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Will DA2 be short? (based on the GI article)


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#76
Sylvius the Mad

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Dave of Canada wrote...

Out of curiosity, what was your opinion of Squaresoft?

JRPGs are just bad.  Squaresoft was my introduction to them (FF7).  I couldn't stand them then, and I can't stand them now.

I know some people love JPRGs, but to me they completely fail to be RPGs.  The player has almost no control over who his character is.

#77
Alexia89

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bzombo wrote...

Arttis wrote...

javierabegazo wrote...

Mythrael wrote...

L33TDAWG wrote...

yes, but it doesn't look like they spent as much time on DA2 as they did on oblivion, now if they were to release it in 2012 im sure it'd be better



true      DA2 almost seems rushed


Sorry, but I roll my eyes at thee. Seeing an alpha test video with a handful of character models, PLACEHOLDERS at that, and about 10 screenshots and you say that "DA2 seems rushed" ?

.If we assume it will be a large game then it feels like tis coming out so soon it has to be rushed.Of course this may not be true.Its just the general feeling at this stage.
Also they are hiding much from us.

they've been working on da2 a lot longer than since they revealed it. some of the devs were expressing how happy they were to be able to talk about da2 after being quiet for so long. i get the impression that da2 development started late last year sometime during or just after console porting finished. i could be wrong, but that's how it has seemed to me.



Was thinking about this....they could of been working on this since Dragon age was first due to come out...since they said the game was ready but they need polishing.

#78
Sylvius the Mad

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Alexia89 wrote...

Was thinking about this....they could of been working on this since Dragon age was first due to come out...since they said the game was ready but they need polishing.

The tools programmers and 2D artists (among others) probably started on DA2 well before DAO's release date (even the first one).

#79
Arthur Cousland

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I hope the game isn't shorter. My favorite rpgs are the 100+ hour kind with tons of stuff to do and places to explore. Given DA2's narrative direction with the storyline, I can see it being much shorter though.



On the topic of jrpgs, Tales of Vesperia is a good one, and one of my favorite xbox 360 games. Call it rpg or not, it's a game that seems to never end, and I like how you can keep playing the game after you beat it, and unlock a bonus dungeon, along with other quests and etc.


#80
In Exile

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I'm pretty sure that was just to deflect the criticism of how ugly the graphics are, in DA:O, and likely in the improved DA2 engine.

I don't read it as, "Long games and beautiful games are mutually exclusive, we want our game to be beautiful, therefore it will be short." but rather as "Long games and beautiful games are mutually exclusive; our games are long, so they will not be beautiful."

#81
In Exile

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Sylvius the Mad wrote...
JRPGs are just bad.  Squaresoft was my introduction to them (FF7).  I couldn't stand them then, and I can't stand them now.

I know some people love JPRGs, but to me they completely fail to be RPGs.  The player has almost no control over who his character is.


I had a girlfriend who was very into manga and anime. I learned an incredible amount from her about manga and anime, because I tend to like to learn about my partner's tastes and spend time doing what they like. And manga and anime have around 3 plots they recycle constantly. And JRPGs are just those exact same plots with some gameplay thrown in. I barely consider them games.

#82
Guest_Raga_*

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 I don't mind if it is shorter because length=/=quality. If this avoids long grindy sequences of repeatedly killing the same three monster models for four or five hours at a time than I am all for a reduction in length.  Plus there is DLC to consider.  ME2 started out being around 30 hours, but now with all the DLC it is getting closer to 40 and that is forty with full VO and better graphics and all that.  I know some people will bemoan having to buy such DLC to get DA2's length back up to DAO standards, but I think the DLC will be much better than DAO DLC.  If ME2 DLC is anything to go by anyway.  So I"m willing to drop a few bucks for it.

#83
Dave of Canada

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As soon as you put Dragon Age II into the console, you're introduced to the most epic cinematic of your life. You die a glorious death from the visual orgasm that stands before you and you leave your corpse in a state of pure ecstasy.

You then proceed to the forums and complain that the game is different from Dragon Age: Origins and thus it's bad.

Modifié par Dave of Canada, 30 juillet 2010 - 03:10 .


#84
Klimy

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@Dave of Canada
Hehehe, it usually the case here (when you look at the gameprogress of the complainers profile) :) But how does it relate to the topic (which is kind'a two topics now)


Have to agree with Ragabul the Ontarah, for me last playthrough of DA:O took about 90h, so even if the game will be 40h but with higher quality it's still a good thing (maybe even better, because was bored out of my mind at the end of the game due to some things that took lots of time). As a follow up to my OP combined with current discussion, how do you think/wish the game will be released - when we talk about PS3 then blueray is fine, but for PC and Xbox360 (especially Xbox360) it is limited to a DVDs. Would you prefere to do a discswap several times but have a maximum of what a game can give or the proccess of swaping discs is mroe annoying for you than lower graphics/length/whatever?

As about JRPG, I think you can call them RPG in the end. It's just they are so different from different cultures that people from Europe tend to disregard them as games at all (me included). But they are good games none the less. Just very...very different from what I used to see all my life (even j movies or cartoons freak me out with their looks and blinking things all around).

Edit: btw, thanks for pointing out different way of interpretending the article (english not my native language).

Modifié par Klimy, 30 juillet 2010 - 07:30 .


#85
Guest_Raga_*

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Huh, your post just made me think of something. The devs here are fond of pointing out that nobody can agree on what the definition of RPG is anymore. Yet I have read articles in which they specifically said that JRPGs are NOT RPGs. What criterion are they using for that proclamation? For the record, I don't think JRPGs are RPGs either. This is just interesting because it implies that some folks at Bioware have some kind of standard in mind which they are holding JRPGs up against. If they have a standard definition for RPG in mind, why do they frequently imply that there is no such thing as a set definition of RPG on the forums? I obviously think they do have a formula and you can pretty much deduce what it is by looking at their games. "Bioware RPG" is a distinctive subgenre of RPG unto itself I would say. It's just weird that on the one hand they are completely unapologetic about said subgenre and then at other times it seems like they imply you can't categorize their games like that. Maybe they mean the definition of "RPG" at large is illusive, but what they do is not. Rampant and meaningless and OT speculation over now.



Oh and I don't care about switching discs. I remember the good ole days before DVD-ROM when the original Baldur's Gate plus expansion was like 6 discs. I can handle getting off my couch once every 10 hours. Isn't gonna hurt me one bit.

#86
Sylvius the Mad

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In Exile wrote...

I had a girlfriend who was very into manga and anime. I learned an incredible amount from her about manga and anime, because I tend to like to learn about my partner's tastes and spend time doing what they like. And manga and anime have around 3 plots they recycle constantly. And JRPGs are just those exact same plots with some gameplay thrown in. I barely consider them games.

Given that I don't really count RPGs as a subset of games (games test the player - RPGs test the player's character), you can see why I'd be doubly annoyed by JRPGs.  They fail even to be the thing that fails to be the thing I like.

#87
joriandrake

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SOLID_EVEREST wrote...

Rubbish Hero wrote...

Vulee94 wrote... Why don't you post a comparison of the character models? :devil:

Image IPB

Image IPB

=]






Dang, nice comparison. I think you just squished Vulee94 lol.



depending on what the screenshot is from you can find good and bad images just to have them sit your argument

#88
OldMan91

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DA2 will be so short that when you open the game, it will show the Bioware logo and four words: Rocks fall, everyone dies.



The game will then close, delete itself from your computer and the DVD will be lit on fire for no reason. A few seconds later a dev will come visit your house and gloat how he's earning profit at your expense.

#89
Klimy

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OldMan91 wrote...

DA2 will be so short that when you open the game, it will show the Bioware logo and four words: Rocks fall, everyone dies.

The game will then close, delete itself from your computer and the DVD will be lit on fire for no reason. A few seconds later a dev will come visit your house and gloat how he's earning profit at your expense.


No way! :) Why would they send a dev? Will there be a DVD at all, maybe you just give your cell-number and get MMS with logo and this text?

Neh, I think you a bit wrong with this.:P

#90
Heliosas

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Can't believe there are people saying DA:O was too long! The game was a great length for a modern game. I loved the fact it was 50-60 hours. But it was still far shorter than say, Baldur's Gate 2. Even ME2 at about 30 hours felt short. Hopefully DA 2 will be at least 40 hours in length.

#91
Loc'n'lol

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Heliosas wrote...

Can't believe there are people saying DA:O was too long!


A little too much pointless combat and some pointless sidequests.
There is never too much dialogue/story, but these made me feel the game was 'too long', some parts felt drawn out.

#92
ChuckNorris18

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look at assassin's creed 1 and 2, they had beautiful graphics, but managed to keep a world that was decently large.

Modifié par ChuckNorris18, 30 juillet 2010 - 04:07 .


#93
In Exile

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ChuckNorris18 wrote...

look at assassin's creed 1 and 2, they had beautiful graphics, but managed to keep a world that was decently large.


But decently long? A large world and a graphically rich world doesn't make for a particular long story path, and there's no variable content in AC.

#94
Zanderat

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Can I ask WHY good graphics and long game are mutually exclusive? What a weird concept.

#95
Bryy_Miller

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Mythrael wrote...

oblivion was a great looking game with tons of voice work         you could easily play for hours upon hours


Comparing the length of a sandbox game to a linear one is not the best analogy, for many reasons. 

#96
Zanderat

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Bryy_Miller wrote...

Mythrael wrote...

oblivion was a great looking game with tons of voice work         you could easily play for hours upon hours


Comparing the length of a sandbox game to a linear one is not the best analogy, for many reasons. 

Name one.

#97
Sylvius the Mad

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Zanderat wrote...

Bryy_Miller wrote...

Comparing the length of a sandbox game to a linear one is not the best analogy, for many reasons. 

Name one.

I agree.  Name one.

#98
Vaeliorin

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Sylvius the Mad wrote...

Zanderat wrote...

Bryy_Miller wrote...
Comparing the length of a sandbox game to a linear one is not the best analogy, for many reasons. 

Name one.

I agree.  Name one.

Sandbox games generally have no end.  Linear (which isn't the word I would use, I would use story-based, but meh) games do have an end.

Sandbox games typically have respawning enemies.  Story-driven games, generally not so much (I realize the BG games had some respawning enemies, but areas wouldn't completely repopulate.)

Sandbox games can just throw random crap in that people consider content (the various copy + paste dungeons in the Elder Scrolls games, for example) while content in story-driven games almost always exists to serve some purpose.  Areas that have actual story tied to them take more zots to develop, thus less (but more fulfilling to my mind) content (and thus less length) in story-driven games.

Essentially, there's a reason someone can run around in Oblivion, for example, for hundreds of hours and still have things to do (not story-related things, just random killing and looting) while I don't think I've seen anyone claim having spent more than ~120 hours on a single playthrough of DA.

#99
Sylvius the Mad

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I suppose my point there was that the length-limitations of story-based games are not intrinsic to the story-based subgenre.

#100
Kalfear

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didnt read the whole thread so forgive if this been said before!

When asked why the main character of DA:O wasnt voiced the developer at the time said (loosely quoted as really old post quote that im not looking up) "If we were to voice your character we would have to cut the game size by 1/4 to 1/3 the size".

So take that as you will for DA2, only a year later so doubt there been huge dramatic changes in the industry.

DA:O was 40-50 hours long! I expect (based on ME2 and DLC) DA2 will be 30-35 hours long!

Bioware/EA seems determined to up their hourly return rate on products!
Be glad though! At 35 hours its only roughly $2.00/hour per person.
Their DLCs have ranged from $2.50/hour to $5.00/hour per person!
LOL, At $5.00/hour Bioware could try and charge you $150.00-$175.00 for DA2 (based on 30-35 hour game)

I think the big loser with DA2 will be its replayability!
I replayed DA:O 12 times
I replayed ME1 10 times
I played ME2 1.5 times
I replayed SOME DLC 2-3 (others like Leliannas Song I played once only) times max

you do the math on which way this developer going!

Modifié par Kalfear, 31 juillet 2010 - 06:23 .