Dead Gods
Original Design: Monte Cook
Adapted to NWN2: The_Red_Mage
Version: 1.0
Think killing a God's tough, Berk? Try bringing one back.
Silently ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they are little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death.
The original module for NWN can be found here: Click Here
I have completely reworked the module. All conversations, areas, and quests. There are also additional quests be implementing to expand the module. Henchman have been fleshed out to a greater degree and how the player treats them affects how they respond to the player. I hope when I finish it it lives up to what I originally wanted but was unable to attain because of the limitations of the Aurora engine. I hope to have a beta out by August but because I have to work 6 weeks straight I may have to postpone the release. I'll try to update here when possible as well as get some screen shots together.
Dead Gods
Débuté par
Magus_Ilidrake
, juil. 28 2010 06:42
#1
Posté 28 juillet 2010 - 06:42
#2
Posté 03 octobre 2010 - 05:41
Work continues....I have also started work on the design document for another project that I have posted on these forums. Unfortunatly my plans for an August beta test did not happen. Not because I have ceased work on the module, but because I decided to add some more quests and story to the thing. But it is coming along nicely. I'm trying not to rush it as I tend to do that when a project nears completion and it ruins the over-all quality. So it will be released when it is released. Cheers!!!
#3
Posté 04 octobre 2010 - 02:33
NEAT!





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