EDIT:- oh I thinkthis sums up my view
Im in no way at all saying people MUST stick what they make for NWN1/2 on the
Vault, im just of the view that if after posting any custom content someone creates onto the
Vault and then in the content description they say 'You cant do this that or the other with this' it just
seems bizarre given the place they are uploading it to.
Any other situation like requested content is fine
with restrictions since the artist more or less is working for someone else and as
mentioned a few times by others, its up to the requester to choose to
release or not (although we have to remeber that when their module gets released, to the vault more than likely, all that
content will become avilable by defualt anyway, I guess its a way of
keeping the custom content in their hands initially so its released with their
module and showcased in it rather than earlier by someone else who beats them to the punch... That I
can understand entirely) and that I have no issue with.A long time ago in a NWN1 toolset far, far away I recall a big mess that happened with a couple of modules. (Don’t recall the names right now). An individual took a mod makers module and made a few area changes, corrected some spelling and grammar and uploaded the module as a corrected version. There was no end to the crying and complaining by the mod author and his fans. It was deemed wrong to take a mod makers work and re upload it.
Now, while ive made my stance clear, that 'event' Hellfire, I can deffinatly say was bad form. Doing that IS wrong in my mind, and agree that is a good example of the very bad an open community can create.
The thing is thats a module, which to me is the most sacrosant of any other CC. Blueprints to me are the least control worthy of all CC... anyone can slap one together, and they arent in anyway special, ie theres no talent behind them (those and prefab characters).
You then have Scripts, anyone with coding ability can do them, some are good, some poor, and some are amazing but again with time a good script can be tweaked into an excellent script and even a poor script as long as its bug free is fine and does what it advertises. How often has any of us been stumped on how to do something and incorporated some aspect of someone elses code into their own? (Ive done it, but id never incorporate anyones entire code as is, and any part I did use id rewrite into my own personal prefrences).
Now we have area prefabs, they take alot more work than blueprints, they often have custom scripts and blueprints. I could see someone being very justified in complaining if someone basicly took one, changed the tileset or textures and then called it their own. The thing with them though is, they need to be given to the community to be worth anything, sicne for the most part they are created as a stand alone release and a single area on its own isnt really all that usefull to anyone but someone that wants it incorporated into their project. So really they are the least controled naturally.
Now the two that can cause concern.
Models... my own personal area. Whats a model?, a mesh crafted from a concept, UV mapped, textured, animated. Someone takes it and retextures it, fine and dandy, but theres still two 3rds of the original authors work remaining... to not at least give a shout out for the original author is bad form, the thing is while its bad theres still enough of the original model that anyone who knew of the original authors release (and most would given that it would have been released and seen by the community at large for a while before altered variants start poping up) would know who the original creator of that work was and would hopefully bring this up with the variants maker if they didnt mention it.
Now if someone takes your model and reworks the mesh significantly, and the texture id say let it slide in most cases, in changing the mesh they'll also had to work on UV's somewhat so more or less they've done more than just given it a new coat of paint, theyve done enough leg work using the original as a base that while they should give you credit for making it easy for them, they've at least put a good ammount of effort in.
And like area prefabs, a model is useless without a module to run it in, it needs to be given to the community to have any real purpose. While custom models for a PW could be quite a draw card for players to that PW, is it really doing your work or your artists justice in having it appreciated by such a small number of people?.. most artists get a warm glow when as many people as possible get to see or use their work even with the risks, even if the players of the PW are ignorant of the materials source (heh, when the first CEP was released the PW I used to play on, I had fun seeing people use my shields and occasionally made mention of who made them, most gave it no notice... but that cant be helped

).
Another thing I jsut thought of with models is, how many times has anyone gone and looked at a new model released on the Vault and noticed its from X,Y or Z PW and thought... "hmm I think ill go have a look at that PW and see how they used it" , i know I have. Its a good attractant for new players in its own right really, since some people like myself tend to ignore news articles about new and old PW's , but always visit the ones about new models... you dont have to release ALL your custom models either.
Modules, now this is where I'll agree the Author has full control and rights over any content inside that isnt someone elses to begin with, They have done pretty most all of it and put in hours, weeks, months and in some cases years of sweat. Although again without giving it away to the community its a lump of pointless data on HD somewhere.
The thing is though realisticly, how many people actually have the gall to tweak another persons module and call it their own... it takes a low kinda person to do so, and i think such a person when found would be quickly ostrazisized by the community naturally for their actions, unless people werent aware of the wrong doing.
Its good to see this hasnt ended up like the heated one from the Old Board.
Heh and heres a question, how many of you PW runners use the CODI Osyluth, CODI Robes pack, CODI creature pack or even my Savage shields/Grue/Iuon Stones? (that includes them packaged in the CEP)... all of those for the most part have downloads over 1000+ so they are in wide use. Imagine if CODI, or I had desided to keep all that lot for ourselves rather than release it to everyone?... released content helps and benefits everyone, including those that release it.
Also, dont forget that in NWN1, scripts, blueprints and area prefabs, which to me really make the PW what it is are all retained server side, so they ARE in affect fully controlable (and any custom 2da's cant work without em, so just dont release your scripts with your PW custom 2da's). NWN2 though throws a spanner in the works with this. Models hak paks by their nature being required as an actually download to use in a PW will mean someday they will get released by a user... although again most are good people and respect peoples rights if asked to do so.
The one thing i cant quite understand about control is, if you make material that is to be controled, in a module that is to be played by others, which naturally means others will have to download it to use it in that capacity. Eventually someone will post that material, unless the material is made for a module being used by a small group of players for a Lan game or private server. In which case its easily policed since everyone knows everyone else. I can understand if an artist is requested to make something for this type of setup and is told not to release it to the general community since that is part of the makeup of the request, a verbal contract etc... and you must uphold such agreements. Its the open public modules that attempt this control of their content, or the artists that pop up a hak pak of models and then go on to say 'I dont give permission for anyone to modify my work' I dont get (especially when such people are just making retextured OC creations, i guess its like the old copyright symbol being slathered all over a new artists images since they think it'll make it some what more professional) .
Pardon the mildly incoherant post

... not sure where i as coming from apart from my initial first paragraph agreeing with Hellfires example
Modifié par BigfootNZ, 06 août 2010 - 12:40 .