Aller au contenu

Photo

Game Informer: A Look At The Qunari, Evolved


1593 réponses à ce sujet

#1376
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Saibh wrote...

Bryy_Miller wrote...

Yeah, "proper" is always the ipso facto original.


I hate "proper" as in "originally". Stories changes. They're told through word-of-mouth, they're centuries old, and they adapt. Just because we can find the oldest version doesn't make it the most accurate. When I think vampires, I think Dracula. I don't care what the "oldest" version is. Hmph.


Wasn't Dracula the first recording of Vampire mythos, though?

#1377
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages
As a lit major, I both agree and disagree with you. This can also be brought back to COMICS. Besides all the needless retcons, Darwyn Cooke once said when on the press junket for New Frontier (the greatest superhero comic ever written) that the only true origin is the original.

#1378
Anarya

Anarya
  • Members
  • 5 552 messages

joriandrake wrote...

iTomes wrote...

joriandrake wrote...

Anarya wrote...

Dave of Canada wrote...

Anarya wrote...

I will suck the blood from your brains while sparkling and moping. Don't try to escape. I'll send an Army of the Dead after you.


How would you be able to send an army of the dead after me if you're moping? The attack command would sound completely disorted with all the sobs and tears.


No no, vampires don't sob they just kind of brood and look all emo.


You have no idea how proper vampires look like :mellow:


define "proper". i personally prefer the giant fanged ugly monster kind....


proper as in hungarian/transylvanian originating, european folklore based human vampire, of which you can't tell by the looks that it is a vampire


Erm, don't "proper" vampires just kind of look like corpses? Pretty much the same thing as "original" zombies only they bite people. If I remember correctly. That was a joke, in any case. Although there really isn't any such thing as "proper" types of mythical creatures. Their properties and appearance vary by author.

#1379
RevengeofNewton

RevengeofNewton
  • Members
  • 240 messages

Dave of Canada wrote...

Saibh wrote...

Bryy_Miller wrote...

Yeah, "proper" is always the ipso facto original.


I hate "proper" as in "originally". Stories changes. They're told through word-of-mouth, they're centuries old, and they adapt. Just because we can find the oldest version doesn't make it the most accurate. When I think vampires, I think Dracula. I don't care what the "oldest" version is. Hmph.


Wasn't Dracula the first recording of Vampire mythos, though?

That would be Lord Ruthven of the short story "The Vampyre" in 1819

The more you know!

Modifié par RevengeofNewton, 07 août 2010 - 12:22 .


#1380
SirFlynn

SirFlynn
  • Members
  • 39 messages

mr_luga wrote...

I hope the new direction of darkspawn that David mention are not the ones in those screenshots.. They look horrid, more like undead then darkspawn :-/

Hurlocks in particular have always looked like undead.

#1381
Dudalizer

Dudalizer
  • Members
  • 210 messages
I think they look awesome now, though the horns are a bit much.  I think it would be better to maintain established DA lore and keep around hornless Qunari as well and say that these Qunari with horns are the elite of the race or somesuch explaination. (sort of like how the Eragon books and Urgals and Khuuls)

#1382
standardpack

standardpack
  • Members
  • 373 messages

David Gaider wrote...

Sable Rhapsody wrote...
Devs make changes all the time, and they're largely for the better, and we the fanbase largely indulge in some wankage before most of us get over it and just enjoy the game.

True, though not everyone who was a fan of DAO is going to enjoy DA2. I think that's a given-- we're making a lot of changes, and they're not going to be to everyone's liking. That's true between any sequel-- you're going to win some new fans and lose some old ones, and that's probably doubly true when you make changes to the "formula". Everyone's free to declare what they do or don't like and what they'd prefer to see (like we could stop them), but treating it like it's a broken promise is, I think, taking that a bit too far.


But aren't you worried that you'll lose more fans than you gain?  I mean isn't that the way for most game sequals that go through changes from their previous titles?

Modifié par standardpack, 07 août 2010 - 05:31 .


#1383
captain.subtle

captain.subtle
  • Members
  • 869 messages

joriandrake wrote...

Bryy_Miller wrote...

Biotic Budah wrote...

 I realize as a writer you feel ownership of the game


If the people that MADE the game don't own it, who does? You? LOL.


both, the developers and players can both call the game their own, and it is good if the people say it is their game as it means they connect to it, this is what made many games successfull including Baldur's Gate, Command & Conquer, or Gabriel Knight


Just to substantiate it further,  the Devs themselves have claimed changes being made in the name of User preference: Combat, art etc. So Yes, Both players and Devs NOW have a right to moral ownership as their demands/money have shaped it.....

#1384
fchopin

fchopin
  • Members
  • 5 068 messages

MorningBird wrote...

Irenicus00ashley wrote...
so they decided that the best way they could make the qunari cooler... was to completely redesign them. I say that calls for continuity issues. Unless theyve evolved... but blimey that was some quick evolving. I can't see the horns working personally. They could only work if sten had horns and... oh... he doesnt -.-


It has also been stated (by Mary Kirby) that the Qunari breed for excellence, and that they don't descriminate against other races (humans, dwarves, elves) or ability (mages) so long as they follow the Qun (said by Sten in DA, I believe). 

So by that logic, it actually makes quite a bit of sense that some Qunari would be born without horns.  Consider it a genetic fluke based upon bloodlines that are not 100% 'Qunari' due to the mixed breeding with other races.  In Qunari society, you're born to perform a function, not to grow horns =/  so I'm sure a Qunari/elf or Qunari/human mix would be ideal for certian jobs.  Sten could genetically be 'part' Qunari, but consider himself full Qunari because he follows the Qun, and Qunari offspring are, in a sense, raised by the community, not the parents.

Besides that, the horns don't have nerve endings (once again, stated by Mary Kirby) so if they're chipped/broken in a fight, or if the Qunari simply abandon the Qun, it's likely common practive to cut them off and be done with them.  They're not a status symbol.

Sten not possessing horns is hardly an unbelievable loophole for the change in concept design.



The explanation does not make sense to me so far unless i consider the qunari to be an unintelligent species who can not think for themselves.
 
I hope they came up with a better explanation or i will consider the qunari like idiots and just ignore the sense subject when i play the game.

#1385
Jimmy Fury

Jimmy Fury
  • Members
  • 1 486 messages

fchopin wrote...

MorningBird wrote...

Irenicus00ashley wrote...
so they decided that the best way they could make the qunari cooler... was to completely redesign them. I say that calls for continuity issues. Unless theyve evolved... but blimey that was some quick evolving. I can't see the horns working personally. They could only work if sten had horns and... oh... he doesnt -.-


It has also been stated (by Mary Kirby) that the Qunari breed for excellence, and that they don't descriminate against other races (humans, dwarves, elves) or ability (mages) so long as they follow the Qun (said by Sten in DA, I believe). 

So by that logic, it actually makes quite a bit of sense that some Qunari would be born without horns.  Consider it a genetic fluke based upon bloodlines that are not 100% 'Qunari' due to the mixed breeding with other races.  In Qunari society, you're born to perform a function, not to grow horns =/  so I'm sure a Qunari/elf or Qunari/human mix would be ideal for certian jobs.  Sten could genetically be 'part' Qunari, but consider himself full Qunari because he follows the Qun, and Qunari offspring are, in a sense, raised by the community, not the parents.

Besides that, the horns don't have nerve endings (once again, stated by Mary Kirby) so if they're chipped/broken in a fight, or if the Qunari simply abandon the Qun, it's likely common practive to cut them off and be done with them.  They're not a status symbol.

Sten not possessing horns is hardly an unbelievable loophole for the change in concept design.



The explanation does not make sense to me so far unless i consider the qunari to be an unintelligent species who can not think for themselves.
 
I hope they came up with a better explanation or i will consider the qunari like idiots and just ignore the sense subject when i play the game.


What do genetics have to do with intelligence?

#1386
fchopin

fchopin
  • Members
  • 5 068 messages

Jimmy Fury wrote...

fchopin wrote...

MorningBird wrote...

Irenicus00ashley wrote...
so they decided that the best way they could make the qunari cooler... was to completely redesign them. I say that calls for continuity issues. Unless theyve evolved... but blimey that was some quick evolving. I can't see the horns working personally. They could only work if sten had horns and... oh... he doesnt -.-


It has also been stated (by Mary Kirby) that the Qunari breed for excellence, and that they don't descriminate against other races (humans, dwarves, elves) or ability (mages) so long as they follow the Qun (said by Sten in DA, I believe). 

So by that logic, it actually makes quite a bit of sense that some Qunari would be born without horns.  Consider it a genetic fluke based upon bloodlines that are not 100% 'Qunari' due to the mixed breeding with other races.  In Qunari society, you're born to perform a function, not to grow horns =/  so I'm sure a Qunari/elf or Qunari/human mix would be ideal for certian jobs.  Sten could genetically be 'part' Qunari, but consider himself full Qunari because he follows the Qun, and Qunari offspring are, in a sense, raised by the community, not the parents.

Besides that, the horns don't have nerve endings (once again, stated by Mary Kirby) so if they're chipped/broken in a fight, or if the Qunari simply abandon the Qun, it's likely common practive to cut them off and be done with them.  They're not a status symbol.

Sten not possessing horns is hardly an unbelievable loophole for the change in concept design.



The explanation does not make sense to me so far unless i consider the qunari to be an unintelligent species who can not think for themselves.
 
I hope they came up with a better explanation or i will consider the qunari like idiots and just ignore the sense subject when i play the game.


What do genetics have to do with intelligence?



What does intelligence have to do with genetics?

#1387
Jimmy Fury

Jimmy Fury
  • Members
  • 1 486 messages

fchopin wrote...

Jimmy Fury wrote...

What do genetics have to do with intelligence?


What does intelligence have to do with genetics?


:blink:you said... morning's explanation... genetic traits meant the qunari were stupid... I....

I need more coffee.

#1388
fchopin

fchopin
  • Members
  • 5 068 messages

Jimmy Fury wrote...

fchopin wrote...

Jimmy Fury wrote...

What do genetics have to do with intelligence?


What does intelligence have to do with genetics?


:blink:you said... morning's explanation... genetic traits meant the qunari were stupid... I....

I need more coffee.



Enjoy your coffee, i did not mention genetics, you did.

#1389
Jimmy Fury

Jimmy Fury
  • Members
  • 1 486 messages

fchopin wrote...
Enjoy your coffee, i did not mention genetics, you did.


Actually Morning did through the explanation of selective breeding  in order to attain certain traits which is a purely genetic concept.
You responded to that by saying that if morning's selective breeding theory was true then the Qunari would be stupid.

You equated genetic selection to stupidity. Thus my question stands, how does Morning's explanation relate in any way to intelligence?

-editted because morning did say genetic.-

Modifié par Jimmy Fury, 07 août 2010 - 04:19 .


#1390
SoR82

SoR82
  • Members
  • 296 messages
plus if they chopped them off.... where do they cut them? the style of horns they have are sort of part of the base skull shape not stick up additions that can be lopped off.... im probably putting way to much thought it into but. Its still one of the lamest "explanations" in the history of anything...

#1391
Dhraiauvessillus

Dhraiauvessillus
  • Members
  • 70 messages
Wow. Something about Dragon Age 2 that is not total garbage. Shame the rest of it is.



The Qunari look good.

#1392
David018

David018
  • Members
  • 11 messages
I don't like it, I just do not see what it adds to the story to justify the redesign. i also feel that the excuse behind it is very tenuous.

#1393
Ayanko

Ayanko
  • Members
  • 717 messages
Can I have horns? I mean....I really want those horns they look cool.

<< Id love for old wardens who start transforming into darkspawn to have horns.

#1394
fredward55

fredward55
  • Members
  • 196 messages

Dhraiauvessillus wrote...

Wow. Something about Dragon Age 2 that is not total garbage. Shame the rest of it is.

The Qunari look good.


How do you know that if they havent even shown the trailer

#1395
Jimmy Fury

Jimmy Fury
  • Members
  • 1 486 messages

fredward55 wrote...
How do you know that if they havent even shown the trailer

You didn't know about all the psychics on the bioware forum?

Oh yeah they're all over the place. They've all seen the future, played the entire game, climbed into the brains of the entire development staff, and know every single detail! That's why they can speak in absolute facts with no sources, proof, or even a valid argument. :wizard:

#1396
Ellestor

Ellestor
  • Members
  • 392 messages
I just realized that we had this. I like it very much, but I do hope that the elves' ears don't really stick straight out like that. Extreme pet peeve of mine.

I especially love the caption, though. I've been saying that since at least 1999. Drives me crazy when all the races/species of a fictional setting seem to appeal to the same standards of beauty.

But that's what I mean about the ears: the standard of beauty at work on the elves, there, is very sleek—all about slenderness, smooth lines, and subtlety—so it's strange to me when the ears break that look by being big, lumpy, and protrusive like that.

Modifié par Ellestor, 08 août 2010 - 03:56 .


#1397
SoR82

SoR82
  • Members
  • 296 messages

Jimmy Fury wrote...

fredward55 wrote...
How do you know that if they havent even shown the trailer

You didn't know about all the psychics on the bioware forum?

Oh yeah they're all over the place. They've all seen the future, played the entire game, climbed into the brains of the entire development staff, and know every single detail! That's why they can speak in absolute facts with no sources, proof, or even a valid argument. :wizard:


Same for both sides of the coin isnt it you get those who crawl so far up...... i best not carry on that sentence

#1398
Notrufnot

Notrufnot
  • Members
  • 289 messages
Well, they could have put more subtle horns on them.... horns that could be removed without a trace. It's like the klingons who also evolved rapidly and got a strange forehead, Worf did not want to explain.

#1399
SoR82

SoR82
  • Members
  • 296 messages
Yes worf didnt but they "explained" it in an enterprise episode.... i belive it was somethignt o do with a virus wiping klingons out so they mixed human dna in and it made them immune but it also meant they had more human genetics for a generation or 2...... lame eh XD. Still better than "oh yes some of them have horns some of them down... oh and some of them break them off because they dont mean anything" and my personal favourite "ogres have horns and they come from qunari broodmothers therefore......"

#1400
FuzFuz

FuzFuz
  • Members
  • 7 messages
DAO2 is becoming Lineage 2.

Nice.