Just the thought of manly Shep taking what little manhood I have compared to him makes me cringe.Andaius20 wrote...
*manlyShep will sever your nuts*
Modifié par NuclearBuddha, 06 août 2010 - 05:02 .
Just the thought of manly Shep taking what little manhood I have compared to him makes me cringe.Andaius20 wrote...
*manlyShep will sever your nuts*
Modifié par NuclearBuddha, 06 août 2010 - 05:02 .
*slowly raises hand* I remember Soul Blazer too Buddha.NuclearBuddha wrote...
I take "evil" choices in video games so rarely that it's hard for me to single one out as making me feel terrible. Don't do it, you won't feel terrible.
That said, there was the SNES game way back when called Soul Blazer. Before the final battle, this princess you resuce early in the game asks if you're human (the answer is "no": the main character is like an angel or something sent to fix the world). There were no other choices in the game (back then everything was linear, of course) so the sudden option stunned me.
I lied.
Now, the answer you give changes nothing. In fact, her next line is exactly the same either way (it's cleverly worded so it applies to both answers). But I knew I'd lied.
Sorry for waxing goddamn nostalgic here. However, this is one of the reasons I take the paragon response RE: Rannoch on the Alarei.
I feel silly for even remembering it, but it deeply affected me because the whole thing just came out of nowhere.Grand Admiral Cheesecake wrote...
*slowly raises hand* I remember Soul Blazer too Buddha.
I remember.
Modifié par NuclearBuddha, 06 août 2010 - 05:04 .
NuclearBuddha wrote...
Sorry for waxing goddamn nostalgic here. However, this is one of the reasons I take the paragon response RE: Rannoch on the Alarei.
I still have the old gaming system.NuclearBuddha wrote...
I feel silly for even remembering it, but it deeply affected me because the whole thing just came out of nowhere.Grand Admiral Cheesecake wrote...
*slowly raises hand* I remember Soul Blazer too Buddha.
I remember.
Edit: And now I have to go find it for an emulator, I guess.
Andaius20 wrote...
FsDxRAGE wrote...
I love the way Tali looks at you cocking her head, she looks like a king cobra. So damn adorable
LOL. As a long-time vet of RPGs, I don't consider stealing and looting to be particularly evil, unless the game shows negative consequences for the victim.Someone With Mass wrote...
The only time I'm "evil" is when I can go down that path by killing everyone and everything in sight and loot their corpses and break into their houses and flip the whole thing upside down for valuables.NuclearBuddha wrote...
Sorry for waxing goddamn nostalgic here. However, this is one of the reasons I take the paragon response RE: Rannoch on the Alarei.
When it comes to being evil through dialogues, I simply can't do it. I always have second thoughts and doubts about it.
Mobius_118 wrote...
Andaius20 wrote...
Those eyes are both accusatory and understanding.
I regret having seen it.Andaius20 wrote...
I regret nothing that can be fixed with a reload.
Andaius20 wrote...
I regret nothing that can be fixed with a reload.
Snazzy Penguin wrote...
Fable 2 had a option to bring people into a dungeon for human sacrifice for evil points. That was evil.
And in ME2, the closest thing I thought that was "evil" was killing the batarians after you convinced them to leave peacefully in the omega quarantine. Or giving up Mouse as the informant to Kelham after the interrogation.
Oh, man. That was definitely a line I couldn't cross. I finished that game literally a week before my daughter was born.KnotEngaged wrote...
Killing, or rather 'harvesting', the Little Sisters in BioShock always left a bad taste in my mouth. I usually don't mind doing evil things in video games, mainly because I can easily disconnect from it (reality vs game).
NuclearBuddha wrote...
As for the dreath issue, here's my take.
Death for drama is cheap, and in the context of a multipart series where the player makes the choice of who they associate with (in this case LI) feels more like a punishment. Singling out the LI for the sacrificial buddy treatment makes Shep's interest the kiss of death.
This is bad game design.
Consider Virmire. Someone had to die by game design. However, the player could ensure it was not the person more important to them.
Someone With Mass wrote...
NuclearBuddha wrote...
Sorry for waxing goddamn nostalgic here. However, this is one of the reasons I take the paragon response RE: Rannoch on the Alarei.
The only time I'm "evil" is when I can go down that path by killing everyone and everything in sight and loot their corpses and break into their houses and flip the whole thing upside down for valuables.
When it comes to being evil through dialogues, I simply can't do it. I always have second thoughts and doubts about it.
NuclearBuddha wrote...
I regret having seen it.Andaius20 wrote...
I regret nothing that can be fixed with a reload.