
The Official Migrant Fleet of Tali'Zorah Fans 2.0
#11376
Posté 05 août 2010 - 03:12

#11377
Posté 05 août 2010 - 03:12
You're in the right place, Captain #2. (Sorry, JeanLuc's already our primary captain)Captain Cornhole wrote...
I would like to come out and say it right now. Tali turns me on.
Hows that for being random, at least I got it off my chest.
#11378
Posté 05 août 2010 - 03:12
Captain Cornhole wrote...
I would like to come out and say it right now. Tali turns me on.
Hows that for being random, at least I got it off my chest.
Tali, for me, represents everything that I want in a woman, minus the weak immune system. Sadly, idealizing a video game character onto any woman is unfair. So I'll just go be a tech geek like I am and go about my business.
#11379
Posté 05 août 2010 - 03:15
Someone With Mass wrote...
Here's something Tali could use as power in ME3. Worked pretty well in the past.
Could be categorized under "Proximity Mine" from my List of Power Suggestions For ME3. A proxy mine that was thrown and used as an impromptu grenade when the salarian thugs entered its detection radius.
#11380
Guest_Aihwa_*
Posté 05 août 2010 - 03:16
Guest_Aihwa_*
Mobius_118 wrote...
Captain Cornhole wrote...
I would like to come out and say it right now. Tali turns me on.
Hows that for being random, at least I got it off my chest.
Tali, for me, represents everything that I want in a woman, minus the weak immune system. Sadly, idealizing a video game character onto any woman is unfair. So I'll just go be a tech geek like I am and go about my business.
Sad truth of the matter...
But dont let that stop you from sitting around here from time to time geeking out about her.
#11381
Posté 05 août 2010 - 03:18
It's funny, though. I hear about how people OBSESS over book over movie characters. Oh, but a couple thousand nerds love a game character and it's "lololololololololol" time.
#11382
Posté 05 août 2010 - 03:20
MadCat221 wrote...
Could be categorized under "Proximity Mine" from my List of Power Suggestions For ME3. A proxy mine that was thrown and used as an impromptu grenade when the salarian thugs entered its detection radius.
And when you evolve it, you can choose between the mine firing a disruptor burst, like Overload then explodes or just a larger blast radius/more powerful blast.
#11383
Posté 05 août 2010 - 03:21
Someone With Mass wrote...
MadCat221 wrote...
Could be categorized under "Proximity Mine" from my List of Power Suggestions For ME3. A proxy mine that was thrown and used as an impromptu grenade when the salarian thugs entered its detection radius.
And when you evolve it, you can choose between the mine firing a disruptor burst, like Overload then explodes or just a larger blast radius/more powerful blast.
That's a good idea, although it's a little too similar to the grenades from ME1, what with detonation effects and whatnot.
#11384
Posté 05 août 2010 - 03:23
Mobius_118 wrote...
Indeed. Perhaps someday, but...Yeah, I'll just stick to playing the game.
It's funny, though. I hear about how people OBSESS over book over movie characters. Oh, but a couple thousand nerds love a game character and it's "lololololololololol" time.
If people get wet over Harry Potter or that guy in Twilight, I think it's pretty okay for us to like/love Tali, if you know what I mean.
#11385
Posté 05 août 2010 - 03:23
Someone With Mass wrote...
MadCat221 wrote...
Could be categorized under "Proximity Mine" from my List of Power Suggestions For ME3. A proxy mine that was thrown and used as an impromptu grenade when the salarian thugs entered its detection radius.
And when you evolve it, you can choose between the mine firing a disruptor burst, like Overload then explodes or just a larger blast radius/more powerful blast.
I actually wanted it to be a conventional damage all around. I wrote the evolutions as either "Shaped Charge" which increases damage, or "Shrapnel", which increases detection and explosion radius.
#11386
Posté 05 août 2010 - 03:24
Someone With Mass wrote...
MadCat221 wrote...
Could be categorized under "Proximity Mine" from my List of Power Suggestions For ME3. A proxy mine that was thrown and used as an impromptu grenade when the salarian thugs entered its detection radius.
And when you evolve it, you can choose between the mine firing a disruptor burst, like Overload then explodes or just a larger blast radius/more powerful blast.
the second path should be loaded with shredder like shrapnel that is effective against organics
#11387
Posté 05 août 2010 - 03:51
#11388
Posté 05 août 2010 - 03:52
#11389
Posté 05 août 2010 - 03:55
mornin rageSomeone With Mass wrote...
And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks
#11390
Posté 05 août 2010 - 04:04
Kalashnikov wrote...
mornin rageSomeone With Mass wrote...
And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks
Yeah. That animation is the cause of about 90% of my deaths. Feels so cheap when the game takes advantage of an animation which I can do absolutely nothing to stop.
#11391
Posté 05 août 2010 - 04:18
Someone With Mass wrote...
Kalashnikov wrote...
mornin rageSomeone With Mass wrote...
And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks
Yeah. That animation is the cause of about 90% of my deaths. Feels so cheap when the game takes advantage of an animation which I can do absolutely nothing to stop.
Thats because he fires two different types of the attacks one just sets you on fire and the others if it hits cover cause a shockwave that knocks you behind cover and stuns you. When you see the black fire ball just move and hop back behind cover.
#11392
Posté 05 août 2010 - 04:20
yeah it took me a few deaths to figure that out <_<nitefyre410 wrote...
Someone With Mass wrote...
Kalashnikov wrote...
mornin rageSomeone With Mass wrote...
And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks
Yeah. That animation is the cause of about 90% of my deaths. Feels so cheap when the game takes advantage of an animation which I can do absolutely nothing to stop.
Thats because he fires two different types of the attacks one just sets you on fire and the others if it hits cover cause a shockwave that knocks you behind cover and stuns you. When you see the black fire ball just move and hop back behind cover.
its still making my insanity playthrough extraordinarily aggravating (the scions are f******* ANNOYING!!!!)
#11393
Posté 05 août 2010 - 04:23
Someone With Mass wrote...
And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.
Man I wish they would just give me hand to hand combat options, Tali should use the knife, Thane should have some slick ass martial arts and Shephard should have some kind of Alliance Marine hand to hand combat training(Krav Marga would nice) esp if you play Vanguard.
#11394
Posté 05 août 2010 - 04:24
Kalashnikov wrote...
yeah it took me a few deaths to figure that out <_<nitefyre410 wrote...
Someone With Mass wrote...
Kalashnikov wrote...
mornin rageSomeone With Mass wrote...
And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks
Yeah. That animation is the cause of about 90% of my deaths. Feels so cheap when the game takes advantage of an animation which I can do absolutely nothing to stop.
Thats because he fires two different types of the attacks one just sets you on fire and the others if it hits cover cause a shockwave that knocks you behind cover and stuns you. When you see the black fire ball just move and hop back behind cover.
its still making my insanity playthrough extraordinarily aggravating (the scions are f******* ANNOYING!!!!)
Yeah i know Scions are just a pain, your best option is circle strafe if you have room
#11395
Posté 05 août 2010 - 04:26
you know i tried that, i just cant seem to dodge them (and since shepard apparently cannot sprint for more than 5 seconds) i get NAILED by both scions attacks at once (ergo de facto, insta-death;nerd rage, broken controller)<_<nitefyre410 wrote...
Kalashnikov wrote...
yeah it took me a few deaths to figure that out <_<nitefyre410 wrote...
Someone With Mass wrote...
Kalashnikov wrote...
mornin rageSomeone With Mass wrote...
And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.
i also want shepard to stop doing his "jumping back and shaking head routine" everytime he gets hit with fire or one of harbinger's singularity attacks
Yeah. That animation is the cause of about 90% of my deaths. Feels so cheap when the game takes advantage of an animation which I can do absolutely nothing to stop.
Thats because he fires two different types of the attacks one just sets you on fire and the others if it hits cover cause a shockwave that knocks you behind cover and stuns you. When you see the black fire ball just move and hop back behind cover.
its still making my insanity playthrough extraordinarily aggravating (the scions are f******* ANNOYING!!!!)
Yeah i know Scions are just a pain, your best option is circle strafe if you have room
#11396
Posté 05 août 2010 - 04:27
#11397
Posté 05 août 2010 - 04:28
nitefyre410 wrote...
Someone With Mass wrote...
And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.
Man I wish they would just give me hand to hand combat options, Tali should use the knife, Thane should have some slick ass martial arts and Shephard should have some kind of Alliance Marine hand to hand combat training(Krav Marga would nice) esp if you play Vanguard.
Vanguard melee?
Biotic fists..
#11398
Posté 05 août 2010 - 04:29
#11399
Posté 05 août 2010 - 04:29
biotic fists? dear god...DO WANTMadCat221 wrote...
nitefyre410 wrote...
Someone With Mass wrote...
And in ME3, I want kinetic barriers to behave like they should. For example. Kinetic barriers are designed to activate and deflect bullets/projectiles traveling at a certain speed, yet in ME2, it takes damage when the guy who's wearing it is punched.
Man I wish they would just give me hand to hand combat options, Tali should use the knife, Thane should have some slick ass martial arts and Shephard should have some kind of Alliance Marine hand to hand combat training(Krav Marga would nice) esp if you play Vanguard.
Vanguard melee?
Biotic fists..
#11400
Posté 05 août 2010 - 04:32




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