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"Add-ons & Tips from the NWN Community"


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#26
jmlzemaggo

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Great! All is fine then! (So far... Haha! ;))

#27
JBDonnelly

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Two Questions...I just got the latest version downloaded (1.69) and a zip of the CEP. First,Where do I unzip the CEP in the NWN folder? Second, When I unzip a mod...like "Neverquest"...there are files ending "tlk" that I see no folder for. If I understand correctly, files marked as "hac" go in the folder marked as such, but what about those files lilke the "tlk" and others... is there a general rule I can follow to place these so I can play the mod...I find no "readme" to answer these questions.

thank you

#28
JBDonnelly

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Also...what is the override folder for?

thankyou

#29
Fester Pot

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"tlk" files go into a the \\\\tlk directory found in your Neverwinter Nights installation directory.

If you do not have one, just make one.

I'm not sure about CEP. I figured they had their own installation with the .exe version. If you downloaded something else, you might have to do it manually.

Also, it's worth mentioning that even having CEP downloaded does not mean it will make changes to the official game in any way or to modules that do not make use of its content. Only modules that use CEP will have and allow you to enjoy CEP additions.

FP!

Modifié par Fester Pot, 08 décembre 2010 - 01:59 .


#30
JBDonnelly

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Sorry, but I am a computer idiot...NWN installation directory, would that be the folder listed NWN with all of the hac, music, patch...etc. folders? If it is and there is no tlk directory, you said just to make one...do I name it \\\\\\\\tlk?

thank you

#31
Fester Pot

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Yes, that is the directory.

So in your directory, do File - New - Folder.

Posted Image

The folder created will be named New Folder.

Posted Image

Click it ONCE to rename it. Call it tlk.

Posted Image

You're done!

FP!

Modifié par Fester Pot, 08 décembre 2010 - 02:42 .


#32
jmlzemaggo

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You guys are doing fine, apparently. An honor to have you on board... even if it's not my boat, just a rental...
JBDonnelly, as you were looking for modules, you might have found a few "modules" list above. Now, if you like playing spellcsaters, Fester Pot is the same guy who perpetrated those two jewels: Almraiven & its sequel, Shadewood!
And the second one, especially for me, is a true caster dream. Like "the spellcaster module".
(Play the first first, mandatory, and a lot of fun too, but the second one is... special. One of those which made me fall for NWN)

There is always that "The Best Module in your opinion is?" list.

Ring the bell anytime.

Modifié par jmlzemaggo, 08 décembre 2010 - 08:51 .


#33
Scotthabs

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Another recommendation :

http://nwvault.ign.c...l&id=1376#Files

A file that contains the override files that come in the BioWare 1.69 patch. With all the other overrides found in this thread, this could come in handy for restoring the base game if you forget which overrides you installed, or deleted the entire override directory without a backup.

#34
JBDonnelly

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I am trying to play several mods that I downloaded, when I try to run them it says missing custom talk files. When I unzipped the mods there was no talk file...what am I missing. The mods are Age of Mortals, Broceliande V104, Karmigan- The last  Age, Lotr The Return of Hope Public, Neverquest and Shadow Realms. They show on my mods list in the game, but all say missing custom talk file.
           Thank you againPosted Image

#35
jmlzemaggo

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[Copied from the other thread]

I assume because some older modules have been made under 1,53 and need it in order to play.

Here is what I have done: You should be 1,69 updated by now, not 1,68, and regarding the CEP, I installed all of them, from the earliet to the latest, 1,53 to 2,3b, in that order.

And never had any problem playing any community module... which I could remember of.

It's not that complicated, it only sounds like it.

But it works.

#36
JBDonnelly

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Hello again, first I would like to thank you all for the info up to this point. I am trying to play some mods I downloaded.I have downloaded all of the CEP's and updated via the CEP updater, I have placed all of the hack's into the correct folder and placed all of the mods into the mod's folder...every time I try to load one of the mods I get a message that I do not have the correct hack files...I would really like to get this to work, but am frustrated...would someone please walk me through this prosses so I can find where I went astray...

thank you

#37
jmlzemaggo

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Just to make sure:
.hak files go to the hak folder, not "the correct folder" as you wrote, but the one and only hak folder!
(almost 99% of the time, make it 100% in your mind for now)

Step by step.

Redownload one module. Install "this one only" fully. See if "this one only" works.
One by one.
If it's a hak missing, a message pops-up, as you said, but which one should be specified in your NWN/logs folder, within the "nwclientLog1" file I suppose (or maybe the next one?)
Once you get the missing filename, either you know the one, or you google it, and if you're lucky, it will tell you where it comes from and where to grab it.

(Mac guy here, so I'm not sure about the legit PC way.)

Modifié par jmlzemaggo, 20 décembre 2010 - 09:17 .


#38
jmlzemaggo

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Major List Update: Update *44)
This is something I have been long waiting for, 'til Calgacus made it... on his own request:

*44) ManaWand, BigBagofHolding, WandofGather,

and its original thread... where Calgacus finally answered his own call himself! ;)
Isn't life the easiest thing alive?

Modifié par jmlzemaggo, 18 février 2011 - 08:03 .


#39
Shiek2005

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Do all these "add-ons" work fine with each other? or should i be aware of any problems when pairing some of them?

#40
Calgacus

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I just updated my player utilities listed as *44 above. The files are all on the project page.
I think I fixed a problem with the limitless bag of holding that prevented it from working for some.

Modifié par Calgacus, 04 mars 2011 - 04:31 .


#41
jmlzemaggo

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Shiek2005 wrote...

Do all these "add-ons" work fine with each other? or should i be aware of any problems when pairing some of them?

I'm no tech, not at all.
All I can say is this:
I have one override folder, and one only, and that whole list is all in it... I think...
And I'm playing any NWN anyone could ever throw at me so far.

(This is not the best, only or ultimate list, it's just mine, but the good thing about it?
It works together. I'm nothing but a proof. A player, but a playing one)

 

Modifié par jmlzemaggo, 04 mars 2011 - 09:22 .


#42
jmlzemaggo

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Calgacus wrote...

I just updated my player utilities listed as *44 above. The files are all on the project page.
I think I fixed a problem with the limitless bag of holding that prevented it from working for some.

You're my favorite youngster. I just tried your updated "used to be freezing big bag of holding", and you'd be surprised, but now...
It works! A charm. The best bag ever.
You're my hero. I never had any...
Good job. I hate saying this about sombody else, but I have to here, I'm afraid...

Could you read this Vault or Project?

Modifié par jmlzemaggo, 04 mars 2011 - 09:58 .


#43
jmlzemaggo

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Update: >>> Update *45)

NPC Portraits & NPC Soundset, by Reggie Big Monkey

Modifié par jmlzemaggo, 11 mars 2011 - 05:13 .


#44
apunyfly

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Hmm... This might seem a little silly, but how about the Gamefaqs guides for NWN ? Yes, they're certainly outdated, but some can be quite useful and they're quite practical and well- presented, and I see them nowhere on this list.
There are guides about the different classes, prestige classes, spells, books, races, full walkthroughs, as well as item lists, reference guides, and my personal fave, a DM and builder guide which details a lot of things, gives examples of scripts, and also references every sound effect and visual effect in the game.

Like I said, they are DEFINITELY outdated, but why not include them ?

#45
HipMaestro

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apunyfly wrote...

Hmm... This might seem a little silly, but how about the Gamefaqs guides for NWN ? Yes, they're certainly outdated, but some can be quite useful and they're quite practical and well- presented, and I see them nowhere on this list.
There are guides about the different classes, prestige classes, spells, books, races, full walkthroughs, as well as item lists, reference guides, and my personal fave, a DM and builder guide which details a lot of things, gives examples of scripts, and also references every sound effect and visual effect in the game.

Like I said, they are DEFINITELY outdated, but why not include them ?

I'll second this suggestion to include walk-throughs and guides under the "Tips" portion of the list, managed as only a Frenchman can. ;)

As far as I am concerned the absolute hands-down best NWN walk-throughs are the UHS progressive walk-throughs which are unique in the way that each gradually exposes hints in steps, cleverly avoiding spoiler information until the very end of the process.  Also, excellent maps are furnished throughout.  Beside hints for the OC, it contains equally effective ones for SoU, HotU and 3 of the premium modules (Kingmaker, ShadowGuard and Witch's Wake).  All the hints are also somewhat antiquated, being released before the final v1.69 patch, but nonetheless are very comprehensive. 

Forgive the ad-like description (honestly, I don't get any royalties!), but new players should certainly get a lot of mileage out of them until they branch out into the NWN community-made offerings.

Modifié par HipMaestro, 14 avril 2011 - 05:06 .


#46
apunyfly

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Yeah, I forgot to mention, some of the premium modules also have a couple of walkthroughs on Gamefaqs. I'll second your own suggestion, HipMaestro haha.
yeah, that seems to be a decent guide too.

Allez, jmlzemaggo, on t'attend là !

#47
jmlzemaggo

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To say the least, I'm not friend with the design of these forums. I found your posts by accident, guys. Why on Earth isn't there anything bright and flashy for a new post anymore! I will give the whole new fancy stuff away for just that: the old green bipping button...
I'll see about that, friends, even if it comes from Hip Maestro and worse even, Mr. apunyfly who's
got not only the nerves seconding my most hated NWN hero, in my very thread, but pretending to speak french... ;) ... which made my heart bip anyway. <3

J'arrive, apunyfly! Mais je m'en occuperai un plus ******, parce que là, je dois bosser! 
Let see if you guys can ever decipher that impossible secret code from the ancient world...

Actually, the "walkthrough" provided in my list does care of the premiums as well, all but "Wyvern Crown of Cormyr". But no one does anymore... There used to be a walkthrough, one only about WCC, somewhere, but it's gone...
Hey, how do you guys know there is some new post on these :alien: forums? Anything obvious I missed?

Modifié par jmlzemaggo, 15 avril 2011 - 12:40 .


#48
HipMaestro

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jmlzemaggo wrote...
Hey, how do you guys know there is some new post on these :alien: forums? Anything obvious I missed?

Click the "Subscribe" button at the the top of the topic.  IIRC you will get either email or a message in the BSN message box, but I am far from being a BSN mechanic (let's test it, shall we?).

@jml: Bears do not speak French. They just growl when disturbed. :bandit:

Modifié par HipMaestro, 15 avril 2011 - 02:30 .


#49
werelynx

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17th entry link is broken. I believe this is what was supposed to be there:
http://nwvault.ign.c...s.Detail&id=629

#50
jmlzemaggo

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Thanks, werelynx! The good thing in that bug being this fine 'creatures override' has been recently updated, so that kind of usual BSN website failure finally might have some good in it, by helping me to realise the update...  
Unless it's actually because of that very update the link went down. Dunno... never did.
It happened in the past, many times... 
Still, good catch... like if you were a fisherman... :o
Thanks werelynx, very much. Wait! Didn't I just say exactly those very same words some days ago? 

Modifié par jmlzemaggo, 28 mai 2011 - 12:34 .