Still playing after the game is over
#1
Posté 29 juillet 2010 - 02:56
#2
Posté 29 juillet 2010 - 03:19
#3
Posté 29 juillet 2010 - 03:22
#4
Posté 29 juillet 2010 - 03:28
#5
Posté 29 juillet 2010 - 03:30
#6
Posté 29 juillet 2010 - 03:45
#7
Posté 29 juillet 2010 - 03:45
Bryy_Miller wrote...
Yeah, we need to get to level 25 before we reach our first sidequest.
If that is how you play the game, it is your choice, bro.
#8
Posté 29 juillet 2010 - 05:00
No, because that's impossible with the kind of in depth story that they had. Each place would have to be recreated, updated according to your actions, that or it would appear that you had done nothing, which would be even worse.This just isn't an open world kind of game. Do I wish they gave us an expansion and DLCs that kept expanding the game, as I'd hoped? Yeah.Cloud1995324 wrote...
one of my biggest dissapointments with dao was that after you beat the game you couldnt revisit any place you went to pretty much ending any game play once you beat the game excluding dlc anyone agree
#9
Posté 29 juillet 2010 - 05:03
#10
Posté 29 juillet 2010 - 05:11
#11
Posté 29 juillet 2010 - 08:08
TheMadCat wrote...
What would be the point?
I want everyone to clap me on the back and say "GOOD JOB HERO." And have every shopkeeper offering me a massive discount without having to do anything for them.
It would make up for the 'Dude where's my respect?' part of the game. Though Bioware did make fun of that in the first Dragon Age with the head guard of the Market. "You mean people actually attack you voluntarily? They must be insane!"
#12
Guest_jojimbo_*
Posté 29 juillet 2010 - 08:25
Guest_jojimbo_*
Oblivion is the way tho,it would be really interesting to see a real open Ferelden,introduction of horses,a living community like in assassins creed,but eh...dream dream dream
oh,and not forgetting the romancing,DA:O's one fundamental defining activity
#13
Posté 29 juillet 2010 - 08:33
errant_knight wrote...
No, because that's impossible with the kind of in depth story that they had. Each place would have to be recreated, updated according to your actions, that or it would appear that you had done nothing, which would be even worse.This just isn't an open world kind of game. Do I wish they gave us an expansion and DLCs that kept expanding the game, as I'd hoped? Yeah.Cloud1995324 wrote...
one of my biggest dissapointments with dao was that after you beat the game you couldnt revisit any place you went to pretty much ending any game play once you beat the game excluding dlc anyone agree
I agree. A whole lot of **** would needed to be changed. In Mass Effect 2 they didn't bother to change Miranda's dialogue after she *SPOILER* resigns from Cerberus in the end. She still says that she is TIM's agent. If they couldn't even bother to change that, we shouldn't have gameplay after the game is finished.
Modifié par Marzillius, 29 juillet 2010 - 08:35 .
#14
Guest_KproTM_*
Posté 29 juillet 2010 - 08:40
Guest_KproTM_*
#15
Posté 29 juillet 2010 - 05:59
jojimbo wrote...
oh,and not forgetting the romancing,DA:O's one fundamental defining activity
What? No, not at all.
#16
Posté 29 juillet 2010 - 07:31
Faust1979 wrote...
why would you want to keep going to old places once the story is done with? it would be quite boring with nothing to do
For the gameplay, in a true open world game if you clear out a dungeon, in a few weeks new monsters might move in.
yes it wouldn't work w/ DAO because of the constraints. But this idea that there is "nothing to do but the story" is a design choice, it doesn't have to be that way
#17
Posté 29 juillet 2010 - 07:33
#18
Posté 29 juillet 2010 - 07:36
#19
Posté 29 juillet 2010 - 07:36
An ending should be an ending, it shouldn't be like any other mission in the middle of the game that has no real permanent consequence whatsoever. The End.
Also, like others have pointed out; the only way for the ending to retain a post-climactic feeling is if Bioware goes back and changes all the companion dialog, the town dialog, etc... The developer probably wouldn't want to waste resources or development time on "yay you defeated the archdemon" when they could be adding more to the game itself. I believe that people just want an open epilogue because they itch for a taste of what's coming next, but that is usually what a sequel is for (a direct sequel, not a sequel in world and name only).
Modifié par Harcken, 29 juillet 2010 - 07:41 .
#20
Posté 29 juillet 2010 - 07:59
#21
Posté 29 juillet 2010 - 08:04
#22
Posté 29 juillet 2010 - 08:14
#23
Posté 29 juillet 2010 - 08:15
Modifié par dbankier, 29 juillet 2010 - 08:16 .





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