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Who to take where?


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#1
Xerxes8933A

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Trying to figure out which party members you should take to each location.  Not for their skills, but lore-wise.  Ones that you would think to have the most reason to go there.  I've a few, but looking for more opinions.
To the Tower take the Witch, Mage and Templar.  To the Arl the Templar as well.  To the Deep Roads the Golem and Berzerker.  And to the Woods the Assassin.
But where would one that the Dog, the Giant or Bard?

Modifié par Xerxes8933A, 29 juillet 2010 - 10:38 .


#2
Forst1999

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The dog: If you are a human noble he might want to get his own piece of Howe.

Leliana: As a bard it fits if she joins you in the final battle. That's epic, she should write something about it. As a religious person she is also very interested in the Urn.

I don't see anyplace Sten would want to go. If you take him to Haven, he complains that you aren't attacking the Archdemon right away, so you might take him to the Deep Roads, were you get a glimpse of it. Not that i could remember that he comments on it, but that is the only thing i could think of.

#3
DWSmiley

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Definitely the Denerim Market District for Leliana - shoes!

#4
BramAlam12345

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I like taking Alistair to Redcliffe. Wynne is also good to take to the Urn.

#5
mousestalker

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Zevran and Sten to the Brecilian forest.

Sten to the Mages Tower (You want him in your party when you speak with Carroll). Oghren is a good choice for the Fade.

Oghren and Shale to the Deep Roads.

Zevran when you first enter Orzammar.

Alistair when you visit the Alienage

Lelianna anytime you're near nugs.

for the Urn either take Alistair, Wynne and Leliana or Sten, Oghren and Morrigan.

In Haven, Sten can be interesting, Zevran has some insightful dialogue as does Morrigan.

#6
DWSmiley

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Shale also has good discourse with Carroll and in the Mages Tower. And it's fun to take her to Soldiers Peak after the Keep has been cleared.

#7
jpdipity

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Based on your OP, my guess is you are looking to find logical reasons why the PC would choose to bring one party member over another and not to discover unique dialogue. Here is some of the reasons I used certain party members based on information provided in the game or logic:



For a City Elf, take your love interest (if you have one) with you to the Alienage. Makes sense for you to include them if you are visiting your home (and there is extra dialogue).



Leliana makes sense to come along everytime you first enter an area. As a bard, she knows or has heard stories about most areas and you can ask her about them to gain insight.



I wouldn't go into Orzammar without Zevran because his comments offer insight about their King issue. If I recall, Zevran is the only one who really ever talks about politics in his banter and, as an assasin, it seems to make sense that he'd have knowledge or an interest in how politics play out.



Shale in both Orzammar and the Deep Roads. More so in the Deep Roads because by that time, you know about Golems. Not sure if you find out the orgin of Golems before going to Orzammar or not.



For Haven and the Sacred Ashes, take along members who are Chantry sympathizers like Leliana, Wynne, Alistair and/or Zevran since it is a Chantry relic that you are seeking.



Alistair to Redcliffe since he tells you he knows the Arl.



I don't see any reason to take Sten along anywhere based on lore. Although as an outsider to Fereldan, I can see taking him to Denerim so he gets a chance to see the heart of Fereldan.



Personally, I wouldn't take Morrigan to the circle for lore reasons. She could be discovered as an apostate and seized. So, if your PC is looking to protect his/her party members, it seems logical not to bring an apostate around so many templars.



Zevran to the Brecillian forest and to the Alienage, well, because he is an elf.



If you are looking for unique dialogue in areas, mousestalker brought up some good ones.

#8
balmung03

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Circle Tower: Wynne (obvious reasons) is the only character that has a true reason to be there. Everyone else I would think to be uninterested. I doubt Alistair would want to go back, considering how he's glad he was able to quit being a templar; however, it does kinda fit for him to be there. I sometimes take Shale along because of his dialogue, and I think it important that he gain more information on mages, considering his only experience so far has been with Wilhelm. My suggestion: Wynne, Shale, Morrigan/Alistair



Orzammar: Oghren (again, obvious reasons) and Shale definitely have ties to this, while most of the other members are largely indifferent from an RP standpoint. I would think Morrigan would object to most of the quest, since you're doing the work for someone else; this goes against her views of survival and not relying on others. Sten shares a lot of the values that the dwarven society holds. My suggestion: Oghren, Shale, Sten (though I'd definitely brew up lots of health poultices before doing this, seeing as you're lacking a healer)



Redcliffe/Urn: Alistair seems a must from an RP perspective, considering his ties to Eamon. For the Redcliffe portion, the only other character that might fall somewhat into a story purpose of being there would be Wynne (for recognizing Jowan, and later on having purpose there regarding Connor and the Circle). As for the Urn quest, you'll want a religious party, so that decision should be obvious. My suggestion: Alistair, Wynne, Leliana (just make sure you don't defile the ashes)



Brecelian Forest: From metagame knowledge, we're aware that Leliana has a desire to know more about the Dalish, so it kinda makes sense to drag her along. Zevran, being an elf himself, also could fit in (that, and from his gifts it would appear that his mother was Dalish). I would think Morrigan and Sten would object to being a part of mediating the dispute between the elves and werewolves, and I doubt Oghren would care (though the trees' canopy might provide a "roof", making him feel more at home =p ). You could probably tie Wynne into the situation, though I'm surprised she has no lines regarding how the werewolf curse has its roots in blood magic. Considering Dog doesn't really have an RP reason to be anywhere except following the PC around, I'll make the case for him to be included in this party, purely for the reason that there are loads of trees to mark his territory on (and what mabari wouldn't like to brag to his kin that he's marked a sylvan?) My suggestion: Leliana, Zevran, Dog/Wynne (again, if you take Dog, make sure you have lots of health poultices)



As for DLC locations, it would make sense for Alistair and Wynne to be included in Return to Ostagar for obvious reasons (they were there the first time), as well as at Warden's Keep (Alistair b/c he's a GW, and Wynne for the location's relationship to the Veil and blood magic). Since my suggestions involve Shale at both the Circle Tower and Orzammar, it would warrant a trip to Honnleath fairly early, so I'd suggest Alistair (due to the presence of darkspawn overrunning the place; as many GWs as possible seems appropriate), Wynne and/or Morrigan due to the presence of a demon and how Wilhelm was a mage, and perhaps Leliana, for the purposes of helping the townspeople.

#9
CalJones

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Circle Tower - you have no choice but to take Wynne, unless you kill her. It's also interesting to take Morrigan (something has special significance for her here) and Alistair (insight as a templar). I usually take Leliana if I'm not playing a rogue as she can open locks and pickpocket Arl Foreshadow in that silly Summing Sciences quest.



Redcliffe - Alistair. He knows the Arl, and he also tells you about background (info you won't get until much, much later if you don't take him). Sten is good to bring, at least for some of it, due to his personal quest.



Orzammar - Zevran for his political insight and Leliana because of the nug.



Deep Roads - Oghren and Shale have the most insight but I don't always have them along. You may have a reason for not bringing Shale if you decide to play out the finale a certain way.



Brecilian Forest - Zevran as his mother was a Dalish elf. Wynne's personal quest also ends here, so if you haven't killed her off or left her at the Circle, it's a good idea to bring her.

It's not a great idea for a good warden to bring Morrigan as she disapporives a LOT here.



Ashes - Leliana really wants to be here. However, it's not good to bring her if you're intent on defiling the ashes. Oghren has some good insights here also.



Return to Ostagar - Alistair or Loghain, and Wynne. There three are the only characters that have substantial banter here. Dog has a few barks. Leliana has a line and can open chests for you. I don't think Zevran is good to bring due to his disapproval at the two more reasonable end choices.


#10
Zjarcal

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CalJones wrote...

Brecilian Forest - Zevran as his mother was a Dalish elf. Wynne's personal quest also ends here, so if you haven't killed her off or left her at the Circle, it's a good idea to bring her.
It's not a great idea for a good warden to bring Morrigan as she disapporives a LOT here.


Huh? The only things she disapproves of are telling Athras that Danyla sent her love and helping out in the Cammen situation.

For the Athras deal it's only a minor drop and for the Cammen situation.... why on earth would you help Cammen!?!?!

#11
mousestalker

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Zjarcal wrote...

CalJones wrote...

Brecilian Forest - Zevran as his mother was a Dalish elf. Wynne's personal quest also ends here, so if you haven't killed her off or left her at the Circle, it's a good idea to bring her.
It's not a great idea for a good warden to bring Morrigan as she disapporives a LOT here.


Huh? The only things she disapproves of are telling Athras that Danyla sent her love and helping out in the Cammen situation.

For the Athras deal it's only a minor drop and for the Cammen situation.... why on earth would you help Cammen!?!?!


That's the great mystery right there isn't it? It's one the few times Wynne and Morrigan agree.