RevengeofNewton wrote...
WHY DO WE HAVE TO PLAY THE EXILE IN KOTOR 2????? I WANT TO PLAY REVAN AGAIN GARRRRRRR!
Well, you can't blame Bioware for that one at least.
RevengeofNewton wrote...
WHY DO WE HAVE TO PLAY THE EXILE IN KOTOR 2????? I WANT TO PLAY REVAN AGAIN GARRRRRRR!
Chitinous wrote...
Flemeth: And you, what do you believe your role in DA2 will be?
Warden: I don't know what to believe.
Flemeth: An answer showing more wisdom than it implies.
Warden: It's all right for you, you've been confirmed.
Flemeth: Well, well, well...
WHY DO WE HAVE TO PLAY THE BHAALSPAWN AGAIN?????? WE BEAT SAREVOK THERE'S CLEARLY NOWHERE TO GO FROM HERE. GARRRRRRR!RevengeofNewton wrote...
WHY DO WE HAVE TO PLAY THE EXILE IN KOTOR 2????? I WANT TO PLAY REVAN AGAIN GARRRRRRR!
Befit wrote...
What I'm saying is that the skill system and leveling system affect combat only (except for cunning and persuasion). Do i get a different story if i never leveled up my warden? How did it affect ur character that he learned mighty blow over critical strike? Why not? people lose to people they have beaten before all the time. Fighters become champs and lose the title often.AlanC9 wrote...
Are you saying that what the character has actually done in the game just sort of unhappens? You're serious?
And if I can easily beat the guy, he wouldn't be put in a rematch with me.
You didn't take down that Archdemon urself u know. There was that army u gatherd to help. And ur team that came with u. Just cuz u did stuff that was big dosn't mean u have the answer to every situation, if there is another archedemon he will know what to do, if the mother showed up again warden's got it however new threats constantly arise. ones that no one can prepare for. I'm noy saying killing the archdemon is forgettable however u're making it seem like the warden had no problem taking down the dragon like he showed up by himself and took it down with a paper clip and a rubber band. Riordan had stabbed it a couple good times before crippling it's wing archers had been firing into it before u got there and we had those big ol' ballistas to helpankuu wrote...
Befit wrote...
Yes u can get killed by a thief, u're not immortal u're just good at fighting. And u're forgetting that u fought as part of a team with other people of unique skills. The warden was more a leader of a special forces team than a walking god. And i don't care if the warden comes back or not what I'm saying is that just cuz a character is high level dosn't mean he's too epic and can never come back. Leveling is an illusion meant to represent the gaining of experience not how close to god hood u are. Look at professional fighters, it's rare for a person to stay a champion for long. U're still a mortal, a mortal who is very good at fighting but not unstoppable. Look at duncan, he killed an ogre by himself but got tooken by a hurlock.ankuu wrote...
Befit wrote...
We really don't give a damn about leveling. Where in the story does ur character HAVE to be level 80? This is what happends when people believe in too much a game mechanic that it limits story. Leveling up and skills have no bearing on the STORY, they only affect COMBAT which is not as important as a good story. Like mentioned before where in the story was it needed that u learn critical strike? Leveling is just a way of showing that ur character has gained experienced.Ryngard wrote...
The biggest thing most of you are missing is the common sense factor.
Lets say they DID continue with the Warden. It would be your guy, same looks, come from the same choices you imported. However to have the game make sense you would be level 1. The game has to be balanced. It worked perfectly for Mass Effect, it'd work here too.
You have to suspend a certain level of belief and just go with it. It doesn't work otherwise. If you want a level 80 Warden, go play an MMO. That's what you'll end up with.
It is a moot point anyway. I mean come on... let it go.
You seriously don't understand that the Warden's story must come to an end. He is a Warden, his duty was to stop the blight, to fight darkspawn. He fought dragons, darkspawn and is like a walking god...he saw more dragons and darkspawn than 1000 ferelden citizens! He can't do MORE than that...
And i don't understand what's this continuity problem. There will be more DLCs that will expand the story with the Warden, and the sequal will be about another hero that you are going to love in the end...but so many games don't have continuity and are great games (think about the Elder Scrolls or Fable).
Also the leveling part is still a problem, even if you don't admit it. Even if the games says you are level 1 in a new sequal, you are NOT level 1. You can't get killed by a thief after you damned killed the archdemon! So you are tehnically level 80.
During the Fade for example, you are on your own and put down many spirits. And i am not talking about not being able to die, i am talking about how a thief can't kill you in battle.
Duncan was emotionally distroyed when he saw Cailian dead. If you have read the books you would have known that Cailian meant a lot for him...also he was near his Calling so a little weak.
Maybe the leveling is an illusion but what you did is NOT a illusion. You killed a damn Archdemon and a LOT of other foes. With help or not, you are not a noob at fighting...you can be called an expert.
If i could do a video now on how i can kill darkspawn in Awakening alone, on Normal mode/Hard mode i would. Awakening felt like a kid's play...Anders/Ogrhen/Warden and Nathaniel could finish off anything easily on Normal/Hard mode.
Modifié par Befit, 02 août 2010 - 10:08 .
lol I brought up the whole no leveling thing to show that a combat mechanic has no affect in story.AlanC9 wrote...
Befit wrote...
What I'm saying is that the skill system and leveling system affect combat only (except for cunning and persuasion). Do i get a different story if i never leveled up my warden? How did it affect ur character that he learned mighty blow over critical strike? Why not? people lose to people they have beaten before all the time. Fighters become champs and lose the title often.AlanC9 wrote...
Are you saying that what the character has actually done in the game just sort of unhappens? You're serious?
And if I can easily beat the guy, he wouldn't be put in a rematch with me.
I'm only talking about relative power levels in the world, so I don't have any problem with a reshuffle or even rebuild of the skills system.
As for a warden who the player deliberately didn't level up, who cares? Anyone doing that is trying to manipulate the system anyway, so whether it gives silly results shouldn't be a concern for anyone but him
Befit wrote...
You didn't take down that Archdemon urself u know. There was that army u gatherd to help. And ur team that came with u. Just cuz u did stuff that was big dosn't mean u have the answer to every situation, if there is another archedemon he will know what to do, if the mother showed up again warden's got it however new threats constantly arise. ones that no one can prepare for. I'm noy saying killing the archdemon is forgettable however u're making it seem like the warden had no problem taking down the dragon like he showed up by himself and took it down with a paper clip and a rubber band. Riordan had stabbed it a couple good times before crippling it's wing archers had been firing into it before u got there and we had those big ol' ballistas to help
AlanC9 wrote...
Well, they could design a game where you don't gain such massive amounts of power over the course of the adventure.
AlanC9 wrote...
Well, they could design a game where you don't gain such massive amounts of power over the course of the adventure.