KalDurenik wrote...
GW sucks
Not if you pwn the hall of heroes
KalDurenik wrote...
GW sucks
Modifié par Rianames, 23 novembre 2009 - 04:30 .
Modifié par DocDoomII, 23 novembre 2009 - 05:40 .
DocDoomII wrote...
So what? Morrowind can be finished in 10 minutes if you know what to do and how to do it.
Can't say for Oblivion, it's just to boring to play.
I dont think I played longer than 20 hours total until I was bored to death by Guild Wars. Thats with 50 euros spent 2,50 euro per hour.Winterbay wrote...
Now, apply this to something like Guild
Wars with a free online gameplay and we get an interesting concept. I
think I've payed less than 1$/hour of play there
Infiniteone2 wrote...
5x12x15 = 900$
WoW really should have cost me 50,000$ for the amt of game time I got out of it.
Modifié par MachDelta, 27 novembre 2009 - 09:39 .
Yeah and nuke their neighbor with nuklear bombs should they dare to contradict.Darth_Shizz wrote...
Real men drive heavy cars.
Red_warning wrote...
DLCs should be either cheaper or longer. I'd like them to be longer.
7200 hours where you created most of the fun yourself. You've paid the right price for it.DM Veil wrote...
Over 7200 hours spent on WoW, I cringe to even think about it.Cydz wrote...
imagine what a mmo would cost you
DM Veil wrote...
Over 7200 hours spent on WoW, I cringe to even think about it.Cydz wrote...
imagine what a mmo would cost you
Grovermancer wrote...
Since the DLC levels cost $7 and it takes around half an hour to get through each of them... And it took me over 61 hrs to beat DAO the first run-through. (got to lvl 20, did all the quests I could, listened to most dialogue, etc)
So if it takes me 1/2 an hour to clear a $7 DLC...
and 60+hrs to clear DAO, (subtract 1 hr for the DLC to get 60)
then shouldn't DAO cost $840?
Or maybe instead the DLC should be either cheaper, or have a helluva lot more content in them.![]()
Modifié par Valtonis, 27 novembre 2009 - 03:00 .
Grovermancer wrote...
BTW, I "fully unlocked" a Shale side-quest today. Adds some more time to the DLC for sure LOL! (this is my 4th play-through; to unlock it, Shale needs to be in your party for a specific mission, AND you have to play it right -- opposite of how I did my 2nd play-through)
deathwing200 wrote...
Grovermancer wrote...
BTW, I "fully unlocked" a Shale side-quest today. Adds some more time to the DLC for sure LOL! (this is my 4th play-through; to unlock it, Shale needs to be in your party for a specific mission, AND you have to play it right -- opposite of how I did my 2nd play-through)
No he doesn't.
Modifié par Grovermancer, 27 novembre 2009 - 03:17 .
Valtonis wrote...
Grovermancer wrote...
Since the DLC levels cost $7 and it takes around half an hour to get through each of them... And it took me over 61 hrs to beat DAO the first run-through. (got to lvl 20, did all the quests I could, listened to most dialogue, etc)
So if it takes me 1/2 an hour to clear a $7 DLC...
and 60+hrs to clear DAO, (subtract 1 hr for the DLC to get 60)
then shouldn't DAO cost $840?
Or maybe instead the DLC should be either cheaper, or have a helluva lot more content in them.![]()
the basic theory is WRONG.
it should be that you take around 50 hrs to play the actually game and for simplicity's sake say it costs $50, then shouldn't a DLC that takes less then an hour to complet cost less than $1?
so you basically overpaid by more than 7 times
Modifié par Grovermancer, 27 novembre 2009 - 03:19 .
vicendor wrote...
Ive put more then 10000 hours in to Wow(from 04 to 09 with a few months breaks inbetween)...Thank god I quit for now at least...Tried the other mmos too like age of conan lord of the rings etc..I think ill stick to single player games for awhile there cheaper!
Grovermancer wrote...
SheffSteel wrote...
A premium sound system for my car costs $500 and weighs about 2kg. Since my car weighs around 2,000kg - a thousand times as much - it should cost $500,000 right?
IDK, how heavy a car is doesn't enter in to why I buy it.
Seifz wrote...
Grovermancer wrote...
SheffSteel wrote...
A premium sound system for my car costs $500 and weighs about 2kg. Since my car weighs around 2,000kg - a thousand times as much - it should cost $500,000 right?
IDK, how heavy a car is doesn't enter in to why I buy it.
It should! The weight of the car is one of the largest factors in determining its fuel efficiency. Why do you think engineers are and scientists are always working to develop lighter plastics and alloys?
In any case, the logic behind the original post is flawed. It makes no sense, really.
Modifié par Grovermancer, 27 novembre 2009 - 05:31 .
Grovermancer wrote...
Seifz wrote...
Grovermancer wrote...
SheffSteel wrote...
A premium sound system for my car costs $500 and weighs about 2kg. Since my car weighs around 2,000kg - a thousand times as much - it should cost $500,000 right?
IDK, how heavy a car is doesn't enter in to why I buy it.
It should! The weight of the car is one of the largest factors in determining its fuel efficiency. Why do you think engineers are and scientists are always working to develop lighter plastics and alloys?
In any case, the logic behind the original post is flawed. It makes no sense, really.
*** Sighs , shakes head millionth time ***
First, it was sarcasm.
Secondly, it IS logical, based on play-time, and a lesser extent, size and content, of the original game vs Warden's Keep.
The gist was that the DLC was short, it was small, it was basically a few items, yet it cost $7.
The original game is literally more than 50X longer, yet only cost about 6 or 7 times as much.
So either it was too cheap, or the DLC was too expensive. That's the argument I sarcastically made. Within that argument, it is utterly logical.
Oh, and play TIME is important. It's in reviews. People consider it weather or not they buy a game.
People don't ask how heavy a car is. They ask it's MPG. And that is NOT what the poster implied when he made the totally inapplicable analogy about how much his stereo/car weighed.
I really think that some people on these forums like to argue for the sake of arguing.
Cydz wrote...
imagine what a mmo would cost you