So folks, I have another question I wanted to ask before I started trying stuff on my own in fear of breaking something.
Like many, I'm disappointed in the severe lack of armor and weapon models in the game. Fortunately, we have extremely talented modders. For example, Grey Warden Runic armor, is a fantastic armor design.
Now, the thing is, is I would like to use that model armor, but customize it stat wise in the toolset for my character. However I have no idea how to get the files in that DAzip into the toolset so I could use my custom module to use that armor model.
Any ideas on how I can do this?
Editing DAzips in the Toolset
Débuté par
Scourch
, juil. 29 2010 02:16
#1
Posté 29 juillet 2010 - 02:16
#2
Posté 29 juillet 2010 - 10:08
you can open DAZips with 7zip. (r click open > open archive). from there, pull out the files you want to change (like the uti), and modify away. however, you won't have the uti in a format which can be edited using the normal item editor, youll need to edit the lines by hand.
a better way of doing it would be to simply make yourself a new item. be sure to select the same weight of armour (ex. massive) and you should have a variation in your toolset.
Even if you did modify the original armour, if your character already has it then it is "instanced"... changes will not be reflected until you gain a new instance of that item. so you might as well just make a new item and use a script or something to give it to yourself.
a better way of doing it would be to simply make yourself a new item. be sure to select the same weight of armour (ex. massive) and you should have a variation in your toolset.
Even if you did modify the original armour, if your character already has it then it is "instanced"... changes will not be reflected until you gain a new instance of that item. so you might as well just make a new item and use a script or something to give it to yourself.
Modifié par mikemike37, 29 juillet 2010 - 10:10 .
#3
Posté 30 juillet 2010 - 02:30
I have a my own module with a ton of armor and weapons for all the folks in my party all under a script that adds them to my inventory, if I create a new item, I just add it to the script and bam, there it is.
So, if i get 7zip I can find the uti files for this armor I like, but where do I put them to then grab them in the toolset to use as a new item?
So, if i get 7zip I can find the uti files for this armor I like, but where do I put them to then grab them in the toolset to use as a new item?
#4
Posté 30 juillet 2010 - 03:21
.dazip files are just .zip files but with a different extension (.dazip vs .zip). If you rename the extension, you can open them with any zip program. But the stuff inside will probably require the toolset or other third-party programs to look at.
Modifié par FollowTheGourd, 30 juillet 2010 - 03:22 .
#5
Posté 30 juillet 2010 - 11:21
most exported DA files in dazips can be viewed in the toolset from anywhere. just drag-drop onto the toolset, or File>open. but remember: theyre in the exported format... so it wont be as nice to modify them, and you cant go from the exported format to the database format.
#6
Posté 30 juillet 2010 - 01:40
What do you mean by they can't go from exported format to database? Is that to say, if I dropped the uti for the armor my package>core>overide folder and then opened it in the toolset, and created a new item in my mod. I wouldn't be able to chose "core resources"?
#7
Posté 30 juillet 2010 - 01:48
You have the runic armor installed already, so you don't really need to do anything with the zip/dazip files. The files you need were installed on your computer when you installed the dazip. No need to unzip them again. Look for the mod name in your addins folder. The files you need are already in there.
Just copy and paste the mod's core/data files into your packages/core/data, the core/textures files into the packages/core/textures, and anything else into their corresponding packages/core/whatever folder. It's a bit of overkill in some cases, but it works.
Reopen the toolset, create a new item, find the model you want and modify it until your heart's content. That's how I do it.
--> you don't need the uti file because you're going to use the toolset to make your own.
Just copy and paste the mod's core/data files into your packages/core/data, the core/textures files into the packages/core/textures, and anything else into their corresponding packages/core/whatever folder. It's a bit of overkill in some cases, but it works.
Reopen the toolset, create a new item, find the model you want and modify it until your heart's content. That's how I do it.
--> you don't need the uti file because you're going to use the toolset to make your own.
Modifié par satans_karma, 30 juillet 2010 - 01:52 .
#8
Posté 30 juillet 2010 - 04:51
yes, i think just dont try and do it the way you're asking about... and just make a new item.
#9
Posté 30 juillet 2010 - 10:03
Well, everything worked out ok. Thanks guys.
P.S. I saved my filed beforehand, but I did try the new armor model over an existing item and so far it's worked just fine.
P.S. I saved my filed beforehand, but I did try the new armor model over an existing item and so far it's worked just fine.





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