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The Official Migrant Fleet of Tali'Zorah Fans 2.0


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#6526
Lividity Jones

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Someone With Mass wrote...

RedTracer7 wrote...

Thread is dying.


Well, Tali must sleep sometimes too, right?
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Sleep is for the weak.

#6527
Lividity Jones

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Aesaar wrote...


Have you come to terms with the rage induced by chapter six yet?

#6528
Strawberry Kiwi

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Lividity Jones wrote...

Someone With Mass wrote...

RedTracer7 wrote...

Thread is dying.


Well, Tali must sleep sometimes too, right?
Posted Image


Sleep is for the weak.

Tali = Not Weak.
In conclusion, Tali doesn't need sleep.:wizard:
Simple math is fun! :lol:

#6529
Lividity Jones

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Strawberry Kiwi wrote...

Lividity Jones wrote...

Someone With Mass wrote...

RedTracer7 wrote...

Thread is dying.


Well, Tali must sleep sometimes too, right?
Posted Image


Sleep is for the weak.

Tali = Not Weak.
In conclusion, Tali doesn't need sleep.:wizard:
Simple math is fun! :lol:


Ain't it just?

Numbers make heads hurt...

#6530
Aesaar

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Lividity Jones wrote...

Aesaar wrote...


Have you come to terms with the rage induced by chapter six yet?


Yeah.  Just reread happy fics.  Although it took pretty much all the ones I have saved...

Now I'm filled with anticipation and dread in equal measure.  

#6531
Lividity Jones

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Aesaar wrote...

Lividity Jones wrote...

Aesaar wrote...


Have you come to terms with the rage induced by chapter six yet?


Yeah.  Just reread happy fics.  Although it took pretty much all the ones I have saved...

Now I'm filled with anticipation and dread in equal measure.  


I'll endeavor not to disappoint.

#6532
Guest_SenHai_*

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Sleep. I need it.





Also I LOVE YOU TALI! Like she doesn't already know..... Well later thread. As they say in the Ol' fleet.



Keelah Se'Lai

#6533
Someone With Mass

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Come. Embrace the darkness.
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#6534
Thundertactics

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Whoa, two freaking hours without a post.

Anyhoo, just spent a while looking through all the .pcc's marked as N7 to find the alleged quarian skeleton from the quarian crash site:
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And here ya' have it:
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5 fingers, 5 toes, it's just a freaking human skeleton.

Not sure if it was intended to be one, or merely used as a placeholder (which would say a lot about quarian physiology, if BioWare's comfortable enough to use a human skeleton in place of a quarian one), but that's that, it's a human skeleton.

#6535
Guest_Calinstel_*

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Thundertactics wrote...

Whoa, two freaking hours without a post.

Anyhoo, just spent a while looking through all the .pcc's marked as N7 to find the alleged quarian skeleton from the quarian crash site:


And here ya' have it:

5 fingers, 5 toes, it's just a freaking human skeleton.

Not sure if it was intended to be one, or merely used as a placeholder (which would say a lot about quarian physiology, if BioWare's comfortable enough to use a human skeleton in place of a quarian one), but that's that, it's a human skeleton.

Yep, just looking at the shin bones told me that but some like to have further proof.  Great job finding it :)

#6536
Mazder

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Morning all...sunny day today in Tali Land!

#6537
Aesaar

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It would make no sense to make an entirely new model for a quarian skeleton if it's only going to appear in one side mission.



It isn't necessary anyway. Human and quarian body shapes are similar enough that their skeletons have to be similar as well. These aren't turians or krogan we're talking about. Human skeletons make perfectly adequate placeholders. Just don't draw too many conclusions from them.

#6538
Guest_Calinstel_*

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Aesaar wrote...

It would make no sense to make an entirely new model for a quarian skeleton if it's only going to appear in one side mission.

It isn't necessary anyway. Human and quarian body shapes are similar enough that their skeletons have to be similar as well. These aren't turians or krogan we're talking about. Human skeletons make perfectly adequate placeholders. Just don't draw too many conclusions from them.

Actually, had they just deleted a couple of fingers and spent 10 minutes on a curved shin it would have been better than using human skeletons on that missions.  It's not a resourse issue, it a laziness issue.

#6539
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Mazder wrote...

Morning all...sunny day today in Tali Land!

Morning :)  Tali land.  I like that, it has weight.

#6540
Someone With Mass

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Calinstel wrote...

Actually, had they just deleted a couple of fingers and spent 10 minutes on a curved shin it would have been better than using human skeletons on that missions.  It's not a resourse issue, it a laziness issue.


Or maybe they didn't have enough time.

Besides, it's just a skeleton. It's not like it's something game breaking.

#6541
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Someone With Mass wrote...

Calinstel wrote...

Actually, had they just deleted a couple of fingers and spent 10 minutes on a curved shin it would have been better than using human skeletons on that missions.  It's not a resourse issue, it a laziness issue.


Or maybe they didn't have enough time.

Besides, it's just a skeleton. It's not like it's something game breaking.

You're right about it not being game breaking.  First time I saw them I thought 'lazy' and went on to enjoy the game.

#6542
Aesaar

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Calinstel wrote...

Actually, had they just deleted a couple of fingers and spent 10 minutes on a curved shin it would have been better than using human skeletons on that missions.  It's not a resourse issue, it a laziness issue.


Modifying parts of a completed model isn't as easy as you might think.  It usually screws up the UV map, which takes a few hours to correct.  All to change minute details which most people won't notice.  It's just not worth the time.  Same goes for all quarians having the same suits with different colours, when in actuality they probably personalise them as much as Tali does hers. 

Modifié par Aesaar, 02 août 2010 - 11:08 .


#6543
Guest_Calinstel_*

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Aesaar wrote...

Calinstel wrote...

Actually, had they just deleted a couple of fingers and spent 10 minutes on a curved shin it would have been better than using human skeletons on that missions.  It's not a resourse issue, it a laziness issue.


Deleting parts of a completed model isn't as easy as you might think.  It usually screws up the UV map, which takes a few hours to correct.  All to change minute details which most people won't notice.  It's just not worth the time.  Same goes for all quarians having the same suits with different colours, when in actuality they probably personalise them as much as Tali does hers. 

On a high textured model I agree 100% but these are low quality, low texture meshes.  I've dealt with stuff like this and one UV map update (if even needed) and you're back up and running.  Those skeletons remind me of the simple .x Directx meshes.  Exceptionally low poly count.

#6544
Aesaar

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Look at it from the modeler's perspective. Let's say he's got another 30 models to do in 2 weeks. Spending 20 minutes altering a skeleton model that will be used a grand total of 4 times isn't going to be high on the list, since that's 20 minutes he could be using to model a crate.

Still, this is just one more reason why I wish Bioware would release an ME2 toolkit like the one they did for DA. That would be so awesome.

Modifié par Aesaar, 02 août 2010 - 11:18 .


#6545
Thundertactics

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Aesaar wrote...

Still, this is just one more reason why I wish Bioware would release an ME2 toolkit like the one they did for DA. That would be so awesome.

Fair enough, or at least make it easily compatible with the UDK.

But then again, they'd probably earn a whole lot less on DLC that way. (Who would buy a weapons/armour/AA pack when there's probably a hundred mods that offer something nearly identical?)

#6546
Andaius20

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Thundertactics wrote...

Aesaar wrote...

Still, this is just one more reason why I wish Bioware would release an ME2 toolkit like the one they did for DA. That would be so awesome.

Fair enough, or at least make it easily compatible with the UDK.

But then again, they'd probably earn a whole lot less on DLC that way. (Who would buy a weapons/armour/AA pack when there's probably a hundred mods that offer something nearly identical?)


the console player's ofcourse!

#6547
Thundertactics

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Andaius20 wrote...

the console player's ofcourse!

It's safe to say they wouldn't buy it anyway, 'cuz if they had that kind of money, they would've bought a PC. :V
/elitist

Now, these two haven't been posted recently, 'tis that time of the day again:
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#6548
Someone With Mass

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Andaius20 wrote...

the console player's ofcourse!


I can say right now that I'd rather pay for packs made by professional artists. Good fan-made stuff is very rare.
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And not buying the PC version can be because some people simply don't give a shit about modding. Like me.

Modifié par Someone With Mass, 02 août 2010 - 11:51 .


#6549
Thundertactics

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Someone With Mass wrote...

I can say right now that I'd rather pay for packs made by professional artists. Good fan-made stuff is very rare.
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Your lack of faith in the modding community is disturbing, good modders could easily top the pathetic AA packs and Weapons/Armour packs we've been getting.

In fact, this is what happens when you have a 1 month competition and tell a bunch of modders that the best submissions will make their way into the game.

Additionally, my all time favorite game, Freelancer, pretty much thrives on mods, some of them having approximately 10 times the content of the original game, and usually those are of damn good quality.

Someone With Mass wrote...

And not buying the PC version can be because some people simply don't give a shit about modding. Like me.

You'd still get a superior control scheme and better graphics. :V

Modifié par Thundertactics, 02 août 2010 - 11:55 .


#6550
Someone With Mass

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Thundertactics wrote...

Someone With Mass wrote...

I can say right now that I'd rather pay for packs made by professional artists. Good fan-made stuff is very rare.
Posted Image

Your lack of faith in the modding community is disturbing, good modders could easily top the pathetic AA packs and Weapons/Armour packs we've been getting.

In fact, this is what happens when you have a 1 month competition and tell a bunch of modders that the best submissions will make their way into the game.

Additionally, my all time favorite game, Freelancer, pretty much thrives on mods, some of them having approximately 10 times the content of the original game, and usually those are of damn good quality.

Someone With Mass wrote...

And not buying the PC version can be because some people simply don't give a shit about modding. Like me.

You'd still get a superior control scheme and better graphics. :V


Again. I don't give a flying ****. I just want to play a game, not jerk around with texture files and all that.