Why all CC should be put on the vault
#76
Posté 12 août 2010 - 10:36
#77
Posté 12 août 2010 - 11:11
#78
Posté 13 août 2010 - 12:15
kamalpoe wrote...
I'd be all for getting nudie mods removed.
Purely playing devils advocate here, but why?...
If they make it to the top because of the content and popularity from users, and they did infact stick some effort into em creativity wise (havent actually seen em so have no idea what their really like) then they deserve their spot based on the criteria of how they get ranked.
Personally I dont care either way, I dont use em (i prefer the suggestive over the obviouse), but i wouldnt begrudge them a right to exist as an option for the community.
edit:- hmm should have read Painofdungeoneters post before posting
Modifié par BigfootNZ, 13 août 2010 - 12:16 .
#79
Posté 13 août 2010 - 12:29
BigfootNZ wrote...
kamalpoe wrote...
I'd be all for getting nudie mods removed.
Purely playing devils advocate here, but why?...
If they make it to the top because of the content and popularity from users, and they did infact stick some effort into em creativity wise (havent actually seen em so have no idea what their really like) then they deserve their spot based on the criteria of how they get ranked.
Personally I dont care either way, I dont use em (i prefer the suggestive over the obviouse), but i wouldnt begrudge them a right to exist as an option for the community.
edit:- hmm should have read Painofdungeoneters post before posting
These particular items have been out less than 3 months for the oldest of them, and they are holding updates hostage be saying they won't update until they reach a certain number of votes. My feeling is that if you truly want people to vote for your project, you will update it no matter how popular it is; I also refuse to be intimidated into voting for something simply so the mod author will update it.
#80
Posté 24 août 2010 - 04:03
Personally, I don't care all that much about votes for their own sake, but it is nice to get some recognition. It can be disenheartening for someone to produce something which it then seems nobody cares about. Even if someone's not done anything that amazing, it's still good to get some encouragement, especially if it's your first work, so you'll have the motivation to keep going and improve.
Insisting on votes, even asking for them overly, and especially holding updates hostage, are totally different things, however.
#81
Guest_Chaos Wielder_*
Posté 24 août 2010 - 04:21
Guest_Chaos Wielder_*
#82
Posté 24 août 2010 - 06:58
Chaos Wielder wrote...
At least on NWVault, your submission might as well not exist if it doesn't have 10 votes.
I don't think thats true at all.
We look at all kinds of content to use for Baldurs Gate.
#83
Posté 24 août 2010 - 11:22
ladydesire wrote...
These particular items have been out less than 3 months for the oldest of them, and they are holding updates hostage be saying they won't update until they reach a certain number of votes. My feeling is that if you truly want people to vote for your project, you will update it no matter how popular it is; I also refuse to be intimidated into voting for something simply so the mod author will update it.
Well that is pathetic, I dont dispute that in the slightest.
I was more defending the right for people to make 'nude' mods, sure they might be popular but hey... people are people, theres that old saying after all. Some seemed to more or less indicate that the content of the mod/hak was the issue or that making such a mod/hak was just vote grabbing. I could say the same for those mass Oblivion, Lineage weapon conversion haks... i hate that artistic style of armor and weapon, but alot do (thank you Anime and WoW
That was where i was coming from.
Chaos Wielder wrote...
At least on NWVault, your submission might as well not exist if it doesn't have 10 votes.
rubbish...
Modifié par BigfootNZ, 24 août 2010 - 11:22 .
#84
Guest_Chaos Wielder_*
Posté 24 août 2010 - 11:47
Guest_Chaos Wielder_*
#85
Posté 25 août 2010 - 12:12
I know from my own submissions, they get a bit of interest while they're on the front page, but it then tends to drop off, with peaks if, say, a person who likes one thing looks at your other submissions (yep, +1 vote is a peak for me
#86
Posté 25 août 2010 - 04:08
Here are some peeves of mine, as a longtime searcher and researcher of information:
Always have some screen shots. My take is if you don't promote your own work with a couple of telling screenshots, that tells me I might be better off looking somewhere else. Draw the customer in and that means get their attention. In this venue, that means screenies.
Name your items something that have meaning to a person looking for what you're offering. For example, if you make a prefabbed Keep, then title it: Ruined Keep, or Keep on the Plains, or Swampview Keep, or something. That way, when I'm rummaging around, I'll be 10 times more likely to find the offering if I am looking for keeps without wasting a lot of search time.
Now hear this! Keep in mind who's saying this, okay? Don't mince words. Don't go into this huge, florid description of sunshine beaming through the clouds and casting a pale glow over the abandoned remains of some ancient ruin, blah blah blah bla-blah. Tell us what you got and what's in your offering. At least in the first paragraph or two. This comes from one of the wordiest persons you'll ever meet. So consider that.
Now if you have room after the journalistic: What, How, Where, When, Why in the first paragraph -- have a nut, engage your creative writing talents -- entertain us.
Let us know if we require any other things and EXACTLY where they go (many folks are scared off by Vault offerings. because they lack the familiarity of installing CCM (Community Created Modules/Mods) so that all anyone has to do is read the instructions to get going.
Other thoughts: Don't forget to credit those people who's help and inspiration made your efforts possible. Also, don't forget to add whatever documentation is minimally necessary to make things work with other stuff. Respect the download count more than the vote. High downloads is an indication that it's at least somewhat popular. A vote of 9.97 means more if there's a hundred votes than if there's 10 votes, but 10,000 downloads is 10,000 downloads in both cases.
Lastly *(and this is just a weird thing for me, possibly only me) what's with naming all this stuff after yourself? If I make something, I'm not putting my name into it. I'm the author and my name's inherently in there. If someone's going to snap up my efforts and try to take credit by naming it after themselves, then me naming it after myself does nothing anyway.
And like I said, that's possibly just me. And, admittedly, I am pretty weird.
That's about it from a searching perspective,
dunniteowl
#87
Posté 25 août 2010 - 04:53
Please make sure that the files you list are organized in a logical and minimal manner. Nothing annoys me more than seeing great content on the vault, but it's split up into 6 volumes, all named cryptic things like tehs3456$$#%.rar with little description of what it is or what to do with it.
Try to group files into the fewest downloads you can and use the file description section to name and describe what each link is. You will help yourself by helping others.
#88
Posté 25 août 2010 - 07:59
dunniteowl wrote...
Lastly *(and this is just a weird thing for me, possibly only me) what's with naming all this stuff after yourself? If I make something, I'm not putting my name into it. I'm the author and my name's inherently in there. If someone's going to snap up my efforts and try to take credit by naming it after themselves, then me naming it after myself does nothing anyway.
I have to admit I've been guilty of this before.
I only tend to do it when it makes the name sound more interesting, though. For example, "Tables wot burn and get smashed" does not sound as cool (IMO) as The Fred's Combat Placeables (yes that was another shameless plug for publicity
#89
Posté 02 septembre 2010 - 04:47
The Fred wrote...
dunniteowl wrote...
Lastly *(and this is just a weird thing for me, possibly only me) what's with naming all this stuff after yourself? If I make something, I'm not putting my name into it. I'm the author and my name's inherently in there. If someone's going to snap up my efforts and try to take credit by naming it after themselves, then me naming it after myself does nothing anyway.
I have to admit I've been guilty of this before.
I only tend to do it when it makes the name sound more interesting, though. For example, "Tables wot burn and get smashed" does not sound as cool (IMO) as The Fred's Combat Placeables (yes that was another shameless plug for publicity).
I have to say I don't really have a problem with that. Ego can be a powerful motivator, both for good and bad. If the content is worthy and took a lot of effort to create, then I'd say the author has earned the right to add their name to it. Shrug.
#90
Posté 02 septembre 2010 - 04:51
#91
Posté 02 septembre 2010 - 05:31
Like I said, it's probably just me. I am admittedly a pretty strange bird.
dno
#92
Posté 03 septembre 2010 - 09:40
It'd be nice if all the add-ons provided through the vault used a standard method of crediting the author that could be displayed in an automated manner. For example, if I create a set of placeables (or whatever) and put it in the vault, I include a blueprint containing credit information in an item description. (Maybe a particular type of item that is of a type that doesn't get used?) A script knows how to look for these credit blueprints and can display the information in the game, via an dialog. This can be presented in the manner of the module designers choosing, but it is made simple to implement by the inclusion of the various credit blueprints.
It becomes easy now for an author to post the credit information so it will be seen, and for the module designer to display that information. No need for the module designer to go to a lot of effort.





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