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The Official Migrant Fleet of Tali'Zorah Fans 2.0


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#11376
Someone With Mass

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Here's something Tali could use as power in ME3. Worked pretty well in the past.
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#11377
Thundertactics

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Captain Cornhole wrote...

I would like to come out and say it right now. Tali turns me on.

Hows that for being random, at least I got it off my chest.

You're in the right place, Captain #2. (Sorry, JeanLuc's already our primary captain)
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#11378
Mobius_118

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Captain Cornhole wrote...

I would like to come out and say it right now. Tali turns me on.

Hows that for being random, at least I got it off my chest.


Tali, for me, represents everything that I want in a woman, minus the weak immune system. Sadly, idealizing a video game character onto any woman is unfair. So I'll just go be a tech geek like I am and go about my business.

#11379
MadCat221

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Someone With Mass wrote...

Here's something Tali could use as power in ME3. Worked pretty well in the past.
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Could be categorized under "Proximity Mine" from my List of Power Suggestions For ME3.  A proxy mine that was thrown and used as an impromptu grenade when the salarian thugs entered its detection radius.

#11380
Guest_Aihwa_*

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Mobius_118 wrote...

Captain Cornhole wrote...

I would like to come out and say it right now. Tali turns me on.

Hows that for being random, at least I got it off my chest.


Tali, for me, represents everything that I want in a woman, minus the weak immune system. Sadly, idealizing a video game character onto any woman is unfair. So I'll just go be a tech geek like I am and go about my business.


Sad truth of the matter...











But dont let that stop you from sitting around here from time to time geeking out about her.  :D

#11381
Mobius_118

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Indeed. Perhaps someday, but...Yeah, I'll just stick to playing the game.



It's funny, though. I hear about how people OBSESS over book over movie characters. Oh, but a couple thousand nerds love a game character and it's "lololololololololol" time.

#11382
Someone With Mass

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MadCat221 wrote...

Could be categorized under "Proximity Mine" from my List of Power Suggestions For ME3.  A proxy mine that was thrown and used as an impromptu grenade when the salarian thugs entered its detection radius.


And when you evolve it, you can choose between the mine firing a disruptor burst, like Overload then explodes or just a larger blast radius/more powerful blast.

#11383
Mobius_118

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Someone With Mass wrote...

MadCat221 wrote...

Could be categorized under "Proximity Mine" from my List of Power Suggestions For ME3.  A proxy mine that was thrown and used as an impromptu grenade when the salarian thugs entered its detection radius.


And when you evolve it, you can choose between the mine firing a disruptor burst, like Overload then explodes or just a larger blast radius/more powerful blast.


That's a good idea, although it's a little too similar to the grenades from ME1, what with detonation effects and whatnot.

#11384
Someone With Mass

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Mobius_118 wrote...

Indeed. Perhaps someday, but...Yeah, I'll just stick to playing the game.

It's funny, though. I hear about how people OBSESS over book over movie characters. Oh, but a couple thousand nerds love a game character and it's "lololololololololol" time.


If people get wet over Harry Potter or that guy in Twilight, I think it's pretty okay for us to like/love Tali, if you know what I mean. 

#11385
MadCat221

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Someone With Mass wrote...

MadCat221 wrote...

Could be categorized under "Proximity Mine" from my List of Power Suggestions For ME3.  A proxy mine that was thrown and used as an impromptu grenade when the salarian thugs entered its detection radius.


And when you evolve it, you can choose between the mine firing a disruptor burst, like Overload then explodes or just a larger blast radius/more powerful blast.


I actually wanted it to be a conventional damage all around.  I wrote the evolutions as either "Shaped Charge" which increases damage, or "Shrapnel", which increases detection and explosion radius.

#11386
nitefyre410

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Someone With Mass wrote...

MadCat221 wrote...

Could be categorized under "Proximity Mine" from my List of Power Suggestions For ME3.  A proxy mine that was thrown and used as an impromptu grenade when the salarian thugs entered its detection radius.


And when you evolve it, you can choose between the mine firing a disruptor burst, like Overload then explodes or just a larger blast radius/more powerful blast.

 

the second path should be loaded with shredder  like shrapnel  that is effective against organics 

#11387
FsDxRAGE

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morning everyone

#11388
Someone With Mass

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And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.

#11389
Kalashnikov

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Someone With Mass wrote...

And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.

mornin rage
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks :pinched:

#11390
Someone With Mass

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Kalashnikov wrote...

Someone With Mass wrote...

And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.

mornin rage
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks :pinched:


Yeah. That animation is the cause of about 90% of my deaths. Feels so cheap when the game takes advantage of an animation which I can do absolutely nothing to stop.

#11391
nitefyre410

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Someone With Mass wrote...

Kalashnikov wrote...

Someone With Mass wrote...

And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.

mornin rage
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks :pinched:


Yeah. That animation is the cause of about 90% of my deaths. Feels so cheap when the game takes advantage of an animation which I can do absolutely nothing to stop.

 

Thats because he fires two different types of the attacks one just sets  you on fire and the others if it hits cover cause a shockwave that  knocks you behind cover and stuns  you.   When you see the black fire ball just move and hop back behind cover.

#11392
Kalashnikov

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nitefyre410 wrote...

Someone With Mass wrote...

Kalashnikov wrote...

Someone With Mass wrote...

And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.

mornin rage
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks :pinched:


Yeah. That animation is the cause of about 90% of my deaths. Feels so cheap when the game takes advantage of an animation which I can do absolutely nothing to stop.

 

Thats because he fires two different types of the attacks one just sets  you on fire and the others if it hits cover cause a shockwave that  knocks you behind cover and stuns  you.   When you see the black fire ball just move and hop back behind cover.

yeah it took me a few deaths to figure that out <_<
its still making my insanity playthrough extraordinarily aggravating (the scions are f******* ANNOYING!!!!)

#11393
nitefyre410

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Someone With Mass wrote...

And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.

  

Man I wish they would just give me hand to hand combat options, Tali should use the knife, Thane should have some slick ass martial arts  and Shephard  should  have some kind of  Alliance Marine hand to hand combat training(Krav Marga would nice)  esp if you play  Vanguard. 

#11394
nitefyre410

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Kalashnikov wrote...

nitefyre410 wrote...

Someone With Mass wrote...

Kalashnikov wrote...

Someone With Mass wrote...

And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.

mornin rage
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks :pinched:


Yeah. That animation is the cause of about 90% of my deaths. Feels so cheap when the game takes advantage of an animation which I can do absolutely nothing to stop.

 

Thats because he fires two different types of the attacks one just sets  you on fire and the others if it hits cover cause a shockwave that  knocks you behind cover and stuns  you.   When you see the black fire ball just move and hop back behind cover.

yeah it took me a few deaths to figure that out <_<
its still making my insanity playthrough extraordinarily aggravating (the scions are f******* ANNOYING!!!!)

 


Yeah i know   Scions are just a pain, your best option is circle strafe  if you have room 

#11395
Kalashnikov

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nitefyre410 wrote...

Kalashnikov wrote...

nitefyre410 wrote...

Someone With Mass wrote...

Kalashnikov wrote...

Someone With Mass wrote...

And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.

mornin rage
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks :pinched:


Yeah. That animation is the cause of about 90% of my deaths. Feels so cheap when the game takes advantage of an animation which I can do absolutely nothing to stop.

 

Thats because he fires two different types of the attacks one just sets  you on fire and the others if it hits cover cause a shockwave that  knocks you behind cover and stuns  you.   When you see the black fire ball just move and hop back behind cover.

yeah it took me a few deaths to figure that out <_<
its still making my insanity playthrough extraordinarily aggravating (the scions are f******* ANNOYING!!!!)

 


Yeah i know   Scions are just a pain, your best option is circle strafe  if you have room 

you know i tried that, i just cant seem to dodge them (and since shepard apparently cannot sprint for more than 5 seconds) i get NAILED by both scions attacks at once (ergo de facto, insta-death;nerd rage, broken controller)<_<

#11396
Mobius_118

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I just kill scions with fire. Lots of fire. IE Incendiary ammo.

#11397
MadCat221

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nitefyre410 wrote...

Someone With Mass wrote...

And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.

  

Man I wish they would just give me hand to hand combat options, Tali should use the knife, Thane should have some slick ass martial arts  and Shephard  should  have some kind of  Alliance Marine hand to hand combat training(Krav Marga would nice)  esp if you play  Vanguard. 


Vanguard melee?

Biotic fists.. :devil:

#11398
General Ashous

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A think that CQC needs to be worked on as well. In both games it has been dull and if an enemy gets up close and personal, you hit a button and do little damage while they melee and gun you down.

#11399
Kalashnikov

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MadCat221 wrote...

nitefyre410 wrote...

Someone With Mass wrote...

And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.

  

Man I wish they would just give me hand to hand combat options, Tali should use the knife, Thane should have some slick ass martial arts  and Shephard  should  have some kind of  Alliance Marine hand to hand combat training(Krav Marga would nice)  esp if you play  Vanguard. 


Vanguard melee?

Biotic fists.. :devil:

biotic fists? dear god...DO WANT :D

#11400
Someone With Mass

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The ability to dodge or roll to the side would be most appreciated as well. Feels like I'm taking unnecessary damage when I'm running for cover, simply because Shepard can't roll, which he should considering that he's gone through a military training program which is supposed to train elite soldiers.