SpaceBuscuit wrote...
Water Dumple wrote...
NuclearBuddha wrote...
Water Dumple wrote...
Also, in ME1/ME2 it looks like the dialogue is much more animated. You hug people and punch them and stuff, whereas Dragon Age looks more like Knights of the Old Republic (which is by now quite old)--Two generally emotionless faces with thousand-year stares looking at each other. Just an observation based on what I've seen so far, but I can't say anything definite until I try it out.
ME2 is miles above ME1 in the conversation stage direction department. A lot of times in ME1 it's "Here's one head. Now here's the other head." There's a lot more camera work and blocking in ME2 overall.
Definitely noticed this; ME1 sort of bores me after just the two playthroughs. It has the start of something great, but it's bogged down by loads of elevators, loading screens, and a very poor inventory organization (especially when the system has you carrying around 15,000 Avenger V assault rifles because you keep on picking up useless garbage). And there aren't enough convenience options, like selling all ____ (item type) at once. The combat isn't nearly as good in my opinion; too often I see squadmates standing somewhere that makes no sense, firing shot after shot into a wall, and you have to go to the management screen to trigger specific squadmate abilities. In ME2, it's almost completely seamless.
Not to start an argument about ME1's quality, which is still pretty good, but...man, ME2 was a breath of fresh air in my opinion.
Combat was definitely better in ME2, but I do personally wish they'd kept some of the ME1 features. Notably the inventory and manual uprgrades. Gave the game that much more of an RPG feel. Also the Mako. Yes, it sucked in ME1, but I would have liked if they'd just improved the handling, rather than removed it completely. It gave a sense of scale to the universe, exploring all those uninhabited planets rather than just scanning them from orbit.
I'm of the opinion that if a feature is holding a game back, it doesn't deserve to be there if upholding the genre is its only justification for existing. The inventory felt very crowded and clunky to me; I dreaded going to a store to sell my stuff, as it would take about 5 minutes to get through the unsorted list of random odds and ends.
Admittedly, they could have tried to improve the inventory system in ME2 rather than eliminate it, but...at least it was an improvement. ME2 feels like a really juicy steak with all the fat cut away; and most of the fat isn't what you want to see on that steak, so every part of it is satisfying.
I too am a fan of the Mako, but my complaint isn't with the handling--Just how long it took to scout planets. You can spend 20 minutes going through a planet, just driving over hills. The best Mako parts were the scripted story levels, since they were specifically and intentionally designed for it.