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Islander Campaign: Pre-release player test


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#1
Eguintir Eligard

Eguintir Eligard
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Ok I'll post this up again since the last time I did the forums were destroyed.

Looking for people to play this campaign and keep an eye out for any glitches. I actually redid it all for 2 long weeks since I last asked this due to the things found so it should be pretty much all just polish or balance remarks.

Don't have to be technical just tell me how your experience is.

The campaign is probably about 20 hours for a typical player, and i wouldn't mind peoples feedback on how long it takes (record your play time that is).

Those who might only play for a while are also welcome as most of the difficult technical issues I had are in chapter 1 and within 3 hours of playing.

deflepp194@gmail.com or contact me here if you want to play this thing.

Details:
Levels: Start new, finish at level 6.
Party Size: PC + 5
Total companions available: 7 (wiz, rogue, sorc, clr, pal, ftr included)
Resting: in town/camp only
Death: permanent, requires raise dead
Magic Distribution: Above average (typically 1 good item per type of weapon)
Magic Use: heavy. Wizards won't be left idling 95% of the time as their are wands and scrolls throughout

Style: Chapter 1: open quest based, often with skill used
Chapter 2: starts with linear quest line, includes optional thief/robbery quest (pretty essential for any kind of $$ though)
Chapter 3: Heavier on conversations, area diversity, rolling combats, atmosphere, challenging bosses

Download size will be about 250MB, broken into 4 files though

#2
Shaun the Crazy One

Shaun the Crazy One
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Oh man I wish I found this thread earlier! (I haven't really been checking the forums as much lately on account of Starcraft 2), been looking foreword to the release though. Count me in on the play testing, (I'll contact you via email).