filetemo wrote...
one thing is the half million D&D classes and minor variations and then there's dao with...3.
Right, and...?
in thedas from rivain to ferelden everybody is sword and board, two hander or dual wielder. As rogue from orlais to orzammar everybody is dual wielder or archer.
First, only everyone in Ferelden uses these weapons. Obviously these are the only classes possible in DA, but DA is set only in Ferelden, so it's very possible all the other kinds of fighting styles are not there, lore wise.
So everybody fights and looks the same even having never seen each other? And also, there's the fact that nobody ever in the continent of thedas who was born as a mage tried to train to be competent with a sword (except some elves who tried to improve martial skills with magic 400 years ago which knowledge was resumed in a book)
The Chantry doesn't let mages learn to fight, which you coincidentally can do if you get the arcane warrior specialty.
And if divine magic is stupid and has no place in dao because the maker left us many centuries ago and we don't even know if there's an afterlife, what kind of rule-breaking creature is the guardian of the sacred ashes? a man who has been there for a millenia, knows the facts of the whole life of the warden and his companions? wouldn't you call that, "a spirit"? Couldn't be that a new and amazing class? "Knights of the sacred ashes"?
DA:A and Ogrhen in DA give you an alternate interpretation: lyrium and its special properties, including effects on the dead.
That's not my point, though. Divine magic isn't stupid because of lore - it's stupid because divine magic as an idea is stupid, in my opinion.
It has nothing to do with whether or not gods exist. I happen to think anthropomorphic greek gods are terrible implementation.





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