Rubbish Hero wrote...
Alot of people didn't even start on Bioware games until KOTOR and Mass Effect. Some people don't play pc games at all. Some people haven't even heard of Baldurs Gate. When people talk about "old school" and
"CRPG" they probably can't comprehend what they haven't experienced. It's also a pretty bad thing to think new automatically means better, design decisions especially with pc, now more console focused games tend to be dictated by money more than anything else.
Funny that you bring up Baldur's Gate. My favorite game series of all time. And interestingly enough, what does it have? A single origin story where your backstory, childhood home, and even your family are predetermined by the game. An overall plot arc driven by your character rising to become the hero of the Sword Coast, then something more. A game that limits you a hell of a lot--your origin, heritage, general destiny, and even your party between BG1 and BG2 are canonized, and the overall plot is on one hell of a set of railroad tracks.
Or perhaps PS:T, in which you play the Nameless One. You start out as a level 3 fighter in a mortuary. The deeds of your past lives are completely set in stone. Your story is about discovering who you are, were, and will be, within a pretty narrow set of confines from the game, at least as far as origin and backstory are concerned.
How about Fallout? You start out as the Vault Dweller. You are human, have lived your entire life in a vault, and you're sent out into the world to get water. Can't change that either no matter what you do. No elves, dwarves, or mages here. And no, you can't start as a mutant. Boo hoo.
My point is that a lot of the most beloved old-school CRPGs share much more in common with the central plot conceit of DA2 than they do with DA:O; in this light, I find a lot of the complaints about DA2 very ironic. DA:O is actually relatively new and unique in that it gives you so many possible backstories. PS:T and Fallout are just as or more limiting than DA2, and the only addition customization BG2 has is that of race. And yet we love these CRPGs for the stories and characters they tell us, and it's absolutely true that limiting a few things at character creation allows the devs to pour more time and effort into the main plot.
Modifié par Sable Rhapsody, 29 juillet 2010 - 07:57 .





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