50% shorter. Which took me all of about 10 seconds to find (gotta love Dragon Age Central.)Kalfear wrote...
When asked why the main character of DA:O wasnt voiced the developer at the time said (loosely quoted as really old post quote that im not looking up) "If we were to voice your character we would have to cut the game size by 1/4 to 1/3 the size".
Will DA2 be short? (based on the GI article)
#101
Posté 31 juillet 2010 - 06:30
#102
Posté 31 juillet 2010 - 07:58
Vaeliorin wrote...
50% shorter. Which took me all of about 10 seconds to find (gotta love Dragon Age Central.)Kalfear wrote...
When asked why the main character of DA:O wasnt voiced the developer at the time said (loosely quoted as really old post quote that im not looking up) "If we were to voice your character we would have to cut the game size by 1/4 to 1/3 the size".
This could be because they'd need six different voice actors for Origins, for all races in both genders. In fact, I imagine it's part of the reason why they're going with a human protagonist for DA2 -- so they can have VO without having to hire so many voice actors.
#103
Posté 31 juillet 2010 - 08:26
DVDs? Get with the times, it's Steam or bust.OldMan91 wrote...
DA2 will be so short that when you open the game, it will show the Bioware logo and four words: Rocks fall, everyone dies.
The game will then close, delete itself from your computer and the DVD will be lit on fire for no reason. A few seconds later a dev will come visit your house and gloat how he's earning profit at your expense.
AC1/2 had awful textures. All the characters' faces/clothes looked very poorly detailed. Ezio's armor was the exception.ChuckNorris18 wrote...
look at assassin's creed 1 and 2, they had beautiful graphics, but managed to keep a world that was decently large.
#104
Posté 31 juillet 2010 - 11:28
also i want to thank the person who put that interview up it made very interesting reading. seeing biowares piont of view, its good to know that they take our views into account. i have to say so far i havnt been pleased with what they have shown us about DA2, mainly because i'm one of those people that wanted DA2 to be similar to the 1st. not the same just slightly better. this is entirely coz i always look for really good charecter creation in a game and thats what i loved about origins. the fact that you could choose race, gender,looks, background and even lovers(if their gay/straight). i just wish they would do away with the voice overs.
they take up space that i would rather see as more content and better charecter creation. in origins i rarely played human and that was to get the trophy i prefered playing elves.
i had hoped that DA2 would bring heros for different races you know and elf that would free his people from the crulty of humans in a daring rebellion and has to get the support of the wandering dalish clans, or perhaps a desendant of a dwarven noble line who retakes the city of his ancesters froim the darkspawn.
sorry bioware, but this is one fan you've yet to impress
but i will wait until the game is out before i judge it too harshly
Modifié par rolson00, 31 juillet 2010 - 11:32 .
#105
Posté 31 juillet 2010 - 11:44
Klimy wrote...
Based on the details of the graphics so far, it means that DA2 will be much shorter than DA:O, if what they wrote is true. It does make sence since ME2 was shorter than ME1 but better graphics (if this is a valid logical assumption).
as start, i cant see how ME2 was shorter than ME1.
#106
Posté 31 juillet 2010 - 12:00
Vaeliorin wrote...
50% shorter. Which took me all of about 10 seconds to find (gotta love Dragon Age Central.)Kalfear wrote...
When asked why the main character of DA:O wasnt voiced the developer at the time said (loosely quoted as really old post quote that im not looking up) "If we were to voice your character we would have to cut the game size by 1/4 to 1/3 the size".
i really hope they dont do that it would be a real shame if that happened
#107
Posté 31 juillet 2010 - 12:11
#108
Posté 31 juillet 2010 - 12:17
Skilled Seeker wrote...
ME2 isn't shorter than ME1 thats BS. Sure the side missions in ME1 were longer but thats because you spend 90% of them rolling along wastelands and 10% in identical bunkers. The main story quests are much more substantial in ME2 than ME1 so your argument is moot.
yeah your right the mako annoyed the hell out of me what i didnt like about ME2 was the main story was forced on you
#109
Posté 31 juillet 2010 - 12:30
Skilled Seeker wrote...
ME2 isn't shorter than ME1 thats BS. Sure the side missions in ME1 were longer but thats because you spend 90% of them rolling along wastelands and 10% in identical bunkers. The main story quests are much more substantial in ME2 than ME1 so your argument is moot.
you wrote contradiction to you own quote. First you say it's not shorter, then you say that ME1 was longer. Yes ME2 was shorter, because you didn't have lot's of planets to ride with Mako. Will not discuss good/bad sides of it. But why ME2 took it away? Because they wanted to improve the graphics and remove generic landscapes. In DA:O there were lot's of generic locations that looked the same. By improving the graphics they will need to take these locations too.
Simply think of this: low quality NPC takes x Mb, while high texture one 5xMb (not really but anyway). So to produce high quality locations/NPC you need more time and much more space. If DA2 will come on all 3 platforms, and thus they need to balance the space for consoles. Or produce lots of dvd's to swap during game. In ME2 Bioware were specific that they were trying to keep disc swap to a minimum. Thus don't think they will change it now.
So where will they get needed time (if the game is soon be out) and space? Steam sounds very good, but it's only for PC.
Modifié par Klimy, 31 juillet 2010 - 12:31 .
#110
Posté 31 juillet 2010 - 01:35
Re-asking this question. I just don't see the correlation.Zanderat wrote...
Can I ask WHY good graphics and long game are mutually exclusive? What a weird concept.
Modifié par Zanderat, 31 juillet 2010 - 01:35 .
#111
Posté 31 juillet 2010 - 03:31
Don't try and side step my point. The side quests of ME1 were not gameplay they were a chore. Bioware took them out and replaced them with shorter but unique and fun side missions in ME2. The main story missions in ME2, recruitment and loyalty are overall longer than the main story missions in ME1. Altogether ME2 is longer than ME1, unless you like to spend hours sorting through vendor trash or backtracking across planets to find mineral deposits which again isn't gameplay as you can spend hours mining planets in ME2 if you want to. I never contradicted myself in my first post, read it again.Klimy wrote...
Skilled Seeker wrote...
ME2 isn't shorter than ME1 thats BS. Sure the side missions in ME1 were longer but thats because you spend 90% of them rolling along wastelands and 10% in identical bunkers. The main story quests are much more substantial in ME2 than ME1 so your argument is moot.
you wrote contradiction to you own quote. First you say it's not shorter, then you say that ME1 was longer. Yes ME2 was shorter, because you didn't have lot's of planets to ride with Mako. Will not discuss good/bad sides of it. But why ME2 took it away? Because they wanted to improve the graphics and remove generic landscapes. In DA:O there were lot's of generic locations that looked the same. By improving the graphics they will need to take these locations too.
Simply think of this: low quality NPC takes x Mb, while high texture one 5xMb (not really but anyway). So to produce high quality locations/NPC you need more time and much more space. If DA2 will come on all 3 platforms, and thus they need to balance the space for consoles. Or produce lots of dvd's to swap during game. In ME2 Bioware were specific that they were trying to keep disc swap to a minimum. Thus don't think they will change it now.
So where will they get needed time (if the game is soon be out) and space? Steam sounds very good, but it's only for PC.
Modifié par Skilled Seeker, 31 juillet 2010 - 03:35 .
#112
Posté 31 juillet 2010 - 07:25
Zanderat wrote...
Re-asking this question. I just don't see the correlation.Zanderat wrote...
Can I ask WHY good graphics and long game are mutually exclusive? What a weird concept.
Well, really finely detailed graphics would take up a lot in space, time and resources and could mean that the game would be shorter to balance this out. That doesn't mean this will be the case for DA2, though, since while they are improving the graphics, they aren't going for an ultra-detailed look. Basically someone (mis)interpreted a dev comment as saying improved graphics = shorter game, and the thread sort of escalated from there.
edit: I have to agree with Skilled Seeker on the ME length discussion. I'm pretty sure they removed the Mako and generic landscapes because a lot of people found those parts of the game horribly tedious, not (just) because they wanted to improve the graphics. This is an example of how a slightly shorter game can make for a better game: cut out the tedious dungeon-crawling/generic planet exploration and replace it with shorter, story-based quests. If DA2 is going to be shorter than Origins I hope it's for the same reason.
Modifié par Bugzehat, 31 juillet 2010 - 07:29 .
#113
Posté 31 juillet 2010 - 07:50
Skilled Seeker wrote...
Don't try and side step my point. The side quests of ME1 were not gameplay they were a chore. Bioware took them out and replaced them with shorter but unique and fun side missions in ME2. The main story missions in ME2, recruitment and loyalty are overall longer than the main story missions in ME1. Altogether ME2 is longer than ME1, unless you like to spend hours sorting through vendor trash or backtracking across planets to find mineral deposits which again isn't gameplay as you can spend hours mining planets in ME2 if you want to. I never contradicted myself in my first post, read it again.Klimy wrote...
Skilled Seeker wrote...
ME2 isn't shorter than ME1 thats BS. Sure the side missions in ME1 were longer but thats because you spend 90% of them rolling along wastelands and 10% in identical bunkers. The main story quests are much more substantial in ME2 than ME1 so your argument is moot.
you wrote contradiction to you own quote. First you say it's not shorter, then you say that ME1 was longer. Yes ME2 was shorter, because you didn't have lot's of planets to ride with Mako. Will not discuss good/bad sides of it. But why ME2 took it away? Because they wanted to improve the graphics and remove generic landscapes. In DA:O there were lot's of generic locations that looked the same. By improving the graphics they will need to take these locations too.
Simply think of this: low quality NPC takes x Mb, while high texture one 5xMb (not really but anyway). So to produce high quality locations/NPC you need more time and much more space. If DA2 will come on all 3 platforms, and thus they need to balance the space for consoles. Or produce lots of dvd's to swap during game. In ME2 Bioware were specific that they were trying to keep disc swap to a minimum. Thus don't think they will change it now.
So where will they get needed time (if the game is soon be out) and space? Steam sounds very good, but it's only for PC.
Ah, so people want to remove the exploration part of Bioware games... That's why bioware games are slowly becoming action games bit by bit. First the exploration, then the loot, character creation, next time we'll be button smashing left click....
Modifié par Elanareon, 31 juillet 2010 - 07:51 .
#114
Posté 31 juillet 2010 - 08:01
Elanareon wrote...
Ah, so people want to remove the exploration part of Bioware games... That's why bioware games are slowly becoming action games bit by bit. First the exploration, then the loot, character creation, next time we'll be button smashing left click....
Quite the opposite. I'm not completely against exploration in games -- I love it in Fallout -- I just don't think it's ever done well in story-heavy games like BioWare's. I'd like exploration to be kept to a minimum so they can focus on things like story advancement and character development -- I don't see what that has to do with loot, character creation and combat
#115
Posté 31 juillet 2010 - 08:07
Woodstock-TC wrote...
Klimy wrote...
Based on the details of the graphics so far, it means that DA2 will be much shorter than DA:O, if what they wrote is true. It does make sence since ME2 was shorter than ME1 but better graphics (if this is a valid logical assumption).
as start, i cant see how ME2 was shorter than ME1.
Well I dont think it will have any effects on the game lenght. In my opinion they will make it on 2/3 DVD's instead of one.
#116
Posté 31 juillet 2010 - 08:19
P.S. If you still don't get me im sorry, im bad with words... hehe
#117
Posté 31 juillet 2010 - 08:32
Elanareon wrote...
You see, i read alot of post about doing away with looting... Now character creation is becoming limited, and combat (or gameplay mechanics) is very important for me, that is why i don't like witcher that much. These what makes a Bioware game for me. I met Bioware first when i played NWN, good exploration, very nice loot system, decent combat mechanics, not just the story. I think that is why RPG gamers love bioware because they can make you feel that you are part of that world through some aspects of realism. Having a good story may be enough for some people but Bioware once makes you feel part of that story/world. And now they are doing away with the things that makes this happen.
P.S. If you still don't get me im sorry, im bad with words... hehe
Oh, I see what you're getting at with exploration potentially making you feel a part of the world. However I don't think this was done well in either ME1 or DAO. ME2's short side-quests did a lot more to achieve that for me (haven't played NWN so I can't comment) -- I might have been restricted to a smaller area, but within that area I could do much more to explore the characters, politics and interspecies relations of the ME universe.
I still don't see how this is connected to loot, character creation and combat mechanics, though. I can see why people might want more exploration, but "I don't want too much exploration" doesn't mean "I want an action game!"
#118
Posté 31 juillet 2010 - 08:57
ME1 accommodated exploration better than any BioWare game since Baldur's Gate. Even BG2 restricted exploration more than ME did.Bugzehat wrote...
Oh, I see what you're getting at with exploration potentially making you feel a part of the world. However I don't think this was done well in either ME1 or DAO.
#119
Posté 31 juillet 2010 - 09:00
Sylvius the Mad wrote...
ME1 accommodated exploration better than any BioWare game since Baldur's Gate. Even BG2 restricted exploration more than ME did.Bugzehat wrote...
Oh, I see what you're getting at with exploration potentially making you feel a part of the world. However I don't think this was done well in either ME1 or DAO.
Sorry, that wasn't clear: I meant that ME1 didn't accomplish the "making you feel a part of the world" aspect of exploration that Elenareon was talking about. Yes, there was plenty of exploration, I just don't think it was very interesting.
#120
Posté 01 août 2010 - 03:59
I quite liked the actual exploration art of ME, but it failed to make me feel like part of the world because Hackett kept conveniently telling me about urgent things that needed to be done in the system I just happened to be in.Bugzehat wrote...
Sorry, that wasn't clear: I meant that ME1 didn't accomplish the "making you feel a part of the world" aspect of exploration that Elenareon was talking about. Yes, there was plenty of exploration, I just don't think it was very interesting.
But I still think it did a better job of any game since BG because the others (except maybe NWN) simply havent allowed any meaningful exploration.
BG2 won't let you visit any area unless you already have a quest-related reason to go.
KotOR won't let you visit any planet outside those to thin the main plot sends you.
JE is completely linear.
DAO is exactly a sum of BG2's and KotOR's systems (you can visit only the main plot areas, plus any others for which you have quests).
#121
Posté 01 août 2010 - 02:30
Thanks for clarifying.Bugzehat wrote...
Zanderat wrote...
Re-asking this question. I just don't see the correlation.Zanderat wrote...
Can I ask WHY good graphics and long game are mutually exclusive? What a weird concept.
Well, really finely detailed graphics would take up a lot in space, time and resources and could mean that the game would be shorter to balance this out. That doesn't mean this will be the case for DA2, though, since while they are improving the graphics, they aren't going for an ultra-detailed look. Basically someone (mis)interpreted a dev comment as saying improved graphics = shorter game, and the thread sort of escalated from there.





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