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The Official Migrant Fleet of Tali'Zorah Fans 2.0


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#9976
Megumeru

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Phil725 wrote...

Megumeru wrote...
*snip*
Considering the bugs planted in the Normandy, forwarding it to the Normandy would be sending it to TIM directly. I have that hunch, so I sent it to the Alliance.

Anderson gave the reply, so that assures me.


I see the Alliance as completely in Cerberus' pocket/actively helping Cerberus anyway, so it doesn't really matter to me if the one good guy there gets it, nothing will come of it. 

Mordin cleared out the bugs in his office without too much problem.  I'm sure Shep and Tali could clean up the ship, and EDI as well once she's unleashed.  The bugs don't concern me personally.


But earlier in the game, the bugs that were cleared were in Mordin's office and Tali's workspace. EDI was still leashed, so chances are those were sent to TIM via EDI.

...and then there's Miranda.

She *apparently* knows how to log into your files from Oriana's messege. A loyalist like her would send the files she found straight into TIM's pocket.

#9977
Phil725

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TTTX wrote...

Phil725 wrote...

TTTX wrote...
*snip*
I would rather have TIM replaced with someone else who is not sceaming behind me back.


Sure, and I would ask the reapers to chill for a week or two from annihilating the galaxy while I hunt him down, but somehow, I don't think they'll listen :?

it most take years before they get there after all they did seem intent on getting through the Citadel even after Soverings defeat since that was the quickest way to get there.


How long it takes them to get here is a complete unknown.  It could be tomorrow, it could be 100,000 years.  Regardless, I don't see the wisdom in ever making the choice of unnecessary decision over preparing for them in any way.  They're too strong of an enemy to take for granted.

#9978
Guest_mrsph_*

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Zaeed: I once knew a quarian, helluva girl.

#9979
Phil725

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antilles333 wrote...

Phil, I like what you've done with the OP.


Thanks, still have to add some more stuff, but fixed the links at least.

#9980
Lividity Jones

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Thundertactics wrote...

mrsph wrote...

But can Tali fix Jessie?

She tried to, but Zaeed already started waxing goddam' nostalgic and she forgot why she came to his room in the first place, when trying to remember, she noticed the surveillance camera's he had placed in Shepard's cabin and the lady's showers, so she beat the living crap out of him.


Ah... Nia...

Proud to have named her, I am.

#9981
Someone With Mass

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Megumeru wrote...

That gives more reason to "cooperate" with Cerberus even further, right?

Just to get our hands into that WMD.

TIM has the weapon, and he will use it. When the Reapers arrive, that will be his ace card against the Reaper, and I have speculation that will be his ticket into the council seat and establish a Cerberus-led government with the council licking his boots.

You know the Council, new and old, they're all idiots.


Why put ourselves in that situation to begin with? First, we make sure we can fix it.(We have Tali, so that's done) and then we kill every single Cerberus agent guarding the weapon, and then we can use it ourselves. And when we're done with it, after killing a bunch of Reapers, we're given the option to either destroy it completely, or give it to someone capable of handling it without going on a killing spree.

#9982
Phil725

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Megumeru wrote...
*snip*
But earlier in the game, the bugs that were cleared were in Mordin's office and Tali's workspace. EDI was still leashed, so chances are those were sent to TIM via EDI.

...and then there's Miranda.

She *apparently* knows how to log into your files from Oriana's messege. A loyalist like her would send the files she found straight into TIM's pocket.


This is all solved in my game because I don't do any of the random missions until after defeating the collectors.  Regardless of problems with EDI or spy Miranda earlier on in the game, all is good on the Normandy later.

#9983
Thundertactics

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Lividity Jones wrote...

Ah... Nia...

Proud to have named her, I am.

Hehe, Dante/Kira needs to make more of that stuff. >_>

#9984
MadCat221

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Phil725 wrote...

TTTX wrote...

it most take years before they get there after all they did seem intent on getting through the Citadel even after Soverings defeat since that was the quickest way to get there.


How long it takes them to get here is a complete unknown.  It could be tomorrow, it could be 100,000 years.  Regardless, I don't see the wisdom in ever making the choice of unnecessary decision over preparing for them in any way.  They're too strong of an enemy to take for granted.


Idea to really screw with the Reapers...

Lock them out of the mass relay network.

Shep was given the keys to the Citadel by Vigil.  That piece of data's gotta still exist somewhere.  Use it to invert the mass relay lockout that the Reapers usually use during their purges.

They'll expend huge amounts of energy to get anywhere and also have to constantly stop for drive discharges.  While the organics can hop about freely through the mass relay network.  It'll at least buy some time.

Modifié par MadCat221, 04 août 2010 - 07:53 .


#9985
Phil725

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Someone With Mass wrote...
*snip*
Why put ourselves in that situation to begin with? First, we make sure we can fix it.(We have Tali, so that's done) and then we kill every single Cerberus agent guarding the weapon, and then we can use it ourselves. And when we're done with it, after killing a bunch of Reapers, we're given the option to either destroy it completely, or give it to someone capable of handling it without going on a killing spree.


Destroy it.  Mass Effect makes it very clear that if you aren't on Shep's team, you suck :pinched:

#9986
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Phil725 wrote...

antilles333 wrote...

Phil, I like what you've done with the OP.


Thanks, still have to add some more stuff, but fixed the links at least.


All of my PM's with pleas to fix it in the last thread were ignored.

#9987
Someone With Mass

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TTTX wrote...

hate to burst you're dream but TIM already got his hands on it.


They have it, yes, but it's not operational. Yet.

#9988
Phil725

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MadCat221 wrote...
*snip*

Idea to really screw with the Reapers...

Lock them out of the mass relay network.

Shep was given the keys to the Citadel by Vigil.  That piece of data's gotta still exist somewhere.  Use it to invert the mass relay lockout that the Reapers usually use during their purges.

They'll expend huge amounts of energy to get anywhere and also have to constantly stop for drive discharges.  While the organics can hop about freely through the mass relay network.  It'll at least buy some time.


I doubt that would be feasible personally.  The protheans unlocked the secrets to the normal mass relays, I think the reapers still have the VIP level (the O4R, for example,) safe.  That has always been their plan at least.  Shut down the normal level, and cruise around on the VIP relays.

Though that would pretty much shut them down completely if possible.  It would take lifetimes to cross from one populated area to the next.  Just every thousand years or so have the people on the system that the reapers are heading to move somewhere else.  Civilization monkey in the middle :wizard:

#9989
nitefyre410

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Phil725 wrote...

Megumeru wrote...
*snip*
Considering the bugs planted in the Normandy, forwarding it to the Normandy would be sending it to TIM directly. I have that hunch, so I sent it to the Alliance.

Anderson gave the reply, so that assures me.


I see the Alliance as completely in Cerberus' pocket/actively helping Cerberus anyway, so it doesn't really matter to me if the one good guy there gets it, nothing will come of it. 

Mordin cleared out the bugs in his office without too much problem.  I'm sure Shep and Tali could clean up the ship, and EDI as well once she's unleashed.  The bugs don't concern me personally.

  


You do know that its that Alliance   Military -Industrial Complex that actually funds  Cerberus.  So the reserve of the statement would be true that Cerberus is backed by the some of the biggest players  in human political and business  world.    T.I.M is not as powerful as everyone makes him out to be. He is just another piece on the galactic chess board. The Funny thing is  I think he knows it . 

 The issue with the bugs, bothers me because they were  too easy to find. Come on you have ship full of the some the best operatives, mercs, assassins, spies, tech experts and doctors in the galaxy.  You would think that they won't  find some well placed bugs.  He gives you a ship, gives you  one person who loyalty hinges on her sister and another how can bolt  at the drop of a hat.  The one of the most advanced ships in the galaxy, lets you pick your crew. People he knows will be drawn and moved by  Shepherd. He knows something, something he that he is not telling because either A. he can't or B. he does not have proof.     My guess is that the Reapers are lot closer than we think and are  not  Giant space squids of doom.     

#9990
TTTX

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Phil725 wrote...

TTTX wrote...

Phil725 wrote...

TTTX wrote...
*snip*
I would rather have TIM replaced with someone else who is not sceaming behind me back.


Sure, and I would ask the reapers to chill for a week or two from annihilating the galaxy while I hunt him down, but somehow, I don't think they'll listen :?

it most take years before they get there after all they did seem intent on getting through the Citadel even after Soverings defeat since that was the quickest way to get there.


How long it takes them to get here is a complete unknown.  It could be tomorrow, it could be 100,000 years.  Regardless, I don't see the wisdom in ever making the choice of unnecessary decision over preparing for them in any way.  They're too strong of an enemy to take for granted.

if it was so easy to get from Dark Space to the Galaxy they wouldn't have wasted two years bulding that Humanreaper which tells me they are at least are going to take two years or more for them to get there.

which should give us a enough time to do what needs to be done including killing TIM.

#9991
Guest_mrsph_*

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Mordin finds all of the bugs in his lab.

#9992
MadCat221

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Phil725 wrote...

MadCat221 wrote...
*snip*

Idea to really screw with the Reapers...

Lock them out of the mass relay network.

Shep was given the keys to the Citadel by Vigil.  That piece of data's gotta still exist somewhere.  Use it to invert the mass relay lockout that the Reapers usually use during their purges.

They'll expend huge amounts of energy to get anywhere and also have to constantly stop for drive discharges.  While the organics can hop about freely through the mass relay network.  It'll at least buy some time.


I doubt that would be feasible personally.  The protheans unlocked the secrets to the normal mass relays, I think the reapers still have the VIP level (the O4R, for example,) safe.  That has always been their plan at least.  Shut down the normal level, and cruise around on the VIP relays.

Though that would pretty much shut them down completely if possible.  It would take lifetimes to cross from one populated area to the next.  Just every thousand years or so have the people on the system that the reapers are heading to move somewhere else.  Civilization monkey in the middle :wizard:


Yeah, but the Citadel controls the relay network.  That's one of the first things they do when they start reaping; command the Citadel to command the relay network to lock the organics out.  The Last Protheans fiddled with the Citadel to make it not respond to that command.  Go a step further and command the Citadel to invert the lockout.

Instead of "Reaper IFF = Super Precise Drift Calculations", it instead does "Reaper IFF = Lock Out"

Modifié par MadCat221, 04 août 2010 - 08:00 .


#9993
Guest_Calinstel_*

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nitefyre410 wrote...

Phil725 wrote...

Megumeru wrote...
*snip*
Considering the bugs planted in the Normandy, forwarding it to the Normandy would be sending it to TIM directly. I have that hunch, so I sent it to the Alliance.

Anderson gave the reply, so that assures me.


I see the Alliance as completely in Cerberus' pocket/actively helping Cerberus anyway, so it doesn't really matter to me if the one good guy there gets it, nothing will come of it. 

Mordin cleared out the bugs in his office without too much problem.  I'm sure Shep and Tali could clean up the ship, and EDI as well once she's unleashed.  The bugs don't concern me personally.

  


You do know that its that Alliance   Military -Industrial Complex that actually funds  Cerberus.  So the reserve of the statement would be true that Cerberus is backed by the some of the biggest players  in human political and business  world.    T.I.M is not as powerful as everyone makes him out to be. He is just another piece on the galactic chess board. The Funny thing is  I think he knows it . 

 The issue with the bugs, bothers me because they were  too easy to find. Come on you have ship full of the some the best operatives, mercs, assassins, spies, tech experts and doctors in the galaxy.  You would think that they won't  find some well placed bugs.  He gives you a ship, gives you  one person who loyalty hinges on her sister and another how can bolt  at the drop of a hat.  The one of the most advanced ships in the galaxy, lets you pick your crew. People he knows will be drawn and moved by  Shepherd. He knows something, something he that he is not telling because either A. he can't or B. he does not have proof.     My guess is that the Reapers are lot closer than we think and are  not  Giant space squids of doom.     


The key to any real time tracking of the Normady is the quatum entanglement device.  Disable that and TIM is blind.

#9994
Guest_phonypapercut_*

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Phil725 wrote...

Though that would pretty much shut them down completely if possible.  It would take lifetimes to cross from one populated area to the next.  Just every thousand years or so have the people on the system that the reapers are heading to move somewhere else.  Civilization monkey in the middle :wizard:

FTL speeds given by codex imply you could cross the galaxy in 22 years.

#9995
Kalashnikov

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phonypapercut wrote...

Phil725 wrote...

Though that would pretty much shut them down completely if possible.  It would take lifetimes to cross from one populated area to the next.  Just every thousand years or so have the people on the system that the reapers are heading to move somewhere else.  Civilization monkey in the middle :wizard:

FTL speeds given by codex imply you could cross the galaxy in 22 years.

still plenty of time to warn colonists/ civilization centers in advance

#9996
MadCat221

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Calinstel wrote...

The key to any real time tracking of the Normady is the quatum entanglement device.  Disable that and TIM is blind.


I don't think the entangled pair enables tracking... I think it just enables data transfer.  You just know that the quantum state of their particle will always be opposite yours, you have no idea of knowing where that other particle is unless data on its location was transmitted through it.  And seeing that the entity that collates all that data for Timmay is loyal to Shepard now, I doubt she'll be giving that info any more if you went Paragon at the end.

Modifié par MadCat221, 04 août 2010 - 08:05 .


#9997
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MadCat221 wrote...

Calinstel wrote...

The key to any real time tracking of the Normady is the quatum entanglement device.  Disable that and TIM is blind.


I don't think the entangled pair enables tracking... I think it just enables data transfer.  You just know that the quantum state of their particle will always be opposite yours, you have no idea of knowing where that other particle is unless data on its location was transmitted through it.  And seeing that the entity that collates all that data for Timmay is loyal to Shepard now, I doubt she'll be giving that info any more if you went Paragon at the end.

You misunderstand.  It's not the device that's tracking you but allowing the tracking devices to update TIM.
Kill the device and the trackers have no way to send the updates back to the moron.

#9998
Phil725

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nitefyre410 wrote...
*snip*
You do know that its that Alliance   Military -Industrial Complex that actually funds  Cerberus.  So the reserve of the statement would be true that Cerberus is backed by the some of the biggest players  in human political and business  world.    T.I.M is not as powerful as everyone makes him out to be. He is just another piece on the galactic chess board. The Funny thing is  I think he knows it . 

 The issue with the bugs, bothers me because they were  too easy to find. Come on you have ship full of the some the best operatives, mercs, assassins, spies, tech experts and doctors in the galaxy.  You would think that they won't  find some well placed bugs.  He gives you a ship, gives you  one person who loyalty hinges on her sister and another how can bolt  at the drop of a hat.  The one of the most advanced ships in the galaxy, lets you pick your crew. People he knows will be drawn and moved by  Shepherd. He knows something, something he that he is not telling because either A. he can't or B. he does not have proof.     My guess is that the Reapers are lot closer than we think and are  not  Giant space squids of doom.    


Yeah, that's more or less that I meant by my statement.  Cerberus is too useful to the Alliance for them to be completely against them in more than a pretend stance.  Morals don't matter to people that high up.  Cerberus can accomplish goals for humanity that the Alliance can't, and if the Alliance wants to call them terrorists in the mean time to gain political support, win/win.

As far as the Normandy situation, I think his hands are tied.  He knows the reapers need defeated, so he throws a hail mary.  Revive Shep, give him everything he needs to succeed, and let him go.  If Shep chooses to help, or TIM gets something out of it, great.  Its why I think the collector ship thing is so stupid on his part.  He needs to get on Shep's good side, he knows it, and Shep would have went anyway.  It just sows the seeds of doubt.  I think TIM fully expected to lose the Normandy and possibly the team sent with Shep as well though.

#9999
MadCat221

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Calinstel wrote...

MadCat221 wrote...

Calinstel wrote...

The key to any real time tracking of the Normady is the quatum entanglement device.  Disable that and TIM is blind.


I don't think the entangled pair enables tracking... I think it just enables data transfer.  You just know that the quantum state of their particle will always be opposite yours, you have no idea of knowing where that other particle is unless data on its location was transmitted through it.  And seeing that the entity that collates all that data for Timmay is loyal to Shepard now, I doubt she'll be giving that info any more if you went Paragon at the end.

You misunderstand.  It's not the device that's tracking you but allowing the tracking devices to update TIM.
Kill the device and the trackers have no way to send the updates back to the moron.


All that data went through EDI.  EDI is the Normandy now.  Shepard is allowing her to stay that way.  TIM would probably not.

#10000
Phil725

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TTTX wrote...
*snip*
if it was so easy to get from Dark Space to the Galaxy they wouldn't have wasted two years bulding that Humanreaper which tells me they are at least are going to take two years or more for them to get there.

which should give us a enough time to do what needs to be done including killing TIM.


Which is nothing more than a guess.  Maybe the human reaper wasn't going to be done for another couple thousand years, and that was never part of their plans.

My whole point is that the gain here (killing TIM now instead of later,) isn't worth the risk (not being prepared when the reapers arrive.)