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"Add-ons & Tips from the NWN Community"


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#51
Fashek

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Hi, I've returned to play NWN Official Campaign and I've stumbled on a bug: Sir Karathis is missing from the wolf cave [Chapter 2-North Road] !! Does anyone know if there's a fix for this bug? Cant complete the werewolf quest without finding this character. I recall there's a script to get around this bug.. but cant seem to find the answer on the official support site. Thanks

#52
MrZork

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First, you may need to give more information on where you are in that quest for someone to be able to figure if and what is going wrong with it for you. Things like, "I have given the silver charms to all of the boys and reported to Neurik about them. Then I go back to the cave that was empty before and it is still empty." The general guideline for getting help is 1) be specific and 2) describe your setup, what you have done, what you expected to happen, and what happened instead.

Second, this has nothing to do with the add-ons and tips thread. Start a new thread in the NwN 1 Official Campaign (Spoilers Warning) forum. Give it a specific title (like "Ch 2 - The Werewolf Hunter: I've cured the boys, can't find Sir Karathis") so that people who might have encountered a similar problem or recently figured it out will be drawn to your post.

Good luck.

Modifié par MrZork, 21 août 2011 - 04:22 .


#53
WebShaman

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You probably need to speak to someone (hint, hint). I ran into this once, and it is not a bug - you need to speak with someone first.

#54
Styxx42

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This is a GREAT thread.

Thanks for a fantastic list.

#55
jmlzemaggo

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Styxx42 wrote...

This is a GREAT thread.

Thanks for a fantastic list.

I would never disagree with a dwarf warrior. :D

#56
jmlzemaggo

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Updated.
Can anyone read the titles (now in black) fine?
These Bioware forums show with a middle-grey background, on my two Mac browsers, Safari and Firefox. So it's quite difficult to choose the best color for a good reading for everyone to be pleased.
Let me know...

#57
jmlzemaggo

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Added:
*46) Q Campaigns, by Mask. The OCs (Official Campaigns), rewritten to include Project Q.
(I'm aware those should be maybe higher in the list, only... it's a bit complicated. :blink:)

#58
Kassar

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Very useful post. Thanks jmlzemaggo

#59
jmlzemaggo

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#60
jmlzemaggo

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Updated:

*26B) NWN Override Manager, by Lord Sullivan

#61
jmlzemaggo

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Added:

*47) Nisar pure Barbarian fix for Pirates of the Sword Coast
Which allows the player to switch the henchman Nisar as a 100% barbarian, and not as the original barbarian/sorcerer combo. 
Useful for a spellcaster PC...
Install that 'fix' before starting a new game, and follow Vulcano's instructions detailed on his related vault page.
Trying it myself right now, for my 1st time.

(That same Vulcano creator of the Tip *42 in my list: Mischa Waymeet, by Vulcano, to enlist her as a paladin for SoU)

[EDIT] I tried it and it works very nicely.
Be aware this mod works only for the second part of the module, once you rejoign with Nisar in Spindrift, now on a much higher level which makes him split classes into a Barbarian/Sorcerer combo... quite useless. 
This fix won't work on nisar if you start the module with a higher level than 5! (The "Read me" says between 5 and 10) as it will allow Nisar to multiclass sooner than Volcano expexted it with his level 5 PC...  I suppose. 
So, no fix for the first part of the module. 
/EDITED/

Modifié par jmlzemaggo, 23 octobre 2011 - 04:31 .


#62
toohot

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Hi, I'm pretty new to NwN and was wondering if there was any addon that would let me use the 1 through the = keys instead of the function buttons?

Damn you WoW....

I can use my keyboard to remap some keys, but would prefer to use the 1 to =  instead.:wizard:

Modifié par toohot, 25 octobre 2011 - 03:42 .


#63
Xermalk

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jmlzemaggo wrote...


jmlzemaggo, could you create a single archive with all files correctly placed for most of these mods?, Its a great list but the sheer amount of install instructions & different files is giving me a headache, and my friends dont want to go though all the installs either for our playthrough of the main campain and expansions :(

Modifié par Xermalk, 25 octobre 2011 - 04:29 .


#64
jmlzemaggo

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toohot wrote...

Hi, I'm pretty new to NwN and was wondering if there was any addon that would let me use the 1 through the = keys instead of the function buttons?
Damn you WoW....
I can use my keyboard to remap some keys, but would prefer to use the 1 to =  instead.:wizard:

I know nothing of this, but some "need to be fast" mutliplayers might answer your call. 
Not in that thread though. I'm nothing but a collector, not an NWN scientist. Sorry...  

#65
jmlzemaggo

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Xermalk wrote...

jmlzemaggo wrote...

jmlzemaggo, could you create a single archive with all files correctly placed for most of these mods?, Its a great list but the sheer amount of install instructions & different files is giving me a headache, and my friends dont want to go though all the installs either for our playthrough of the main campain and expansions :(

I'm afraid that's not possible on my side. My links go to the author of the mod's page for a few reasons:
- Every single mod requires the author's explanations, choices and a bit of thinking on every player's side. The author is the only one knowing what he is talking about, not I. 
- Lack of time. That list only took already many hours along my NWN player's years to be written. 

Otherwise, that could be a neat idea, and anyone is welcome to try it. 
Sorry...
Maybe you'd better ask around the multiplay servers and players how they manage that kind of situations. 

#66
Xermalk

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jmlzemaggo wrote...

Xermalk wrote...

jmlzemaggo wrote...

jmlzemaggo, could you create a single archive with all files correctly placed for most of these mods?, Its a great list but the sheer amount of install instructions & different files is giving me a headache, and my friends dont want to go though all the installs either for our playthrough of the main campain and expansions :(

I'm afraid that's not possible on my side. My links go to the author of the mod's page for a few reasons:
- Every single mod requires the author's explanations, choices and a bit of thinking on every player's side. The author is the only one knowing what he is talking about, not I. 
- Lack of time. That list only took already many hours along my NWN player's years to be written. 

Otherwise, that could be a neat idea, and anyone is welcome to try it. 
Sorry...
Maybe you'd better ask around the multiplay servers and players how they manage that kind of situations. 


Crap, tried installing them earlier and ended up with white icons and invisible capes. and crashes when browsing some vendors.

Sems we will have to go completley vanilla then.

#67
jmlzemaggo

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Vanilla NWN is already a gift.
One I'm glad I chose to pay for one brighty shiny day.

Game well!

#68
Xermalk

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Hrm, whats with Project Q and its missing textures? when i install it i get white doorknobs in the oc and when trying out the q specific base modules i end up in a very small forest patch with what looks like a white rock in the middle :(

#69
_six

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Xermalk wrote...

Hrm, whats with Project Q and its missing textures? when i install it i get white doorknobs in the oc and when trying out the q specific base modules i end up in a very small forest patch with what looks like a white rock in the middle :(

From your long list of issues it sounds like your graphics card doesn't support NWN's dds textures format. Not much to do about that if so, unfortunately. Very few custom content projects use the larger tga texture format. Its maybe worth mentioning that that also means nearly all the standard NWN textures will be appearing at a tiny fraction of their intended resolution.

Though if your card isn't >8 years old, it's possible you're having driver issues... Or you've got a dodgy download of Q somehow.

Modifié par _six, 30 octobre 2011 - 07:41 .


#70
Xermalk

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Well its a 6950 so doubt the card is the issue. and i tried installing both using the q updater and by downloading the 7zipped hak files and tlk file and installing manually. Module starts but has white/missing textures :(

Edit: new portraits and character faces do show up at character creation so it seems to be partially working.

http://img510.images...23/missingw.png

Modifié par Xermalk, 30 octobre 2011 - 12:22 .


#71
Pstemarie

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Xermalk wrote...

Hrm, whats with Project Q and its missing textures? when i install it i get white doorknobs in the oc and when trying out the q specific base modules i end up in a very small forest patch with what looks like a white rock in the middle :(


Issues with specific projects, whether its Project Q, CEP, or whatever - should be posted on said project's support forums so that they can be properly addressed.

For Project Q Issues - http://www.qnwn.net/....php?board=24.0

For CEP Issues - http://cep.veiled-in...5a407a55192b5fd

But, as long as I'm here...

The problem you are experiencing with the OC is more related to the fact that Q content will NOT appear in the OC unless you have added Q to the OC modules. As for the Q base modules - assuming you have added no other hak content to them - I would agree with _Six that what you are experiencing is localized. Meaning that, since no one else has reported the same issue - or a variant thereof - that the issue is most likely on your end: drivers or hardware configuration.

We did have a few white textures reported in the first few days after release - issues which we were able to confirm and resolve in short order. Furthermore, looking at my son's and wife's Q 1.4 installs, I cannot simulate the issues you note. Everything appears as it should.

My advice - check that you have the most current drivers for your GPU, check the "date modified" field on your Q haks in explorer, then run the updater again. Any Q hak that gets modified by the updater should have today's date.

Almost forgot - make sure that there are no errant files in your override folder.

Modifié par Pstemarie, 30 octobre 2011 - 12:37 .


#72
Xermalk

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Im waiting for my forum account to be validated on the qnwn forums.
My nwn install is a clean gog install with only the project q and q oc modules.

Just tried installing on a backup pc with a 5850 and slightly older drivers (i have the latest) and its still showing the samme missing textures. Both are running w7 x64 though.

Im going to have to poke around further to get my head around this.
Will be doing a clean install later today on a fresh XP install, hopefully that works.

Modifié par Xermalk, 30 octobre 2011 - 01:49 .


#73
Pstemarie

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Is the game installed in the Programs(x86) folder? If so you need to move it to the root drive C:/ - final path to game files should be C:/NeverwinterNights/NWN.

Also, run the 1.69 Critical Rebuild. Even though the game is supposed to be patched to 1.69, some of the GOG versions have bad patch files that are missing components (textures being one of them).

Modifié par Pstemarie, 30 octobre 2011 - 02:18 .


#74
Xermalk

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ah i had the game installed to E:\\Games\\Neverwinter Nights Diamond Edition, will try changing path when i reinstall.

Update: reinstall to c:\\ solved it

Thanks everyone for the help

Modifié par Xermalk, 30 octobre 2011 - 04:23 .


#75
jmlzemaggo

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Updated.
Just some minor essential readjustment, finds and updatings:

Powerful items won't allow you to play your character? Read Post N°2, by SHOVA
Window Mode

And some I already forgot. :innocent: