NuclearBuddha wrote...
I think one description fits: "sadistic jerk."Phil725 wrote...
There are plenty of renegade decisions that are easily justifiable in different ways, I don't think one overarching description really fits.
The sole exception being Tali's loyalty mission, where all of the renegade options except for the "turn over evidence" one seem to be "tell Tali what she wants to hear."
Not to turn this into a huge paragon/renegade discussion, that seems similar to the whole human supremacist situation. I killed the rachni on one playthrough. It wasn't for sadistic reasons, the only things I knew about the rachni was that they were a historically fast breeding and dangerous race that has been hell bent on killing everything, and was only stopped before by throwing the ungenophaged krogan at them. I figured letting them go would be needlessly reckless. Obviously knowing what we do now, I was wrong, but I don't see how that affects a decision that needed to made then. What if they really were a terror to the galaxy? That doesn't make the choice less sadistic.
For saving the collector base? I don't think we have the technology to beat the reapers now, and I would rather face an incompetent group of idiots later than a massive race of sentient robots who have destroyed all life in the galaxy hundreds of times.
Those are just two examples. In normal conversations, the renegade option usually comes across as a little jerky, but its hardly never called ever.
*top*
Modifié par Phil725, 31 juillet 2010 - 10:38 .




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