Bryy_Miller wrote...
Fil, go sit in the corner.
Game Informer: A Look At The Qunari, Evolved
#676
Posté 29 juillet 2010 - 07:11
#677
Guest_SirShreK_*
Posté 29 juillet 2010 - 07:11
Guest_SirShreK_*
David Gaider wrote...
Like it or not, they're part of the fantasy milieu. We're using them and we're going to put our own spin on them, and continue to evolve them in Dragon Age as we see fit.
I should have realised that DA was just another computer game. Thanks for being nice Folks. Seeing you.
#678
Posté 29 juillet 2010 - 07:11
Aratham Darksight wrote...
All qunari mercenaries are, by definition, Tal'Vashoth. The article mentions that it is common for Tal'Vashoth to remove their horns.Jamie9 wrote...
Just a second, I killed at least 20 Qunari mercenaries in the game and they all looked similar to Sten! I'm all riled up now, I love continuity. It is very unlikely the 21 Qunari the Warden say all were missing horns and looked different. I'm afraid that David Gaider has failed to keep continuity in shape with DAO and DA2, this isn't the same universe....
Consistency restored!
That's made me happy again! Yeah! Thank you!
There better not be any Qunari in the Free Marches though because the moment I see a horned Qunari away from Par Vollen I will scream.
#679
Guest_Puddi III_*
Posté 29 juillet 2010 - 07:13
Guest_Puddi III_*
Jamie9 wrote...
Aratham Darksight wrote...
All qunari mercenaries are, by definition, Tal'Vashoth. The article mentions that it is common for Tal'Vashoth to remove their horns.Jamie9 wrote...
Just a second, I killed at least 20 Qunari mercenaries in the game and they all looked similar to Sten! I'm all riled up now, I love continuity. It is very unlikely the 21 Qunari the Warden say all were missing horns and looked different. I'm afraid that David Gaider has failed to keep continuity in shape with DAO and DA2, this isn't the same universe....
Consistency restored!
That's made me happy again! Yeah! Thank you!
There better not be any Qunari in the Free Marches though because the moment I see a horned Qunari away from Par Vollen I will scream.
I doubt they'd be showing us this new look if they didn't plan on incorporating it into the game.
#680
Posté 29 juillet 2010 - 07:14
I thought that had been laid to rest.Bryy_Miller wrote...
Saibh wrote...
filetemo wrote...
Capt. Obvious wrote...
Wait. When did this turn into an LOTR discussion?
when the tiflings from D&D were brought up, then differentiation of DA from LOTR, then running from LOTR to D&D.
Next stage of the thread: JRPG'S, then Twilight, then emos, japan, marylin manson, beards, romancing Bethany and lockdown by stan woo.
Now you've done it.
Have you seen the thread where people have seemingly found a loophole to talk about this? "Flemeth can inhabit Bethany's body, and in that sense, it's not REALLY incest"
Won´t be worse than that movie were a guy reincarnated and ended with his daughter:sick:.
Sten is still unhorned, I hope.
#681
Posté 29 juillet 2010 - 07:14
Addai67 wrote...
The new design does preserve continuity. Codex calls the qunari "horned men" and the ogres had horns. Since there are both horned and unhorned qunari and those who dealt with other races were the latter, there is no continuity break.
I'm a little more curious about the claws, though.
I don't mind it at all, so long as it's kept rare. The qunari are supposed to be alien and exotic, having a bunch of huge horned guys covered in tribal paint become commonplace would really dilute their uniqueness IMO.
#682
Posté 29 juillet 2010 - 07:18
SirShreK wrote...
Right. No wonder Aliens in the Movies go around naked... Even when they come from FTL spaceships.... It s a mark Status, after all.
That's not what I was getting at. I'm not sure how that's relevant. If they're shamans or Ben-Hassran, for instance, they may not be warriors in their day-to-day lives like Sten is. They might just be leaders and administrators. I know that the duty of the Ben-Hassran is to take people and to determine their place within the Qun. People in leadership positions wear marks of status, so the paint that you see might not be warpaint, it could be paint that marks them as a Ben-Hassran. Pure conjecture on my part, but really, your guess is as good as mine.
Modifié par Dick Delaware, 29 juillet 2010 - 07:20 .
#683
Posté 29 juillet 2010 - 07:18
tmp7704 wrote...
Now i see why it won't always work; certain segment of the fanbase will insist it's instead Alistair who should drive through them, repeatedly if possible...Mary Kirby wrote...
tmp7704 wrote...
I thought any Dragon Age thread turns into discussion about Loghain, given enough time...
If you turn right at Loghain, go through Alistair, and keep driving past Denerim, you'll wind up at elves and dwarves, and from there we go straight to Tolkien. You can't miss it.
Loves this ^ ^ ^ ^ ^ ^
#684
Posté 29 juillet 2010 - 07:20
SirShreK wrote...
Herr Uhl wrote...
Brockololly wrote...
Boy I love retcons! This is up there with the ol' "Oh its not ammo in ME2, its just Geth heatsinks!":sick:
They did mention horns in the codex though. If we were to remove what I can only assume to be war-paint they should look pretty similar (except for the horns). They at least have the scowl.
Yes. An advanced civilization with Cannons does indeed need warpaint? How else will they tell their enemies they intend to be serious? Practicality be damned.
I would argue that warpaint as a method to intimidate one's enemies is a function of culture rather than anything to do with technology. One can be technologically advanced and still have aspects of culture that make warpaint an important tradition.
I mean, let's be honest - a hundred and fifty years ago we were all fighting wars in bright blue and red uniforms. I don't see warpaint as being significantly less practical or logical.
#685
Guest_Kordaris_*
Posté 29 juillet 2010 - 07:22
Guest_Kordaris_*
If that would be the case, there would be no uniforms but warpaint. Blood, sweat, water, rain all of this can wash it away and it impractical to apply it every time you go to combat. Thus less developed technologicaly societies use warpaint, the ones with ability to produce textile products will use uniforms.JohnEpler wrote...
I would argue that warpaint as a method to intimidate one's enemies is a function of culture rather than anything to do with technology. One can be technologically advanced and still have aspects of culture that make warpaint an important tradition.
I mean, let's be honest - a hundred and fifty years ago we were all fighting wars in bright blue and red uniforms. I don't see warpaint as being significantly less practical or logical.
Also the appying of warpaint requires constant supply of materials, time to create it before each and every battle-thus suitable to more ritualised forms of fighting where preparationsare allowed.
The more modern battles do not allow such time or preparations.
Modifié par Kordaris, 29 juillet 2010 - 07:25 .
#686
Posté 29 juillet 2010 - 07:24
Yes... you should have realized that quite early when it was uhm... released... as a game that is playable on computers...SirShreK wrote...
David Gaider wrote...
Like it or not, they're part of the fantasy milieu. We're using them and we're going to put our own spin on them, and continue to evolve them in Dragon Age as we see fit.
I should have realised that DA was just another computer game. Thanks for being nice Folks. Seeing you.
It's also a few books, a comic i refuse to read, and an animated movie at some point.
What did you think it was?
#687
Guest_SirShreK_*
Posté 29 juillet 2010 - 07:25
Guest_SirShreK_*
JohnEpler wrote...
SirShreK wrote...
Herr Uhl wrote...
Brockololly wrote...
Boy I love retcons! This is up there with the ol' "Oh its not ammo in ME2, its just Geth heatsinks!":sick:
They did mention horns in the codex though. If we were to remove what I can only assume to be war-paint they should look pretty similar (except for the horns). They at least have the scowl.
Yes. An advanced civilization with Cannons does indeed need warpaint? How else will they tell their enemies they intend to be serious? Practicality be damned.
I would argue that warpaint as a method to intimidate one's enemies is a function of culture rather than anything to do with technology. One can be technologically advanced and still have aspects of culture that make warpaint an important tradition.
I mean, let's be honest - a hundred and fifty years ago we were all fighting wars in bright blue and red uniforms. I don't see warpaint as being significantly less practical or logical.
And... We were fighting people without those guns and Cannons, who wore warpaint. OK. If it is a debate to be fought with reason let me be clear.
Warpaint and uniforms are not one and the same things. Uniforms are a sign of cultural advancement because (I can't belive I have to say this) you can take them off at will. Warpaint requires all that varnish and hot water and so forth. Clothes can be put on again, again and wonder of wonders! Again! Warpaints can be used only once. If you remove them bring on new buckets to put them on again. And finally we have problems with all those allergies and stuff for a reason.
I mean, a debate of warpain against Clothes is not one I really want to engage in full scale so kindly consider the above remarks only lightly.
Modifié par SirShreK, 29 juillet 2010 - 07:26 .
#688
Posté 29 juillet 2010 - 07:26
Kordaris wrote...
If that would be the case, there would be no uniforms but warpaint. Blood, sweat, water, rain all of this can wash it away and it impractical to apply it every time you go to combat. Thus less developed technologicaly societies use warpaint, the ones with ability to produce textile products will use uniforms.JohnEpler wrote...
I would argue that warpaint as a method to intimidate one's enemies is a function of culture rather than anything to do with technology. One can be technologically advanced and still have aspects of culture that make warpaint an important tradition.
I mean, let's be honest - a hundred and fifty years ago we were all fighting wars in bright blue and red uniforms. I don't see warpaint as being significantly less practical or logical.
It's rather obvious.
I would suggest that we can't conclusively state that the plants used to produce Qunari dye are going to be water soluble.
Not to mention, to a society like that of the Qunari, I imagine the psychological effect of a large, painted and half-naked Qunari running at you as compared to that of one running at you while wearing a uniform would not be disregarded.
#689
Posté 29 juillet 2010 - 07:26
filetemo wrote...
Capt. Obvious wrote...
Wait. When did this turn into an LOTR discussion?
when the tiflings from D&D were brought up, then differentiation of DA from LOTR, then running from LOTR to D&D.
Next stage of the thread: JRPG'S, then Twilight, then emos, japan, marylin manson, beards, romancing Bethany and lockdown by stan woo.
Yes! Beards, lets talk about beards!
#690
Guest_Kordaris_*
Posté 29 juillet 2010 - 07:27
Guest_Kordaris_*
I think he meant "another computer game" as in "based on completely different world, races, style of play". Like others he probably wanted a game with improved graphics, more complex plot, and detailed origins, rather than complete remake of the franchise.Jimmy Fury wrote...
Yes... you should have realized that quite early when it was uhm... released... as a game that is playable on computers...
It's also a few books, a comic i refuse to read, and an animated movie at some point.
What did you think it was?
#691
Guest_Kordaris_*
Posté 29 juillet 2010 - 07:28
Guest_Kordaris_*
I got the impression that Qunari were organised, methodical society that fought in planned way. Are you changing them into berserkers?JohnEpler wrote...
Not to mention, to a society like that of the Qunari, I imagine the psychological effect of a large, painted and half-naked Qunari running at you as compared to that of one running at you while wearing a uniform would not be disregarded.
#692
Posté 29 juillet 2010 - 07:29
Kordaris wrote...
I got the impression that Qunari were organised, methodical society that fought in planned way. Are you changing them into berserkers?JohnEpler wrote...
Not to mention, to a society like that of the Qunari, I imagine the psychological effect of a large, painted and half-naked Qunari running at you as compared to that of one running at you while wearing a uniform would not be disregarded.
I'm not doing anything - I just do cinematics, I'm just conjecturing
And this is why one has to be very, very careful what gets posted on the forums...
#693
Posté 29 juillet 2010 - 07:30
tmp7704 wrote...
Looks like invoking some sort of fireball-like spell to me. Maybe it's one of these tongue-less Qunari mages.SirOccam wrote...
Alas, poor Yorick...Lomopingseph wrote...
On a related note, what is he holding in the concept art, anyway? A skull?
That's all I can think of when I see that.
And yet I cannot think of a race of people less like Hamlet. The Qunari are nothing if not decisive!!!
#694
Posté 29 juillet 2010 - 07:31
The Qunari could have similar reasons for warpaint...?
Plus if you see someone running at you wearing little but warpaint, you're probably going to assume they know something you don't and, if nothing else, have a greater respect for them!
OK, I just thought and I think I know exactly what people will say to this!
Modifié par Gwawr, 29 juillet 2010 - 07:37 .
#695
Posté 29 juillet 2010 - 07:31
Kordaris wrote...
If that would be the case, there would be no uniforms but warpaint. Blood, sweat, water, rain all of this can wash it away and it impractical to apply it every time you go to combat. Thus less developed technologicaly societies use warpaint, the ones with ability to produce textile products will use uniforms.
Also the appying of warpaint requires constant supply of materials, time to create it before each and every battle-thus suitable to more ritualised forms of fighting where preparationsare allowed.
The more modern battles do not allow such time or preparations.
You seem to not grasp the concept of tradition. Just because something is inefficient doesn't mean the traditional can't be upheld. Moko (maori tattoos) were traditionally done using a sort of chisel. It went out of practice for a while but has been revived over the last couple of decades because it is a tradition.
#696
Posté 29 juillet 2010 - 07:31
Modifié par Jimmy Fury, 29 juillet 2010 - 07:32 .
#697
Guest_SirShreK_*
Posté 29 juillet 2010 - 07:32
Guest_SirShreK_*
Jimmy Fury wrote...
Yes... you should have realized that quite early when it was uhm... released... as a game that is playable on computers...SirShreK wrote...
David Gaider wrote...
Like it or not, they're part of the fantasy milieu. We're using them and we're going to put our own spin on them, and continue to evolve them in Dragon Age as we see fit.
I should have realised that DA was just another computer game. Thanks for being nice Folks. Seeing you.
It's also a few books, a comic i refuse to read, and an animated movie at some point.
What did you think it was?
I will be honest because I don't want to be sarcastic.
I felt that for the first time in an Eon after the Great Tolkien someone was taking a serious effort to design a Universe and a continuity where Ret-conning was considered a taboo and imagination stretching a crime. You have to understand that how much of a relief I felt when I saw something so Amazing and New and Original that actually was based on brilliant efforts and intelligence and did not resort to Deus Ex Machinas every time the Authors realised they wanted to advance a story. But now I see that DA-U is equally susceptible to all the foils of, lets say, DC universe. And frankly I am NOT interested in another DC universe. One is Bad enough.
#698
Posté 29 juillet 2010 - 07:32
There still are Qunari in armor though, right?JohnEpler wrote...
Not to mention, to a society like that of the Qunari, I imagine the psychological effect of a large, painted and half-naked Qunari running at you as compared to that of one running at you while wearing a uniform would not be disregarded.
#699
Posté 29 juillet 2010 - 07:33
SirShreK wrote...
Jimmy Fury wrote...
Yes... you should have realized that quite early when it was uhm... released... as a game that is playable on computers...SirShreK wrote...
David Gaider wrote...
Like it or not, they're part of the fantasy milieu. We're using them and we're going to put our own spin on them, and continue to evolve them in Dragon Age as we see fit.
I should have realised that DA was just another computer game. Thanks for being nice Folks. Seeing you.
It's also a few books, a comic i refuse to read, and an animated movie at some point.
What did you think it was?
I will be honest because I don't want to be sarcastic.
I felt that for the first time in an Eon after the Great Tolkien someone was taking a serious effort to design a Universe and a continuity where Ret-conning was considered a taboo and imagination stretching a crime. You have to understand that how much of a relief I felt when I saw something so Amazing and New and Original that actually was based on brilliant efforts and intelligence and did not resort to Deus Ex Machinas every time the Authors realised they wanted to advance a story. But now I see that DA-U is equally susceptible to all the foils of, lets say, DC universe. And frankly I am NOT interested in another DC universe. One is Bad enough.
I don't see how they are retconning anything with these new Qunaris though.
#700
Guest_Puddi III_*
Posté 29 juillet 2010 - 07:34
Guest_Puddi III_*
JohnEpler wrote...
Kordaris wrote...
I got the impression that Qunari were organised, methodical society that fought in planned way. Are you changing them into berserkers?JohnEpler wrote...
Not to mention, to a society like that of the Qunari, I imagine the psychological effect of a large, painted and half-naked Qunari running at you as compared to that of one running at you while wearing a uniform would not be disregarded.
I'm not doing anything - I just do cinematics, I'm just conjecturing
And this is why one has to be very, very careful what gets posted on the forums...
Confirmed: cinematics featuring large, painted and half-naked Qunari running at you. Thanks John!





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