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poor bioware...


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17 réponses à ce sujet

#1
viverravid

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 Up until now, every game they ever made goes:
  • Play the opening area/tutorial, which then allows you to...
  • Play the next 4+ areas in whatever order you like, so you can then...
  • Pass the point of no return, play the final area and reach the endgame.
It's so ingrained in Bioware titles I bet that when Bioware people make love they start with kissing, then visit each of the secondary erogenous zones in any order (mixing it up on subsequent playthroughs for variety), then finally visit the primary erogenous area to start the final sequence. For the men there's even a point of no return. ;)

... my point being, finally Bioware announce a game that changes the formula and mixes things up a bit and all the fans complain bitterly.

Poor bioware.

Modifié par viverravid, 29 juillet 2010 - 01:48 .


#2
Vaeliorin

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viverravid wrote...
 Up until now, every game they ever made goes:

  • Play the opening area/tutorial, which then allows you to...
  • Play the next 4+ areas in whatever order you like, so you can then...
  • Pass the point of no return, play the final area and reach the endgame.

Of course, this is patently not true.  That didn't really start until Neverwinter Nights.  Strangely, that's also when the games went 3D and became much, much smaller.  Coincidence?  :devil:

#3
Befit

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Um . . . what? where was it stated that they changed how they set the game up? and is it really that surprising that a game has a beginning, middle, and end? Do u watch movies skipping from scene to scene randomly? or read a book backwards?

#4
Forst1999

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With the timeskips , it will get very confusing if they keep their old structure.

Modifié par Forst1999, 29 juillet 2010 - 01:50 .


#5
AlanC9

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Vaeliorin wrote...

viverravid wrote...
 Up until now, every game they ever made goes:

  • Play the opening area/tutorial, which then allows you to...
  • Play the next 4+ areas in whatever order you like, so you can then...
  • Pass the point of no return, play the final area and reach the endgame.

Of course, this is patently not true.  That didn't really start until Neverwinter Nights.  Strangely, that's also when the games went 3D and became much, much smaller.  Coincidence?  :devil:

BG 2 isn't all that different, really.
  • Play the opening area/tutorial, which then allows you to...
  • Play various other areas in whatever order you like, so you can then...
  • Pass the point of no return, play the final areas and reach the endgame, optionally returning to the varied areas in the middle if you want to.


#6
HalfManHalfBiscuit

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Are you implying BioWare is unique in doing this?



Most other games are even simpler:

* Play the opening area/tutorial

* Jump onto a linear/relatively linear storyline

* Finale

#7
bigpickle

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yeah

#8
Loc'n'lol

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Vaeliorin wrote...

viverravid wrote...
 Up until now, every game they ever made goes:

  • Play the opening area/tutorial, which then allows you to...
  • Play the next 4+ areas in whatever order you like, so you can then...
  • Pass the point of no return, play the final area and reach the endgame.

Of course, this is patently not true.  That didn't really start until Neverwinter Nights.  Strangely, that's also when the games went 3D and became much, much smaller.  Coincidence?  :devil:


NWN was neither short nor really like that...

#9
errant_knight

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Narrative structure is the least of most people's concerns. As in not at all.

Modifié par errant_knight, 29 juillet 2010 - 02:27 .


#10
javierabegazo

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errant_knight wrote...

Narrative structure is the least of most people's concerns. As in not at all.


Yes indeed. It's quite a trite thing to complain about. Any plot, for any piece of media, can be summed up in sentance resembling any ol' generic plot as long as you simplify it enough, but where does this discussion lead? You feeling superier because you noticed it? No one cares that much, or atleast, I don't care that much.  The simplest plot device can be used by a master storyteller and make it seem incredible and amazing.  Why nitpick so much? Think you're so much better? Go found an RPG video game company.

#11
Bobad

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Any story told in chronological order has a beginning, a middle and an end. The middle being able to proceed in a random fashion simply allows for a non-linear progression, where acts occuring in one area do not have an impact on another, mainly due to supposed differences in factions and geography.



I don't think OP is so much nitpicking as poking fun at those railing against the percieved new direction for DA2.

#12
L33TDAWG

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Jade Empire.. play the opening area then play through three areas that you can't choose to do in any order and then finale... your argument is flawed

#13
L33TDAWG

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Jade Empire.. play the opening area then play through three areas that you can't choose to do in any order and then finale... your argument is flawed

#14
Tantum Dic Verbo

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I'm really not sure how varied plot structure should really be from game to game, particularly if it's to be level-based.



A little William Faulkner stream-of-consciousness might be interesting to try, but I'd certainly wait until the reviews came in before I put money down. Maybe the Kurt Vonnegut thing where the action jumps around randomly in time without warning?



In terms of a level-based RPG, it seems that there aren't many options. Of course, I'm all for testing frontiers in the medium, and if someone hits on something revolutionary, I'll be happy to give it a whirl. Still, it's a game, not a novel.

#15
AlanC9

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There are only a couple of different ways to do this. Either areas are optional, or they're not. Either the player can determine when he does an area, or he can't.

#16
Gaddmeister

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Actually, you don't need to go further back than DA:O to find a Bioware game with six beginnings. Also, IIRC, Baldur's Gate is pretty linear throughout the game when it comes to the main plot. I might be wrong though, it's been a while since I played it.

#17
AlanC9

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That's correct. But OTOH, there are a lot of BG1 areas that aren't connected to the main plot in any way.

#18
Stompi

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So you prefer a linear middle part instead of several areas to choose from? I certaily don't.