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The Official Migrant Fleet of Tali'Zorah Fans 2.0


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#6451
cannedcream

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SpaceBuscuit wrote...

Combat was definitely better in ME2, but I do personally wish they'd kept some of the ME1 features. Notably the inventory and manual uprgrades. Gave the game that much more of an RPG feel. Also the Mako. Yes, it sucked in ME1, but I would have liked if they'd just improved the handling, rather than removed it completely. It gave a sense of scale to the universe, exploring all those uninhabited planets rather than just scanning them from orbit.


Would have been nicer if nearly EVERY SINGLE planet wasn't a cluster-**** of mountains.

#6452
Lividity Jones

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Azint wrote...

Shepard: Dr. Chakwas, I think Dr. Hacksaw might be a quarian!


Ha!

Sometimes, he really can be rather thickheaded.

#6453
Collider

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SU37 wrote...

Ormagodenator wrote...

Collider wrote...

ME2 lacked ME1's sense of scale - though, I think I say that partly with a wonderful feeling of nostalgia. ME2 as a whole was more polished, but lacked some of ME1's charm. that said, I prefer ME2.

ME2 felt like it was missing something

It is an amazing game, but it was missing many things.
Mako... Posted Image

Good riddance, imo.

#6454
Someone With Mass

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ME2 wasn't exactly flawless either. The level limit is too low in my opinion. It does not encourage one to do another playthrough.



There's almost no branch system when it comes to upgrades or powers.Just choose between doing more damage or a larger area of effect.



And it always feels like I can't spend any credits on something fun, like a drink at Eternity (you would think you get free drinks after you've dealt with a little problem called Conrad Verner, but nope) because I always think: "No, I shouldn't do that.I can't afford that upgrade if I keep this up."

#6455
NuclearBuddha

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Anyone nostalgic for the ME1 inventory should be forced to clear 350 useless assault rifles from that stupid thing as reeducation.

Edit:  And anyone nostalgic for the Mako should be forced to drive from one end of the map to the other while they really have to go to the bathroom.  Christ, but the "dash" button for the Hammerhead was a godsend.

Modifié par NuclearBuddha, 02 août 2010 - 06:56 .


#6456
Guest_mrsph_*

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One of my main gripes with the original Mass Effect is that it was easy to tell when the game was loading the next conversation sometimes (like during the Sovereign reveal...)

#6457
RedTracer7

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SU37 wrote...

Ormagodenator wrote...

Collider wrote...

ME2 lacked ME1's sense of scale - though, I think I say that partly with a wonderful feeling of nostalgia. ME2 as a whole was more polished, but lacked some of ME1's charm. that said, I prefer ME2.

ME2 felt like it was missing something

It is an amazing game, but it was missing many things.
Mako... Posted Image


I would rather have further character development over driving across randomly generated terrain.  

If they could improve it, that would be better.  Or give it a plot use, like when you use it on Illos.

#6458
cannedcream

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NuclearBuddha wrote...

Azint wrote...
Shepard: Dr. Chakwas, I think Dr. Hacksaw might be a quarian!

Oh, man, I laughed.  Clueless Shep strikes again!


Tali: *pats Shepard's head* You are so lucky you're handsome.

#6459
Azint

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Water Dumple wrote...

I fully intend to give it a run, but ME2 has my interest a little bit too captured to go to anything else right now.

That sort of happened to every game I was playing before I started Mass Effect...nearly 100 hours sunk into Battlefield: Bad Company 2 and 350 into Team Fortress 2, completely stopped both of them the day I began ME1. Then I looked at a video of ME2, saw that Garrus and Tali were back, and life seemed worth living again.

I stopped playing every other game once I picked up ME2. It took me nearly two months until I finally took advantage of my online gaming again. A break was necesarry, and I took a long one. I beat the game again several days ago, I intend to start another one soon.

Inversely, I'm taking a break from Dragon Age.

#6460
Collider

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NuclearBuddha wrote...

Anyone nostalgic for the ME1 inventory should be forced to clear 350 useless assault rifles from that stupid thing as reeducation.

yea. I liked ME2's "inventory." Far less cluttered. Give me an upgrade system and all's good.

#6461
Su37

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Collider wrote...

Good riddance, imo.

Well, it wasn't perfect.
On some planets, a beacon (or whatever) would be in the middle of a huge ****ing ass mountain range. I'd end up looking around for a way to climb it for about twenty-five minutes.

MUST... GET... TO... BEACON!

#6462
Someone With Mass

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cannedcream wrote...

Would have been nicer if nearly EVERY SINGLE planet wasn't a cluster-**** of mountains.


Which some geologists would just cry over, because some of those mountain formations doesn't make any f**king sense. 

#6463
Collider

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ME1 and ME2 both had pros and cons, but I felt that ME2 was the better game.

#6464
Collider

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SU37 wrote...

Collider wrote...

Good riddance, imo.

Well, it wasn't perfect.
On some planets, a beacon (or whatever) would be in the middle of a huge ****ing ass mountain range. I'd end up looking around for a way to climb it for about twenty-five minutes.

MUST... GET... TO... BEACON!

exactly.

#6465
Water Dumple

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SpaceBuscuit wrote...

Water Dumple wrote...

NuclearBuddha wrote...

Water Dumple wrote...
Also, in ME1/ME2 it looks like the dialogue is much more animated. You hug people and punch them and stuff, whereas Dragon Age looks more like Knights of the Old Republic (which is by now quite old)--Two generally emotionless faces with thousand-year stares looking at each other. Just an observation based on what I've seen so far, but I can't say anything definite until I try it out.

ME2 is miles above ME1 in the conversation stage direction department.  A lot of times in ME1 it's "Here's one head.  Now here's the other head."  There's a lot more camera work and blocking in ME2 overall.


Definitely noticed this; ME1 sort of bores me after just the two playthroughs. It has the start of something great, but it's bogged down by loads of elevators, loading screens, and a very poor inventory organization (especially when the system has you carrying around 15,000 Avenger V assault rifles because you keep on picking up useless garbage). And there aren't enough convenience options, like selling all ____ (item type) at once. The combat isn't nearly as good in my opinion; too often I see squadmates standing somewhere that makes no sense, firing shot after shot into a wall, and you have to go to the management screen to trigger specific squadmate abilities. In ME2, it's almost completely seamless.

Not to start an argument about ME1's quality, which is still pretty good, but...man, ME2 was a breath of fresh air in my opinion.


Combat was definitely better in ME2, but I do personally wish they'd kept some of the ME1 features. Notably the inventory and manual uprgrades. Gave the game that much more of an RPG feel. Also the Mako. Yes, it sucked in ME1, but I would have liked if they'd just improved the handling, rather than removed it completely. It gave a sense of scale to the universe, exploring all those uninhabited planets rather than just scanning them from orbit.


I'm of the opinion that if a feature is holding a game back, it doesn't deserve to be there if upholding the genre is its only justification for existing. The inventory felt very crowded and clunky to me; I dreaded going to a store to sell my stuff, as it would take about 5 minutes to get through the unsorted list of random odds and ends.

Admittedly, they could have tried to improve the inventory system in ME2 rather than eliminate it, but...at least it was an improvement. ME2 feels like a really juicy steak with all the fat cut away; and most of the fat isn't what you want to see on that steak, so every part of it is satisfying.

I too am a fan of the Mako, but my complaint isn't with the handling--Just how long it took to scout planets. You can spend 20 minutes going through a planet, just driving over hills. The best Mako parts were the scripted story levels, since they were specifically and intentionally designed for it.

#6466
Azint

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I liked the Mako for the same reason I love B movies; arbitrary hilarity.

#6467
SpaceBuscuit

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cannedcream wrote...

SpaceBuscuit wrote...

Combat was definitely better in ME2, but I do personally wish they'd kept some of the ME1 features. Notably the inventory and manual uprgrades. Gave the game that much more of an RPG feel. Also the Mako. Yes, it sucked in ME1, but I would have liked if they'd just improved the handling, rather than removed it completely. It gave a sense of scale to the universe, exploring all those uninhabited planets rather than just scanning them from orbit.


Would have been nicer if nearly EVERY SINGLE planet wasn't a cluster-**** of mountains.


Yes, but this is something that might have been improved upon, rather than simply eliminated.

#6468
NuclearBuddha

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RedTracer7 wrote...
I would rather have further character development over driving across randomly generated terrain.  

I read that as "driving across randomly generated turians."

Possibly because that was my main mode of attack with the Mako.

#6469
Guest_mrsph_*

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The Mako wasn't the problem. It was the horrible planet design.

#6470
Collider

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mrsph wrote...

The Mako wasn't the problem. It was the horrible planet design.

This.

#6471
Water Dumple

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mrsph wrote...

The Mako wasn't the problem. It was the horrible planet design.


Yeah.

Not much else to say about it.

#6472
Su37

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mrsph wrote...

The Mako wasn't the problem. It was the horrible planet design.

Yeah, you get dropped off in a flat area with mountains surrounding you on all sides.

#6473
SpaceBuscuit

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Water Dumple wrote...

SpaceBuscuit wrote...

Water Dumple wrote...

NuclearBuddha wrote...

Water Dumple wrote...
Also, in ME1/ME2 it looks like the dialogue is much more animated. You hug people and punch them and stuff, whereas Dragon Age looks more like Knights of the Old Republic (which is by now quite old)--Two generally emotionless faces with thousand-year stares looking at each other. Just an observation based on what I've seen so far, but I can't say anything definite until I try it out.

ME2 is miles above ME1 in the conversation stage direction department.  A lot of times in ME1 it's "Here's one head.  Now here's the other head."  There's a lot more camera work and blocking in ME2 overall.


Definitely noticed this; ME1 sort of bores me after just the two playthroughs. It has the start of something great, but it's bogged down by loads of elevators, loading screens, and a very poor inventory organization (especially when the system has you carrying around 15,000 Avenger V assault rifles because you keep on picking up useless garbage). And there aren't enough convenience options, like selling all ____ (item type) at once. The combat isn't nearly as good in my opinion; too often I see squadmates standing somewhere that makes no sense, firing shot after shot into a wall, and you have to go to the management screen to trigger specific squadmate abilities. In ME2, it's almost completely seamless.

Not to start an argument about ME1's quality, which is still pretty good, but...man, ME2 was a breath of fresh air in my opinion.


Combat was definitely better in ME2, but I do personally wish they'd kept some of the ME1 features. Notably the inventory and manual uprgrades. Gave the game that much more of an RPG feel. Also the Mako. Yes, it sucked in ME1, but I would have liked if they'd just improved the handling, rather than removed it completely. It gave a sense of scale to the universe, exploring all those uninhabited planets rather than just scanning them from orbit.


I'm of the opinion that if a feature is holding a game back, it doesn't deserve to be there if upholding the genre is its only justification for existing. The inventory felt very crowded and clunky to me; I dreaded going to a store to sell my stuff, as it would take about 5 minutes to get through the unsorted list of random odds and ends.

Admittedly, they could have tried to improve the inventory system in ME2 rather than eliminate it, but...at least it was an improvement. ME2 feels like a really juicy steak with all the fat cut away; and most of the fat isn't what you want to see on that steak, so every part of it is satisfying.

I too am a fan of the Mako, but my complaint isn't with the handling--Just how long it took to scout planets. You can spend 20 minutes going through a planet, just driving over hills. The best Mako parts were the scripted story levels, since they were specifically and intentionally designed for it.


Whatever might have been, there's no doubt that ME2 is a very juicy steak.

#6474
Azint

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NuclearBuddha wrote...

RedTracer7 wrote...
I would rather have further character development over driving across randomly generated terrain.  

I read that as "driving across randomly generated turians."

Possibly because that was my main mode of attack with the Mako.

I carried over with the Hammerhead. A tank crashing at high speeds at vertical angles seem to be more useful than the actual defenses. It's certainly more entertaining.

#6475
RedTracer7

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NuclearBuddha wrote...

RedTracer7 wrote...
I would rather have further character development over driving across randomly generated terrain.  

I read that as "driving across randomly generated turians."

Possibly because that was my main mode of attack with the Mako.


Guard 1: How will we know what vehicle will be Shepard's?

Guard 2:  Look for the one with all the mandibles stuck in the front grille.