In Exile wrote...
filetemo wrote...
in awakenings there are spirit warriors, who have not magic powers but can make deals with fade spirits. Bioware borke that rule for the sake of gameplay
But you want an entire class, and the ability to RP it. Which means you want the game to recognize it, as opposed to have some weird gameplay abstraction so you get 4 new abilities.
Bioware broke the magics rule for the spirit warrior, they can do it too for clerics and monks. And I want the game to recognize it, yes, because as you can see since awakening with the spirit warrior and the qunari in DA2, the lore can be made up on the fly for design and gameplay purposes.
If they really wanted to include monks, they will include lore to explain why they have spirit powers. Maybe they charge energy when they dream and use energy from the fade's dreams in real world, whatever.
And for clerics, you could be the chosen of andraste and have divine powers, while the chantry says you are just a very powerful blood mage. Or maybe old gods give you power themselves, again, whatever.
lore is there to be bended and made up on the fly to explain previously unexplined things