[quote]Talisander wrote...
But I do want to ask this, about your stance on custom content.[quote]
I'm not averse to the sharing of content in principle, I just have issues with the way it is carried out. My position is that a mod is not free for anyone to use and redistribute as they see fit, unless the author has explicitly stated something to the contrary. In pretty much every case in the past (for other games) when other authors have contacted me about using my work in their mod, I have agreed (as long as I was duly credited). I have also, on occasion, contributed to mod "mega packs" that compile work from a number of different authors. And as I said in my last post, I was planning on releasing content specifically for mod makers to use in their own mods. Ultimately, for me, it comes down to being able to distribute the mods I make in the manner of my choice, and if other people are interested in using them in their own public mods that they do me the courtesy of asking permission. As I said before, that's pretty much the norm in every other modding community I have been a part of.
[quote]Talisander wrote...
People shouldn't really want custom resources anyway, because the game already comes with resources and anything that does get released will just become as overused as the vanilla resources, making it pointless.[/quote]
Not exactly what I was trying to say. I'm unfamiliar with the intricacies of the NWN mod community, but from what I have seen the scope dwarfed DA's by several orders of magnitude. My point was simply that we are never going to reach that level, so people shouldn't be expecting the same volume of custom content being available for DA. Again, I don't know much about what was available for NWN, but I'm fairly certain you're not going to see 50 different tilesets for DA. I'd love if we could download a whole Sword Coast tileset - would sure save my team a hell of a lot of work. Anyway I understand
why people want custom resources, I just have trouble seeing the volume ever exceeding a trivial amount, leading to what I said earlier. I'd be happy to be proved wrong.
[quote]Talisander wrote...
no one sharing their work will mean that when some brave soul does share some of their work, their resources will be the only new resources in a community of mizers, and they will indeed become overused much more quickly than they would in a more open community.[/quote]
I don't think that issue is really one of an "open" or "closed" community. A large part hinges on the level of effort involved in cranking out those resources, as I alluded to in my previous post. You really need a team of people if you want to churn out content in large quantities and/or in a short space of time, especially when you are talking about the sort of assets people need for adventure modules. Having 1000 different sword models is nice, but is that sort of thing really what people need? I would think they are mainly looking for level models, character/creature models, new animations, etc. Those things aren't trivial to produce.
Modifié par DarthParametric, 29 juillet 2010 - 05:28 .