
AbounI

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Red Crow wrote...

The trailer doesn't load for me. :(

so youtube 's your friend;)

#66
DIrishB

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DillanNZ wrote...

I'd love a DLC that centers around The Calling, or wherever the Warden disappears to in the Epilogue's. It would be fun to march into the deeproads on your own (or maybe with a group of the Legion of the Dead) and slaughter endless waves of darkspawn, with increasing difficulty.

Still, can't wait for this, definately buying it as soon as I can.


The entering the Deep Roads for your Warden's Calling as DLC is a great idea, especially for a combat-based DLC like this one apparently is.  I'd buy it.

#67
DillanNZ

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DIrishB wrote...

DillanNZ wrote...

I'd love a DLC that centers around The Calling, or wherever the Warden disappears to in the Epilogue's. It would be fun to march into the deeproads on your own (or maybe with a group of the Legion of the Dead) and slaughter endless waves of darkspawn, with increasing difficulty.

Still, can't wait for this, definately buying it as soon as I can.


The entering the Deep Roads for your Warden's Calling as DLC is a great idea, especially for a combat-based DLC like this one apparently is.  I'd buy it.


=3 Glad someone agrees. It would just make it feel a proper end for my Wardens, cause right now with the Epilogue's they don't feel like a proper send-off.
The Calling DLC would give a proper send-off, a solid end.
They could even introduce new darkspawn, instead of basic Hurlock, Genlock, and Alpha versions and such, they could have really difficult boss versions with better weapons and new armor and a whole new look.
Near the end of the DLC (hopefully 3hrs+ long, with minor story elements, like going on a final mission for the dwarves during your calling. A dwarf could approach you before you enter the deeproads, asking you to help them clean out a portion of the roads and discover the fate of something/someone.) You could start staggering around and the taint would overcome you and then you turn into a ghoul or if your Legion of the Dead members are with you, they kill you (would be fun if you had to control the Legion and kill your ghoul self)

Just ideas :P but maybe someone from Bioware will see and think "Hm. Interesting idea, we could do this"

Modifié par DillanNZ, 28 juillet 2010 - 08:33 .


#68
RogueWriter3201

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Apparently I've been living in the middle of the Wilds ala Flemeth because I've *just* heard about this. Watched the preview, and, not at all surprising, it completely knocked me on my Butt. Just Awesome. The fact that it picks up after the events of Awakening (or, at least, it implies as much) give a continued sense of momentum to our Warden's Story. For those still Flamming and Trolling away that they won't be able to use their Warden in DA2, this will hopefully give them a Warden's Adventure injection. Despite what others have posted on other threads, and likely here eventually, BioWare continues to release some of the best story driven DLC content around, and I know this one is added to my list. Can. Not. Wait!
Image IPB

#69
StefanBW

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I love the Dwarves and the Deep Roads, this DLC looks like it's going to be a lot of fun.

#70
Arthur Cousland

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It's nice to see a dlc that includes my warden. I had thought that he was abducted by aliens.

#71
MyKingdomCold

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I know it's been asked and it's probably too early to tell as no info has been released regarding it, but which party members will join you?

if we import a character directly from Origins, would it be the crew from Origins (Shale. Leliana,..)

and if we import a character from Awakening, would it be the crew from there?

#72
MyKingdomCold

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or I guess they could always give us new party members

#73
Odysseyalien

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I had the pleasure of playing this DLC at Comic-con last week. This one is developed for the folks that like challenging battles. The difficulty is punched up a couple of notches. In fact, what was played at Comic-con was set on "easy" and those of us playing were dying all over the place. Granted, I wasn't behind my own pc with my own controller and other comforts of home. Still the few minutes I had with it were fun. It will require some thought and strategy to get through the fight sequences.

#74
packardbell

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Looking forward to it.

#75
Guest_Antares1987_*

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DillanNZ wrote...

DIrishB wrote...

DillanNZ wrote...

I'd love a DLC that centers around The Calling, or wherever the Warden disappears to in the Epilogue's. It would be fun to march into the deeproads on your own (or maybe with a group of the Legion of the Dead) and slaughter endless waves of darkspawn, with increasing difficulty.

Still, can't wait for this, definately buying it as soon as I can.


The entering the Deep Roads for your Warden's Calling as DLC is a great idea, especially for a combat-based DLC like this one apparently is.  I'd buy it.


=3 Glad someone agrees. It would just make it feel a proper end for my Wardens, cause right now with the Epilogue's they don't feel like a proper send-off.
The Calling DLC would give a proper send-off, a solid end.
They could even introduce new darkspawn, instead of basic Hurlock, Genlock, and Alpha versions and such, they could have really difficult boss versions with better weapons and new armor and a whole new look.
Near the end of the DLC (hopefully 3hrs+ long, with minor story elements, like going on a final mission for the dwarves during your calling. A dwarf could approach you before you enter the deeproads, asking you to help them clean out a portion of the roads and discover the fate of something/someone.) You could start staggering around and the taint would overcome you and then you turn into a ghoul or if your Legion of the Dead members are with you, they kill you (would be fun if you had to control the Legion and kill your ghoul self)

Just ideas :P but maybe someone from Bioware will see and think "Hm. Interesting idea, we could do this"



As the Warden goes to the calling he/she would look back and reflect on what all they had done before going and have that answer many questions.