Will you still be able to change the armor of your companions?
#1
Posté 29 juillet 2010 - 09:46
#2
Posté 29 juillet 2010 - 09:52
#3
Posté 29 juillet 2010 - 09:55
#4
Posté 29 juillet 2010 - 09:55
Valente11 wrote...
I'm not sure where you're getting the notion that we won't be able to. Chances are that companions are just as customizable as the first game.

This.
#5
Posté 29 juillet 2010 - 09:56
#6
Posté 29 juillet 2010 - 10:00
But, have to bear in mind the DA team does things differently.
#7
Posté 29 juillet 2010 - 10:00
Clothing should change how people look. And people should wear clothing appropriate to the situation.
#8
Posté 29 juillet 2010 - 10:03
I'm more interested in being able to change your companions' specialties, like changing Alistair from DPS to Tank. Very useful stuff, there.
Modifié par stevej713, 29 juillet 2010 - 10:04 .
#9
Guest_Puddi III_*
Posté 29 juillet 2010 - 10:03
Guest_Puddi III_*
#10
Posté 29 juillet 2010 - 10:04
Modifié par Alexia89, 29 juillet 2010 - 10:05 .
#11
Posté 29 juillet 2010 - 10:10
filaminstrel wrote...
Well, part of me wonders this as well. They've said characters have their own unique rigs, I believe, which I dunno is possible unless they've changed the underlying system (otherwise their "rig" would conform to the armor they're wearing) or unless they've locked the characters into unique armors.
Unless I've missed on important info, which I likely haven't, the devs have only said that males and females have entirely different rigs. Meaning, no more man-shoulders, gorilla walk and ape-hands for the ladies.
They didn't say each character was going to have a different rig.
#12
Guest_Puddi III_*
Posté 29 juillet 2010 - 10:16
Guest_Puddi III_*
shepard_lives wrote...
filaminstrel wrote...
Well, part of me wonders this as well. They've said characters have their own unique rigs, I believe, which I dunno is possible unless they've changed the underlying system (otherwise their "rig" would conform to the armor they're wearing) or unless they've locked the characters into unique armors.
Unless I've missed on important info, which I likely haven't, the devs have only said that males and females have entirely different rigs. Meaning, no more man-shoulders, gorilla walk and ape-hands for the ladies.
They didn't say each character was going to have a different rig.
Hm, well I probably got that idea from this post (or some amalgamation in my own mind of this post and the information you mentioned):
David Gaider wrote...
I agree! In fact, we have characters who can not only walk in their own way (gone is the "man walk" of DAO's female characters! Yay!) but have their own idle animations and such. It's a brave new world, my friend. [smilie]../../../images/forum/emoticons/smile.png[/smilie]
On second glance, it appears that he's not referring to the model itself, but that he is saying individuals can have unique animations.
Modifié par filaminstrel, 29 juillet 2010 - 10:20 .
#13
Posté 29 juillet 2010 - 10:22
#14
Posté 29 juillet 2010 - 10:37
Their pride shouldn't override my gameplay.Alexia89 wrote...
Artists take pride in there work.
#15
Posté 29 juillet 2010 - 10:37
There was a big thread in the Origins forum several months ago which went back and forth on the idea of giving companions a fixed look, like Morrigan or going the ME2 route of limiting the armor customization. Here is that thread- Gaider posted a bunch in it- here some of his quotes on the topic:
David Gaider wrote...
There are definitely advantages to having a "set" model for companion characters, that's true. They acquirea unique look that does not need to be made "one size fits all" with the regular armor sets, and thus can look different from everyone else in the game. That makes them more visually interesting. At the same
time, there's a drawback with regards to less customization.
I doubt the idea is going to get much support here, since the prevailing opinion is usually "freedom=all" -- but I don't think more interesting-looking companions is necessarily a bad thing, so long as other sorts of customization are allowed elsewhere. It's certainly something to consider.
David Gaider wrote...
You claim your mind is open, but it seems there's no middle ground. If we were to undertake such a feature asset companion models, it would no doubt be because the advantages were worthwhile... and that would not mean all customization and dialogue options immediately vanish. It is not one extreme or the other, with nothing inbetween, much as some people would like to claim.Abriael_CG wrote...
My mind is very open, and that's why I enjoy both western RPGs and JRPGs more or less equally. That said, there are plenty JRPG developers in Japan. We don't really need Bioware to suddenly start doing the same kind of game, when you're well known and proficent in doing something different (and actually pretty rare in the market nowadays), do we?
Honestly, if the definition for a "true RPG" is so narrow that every feature of it must be strictly adhered to simply because it's traditional then I don't think it's a very useful genre.
But it's a theoretical debate. I'm not the lead designer and the decision wouldn't be mine, so I'm not going to start hashing it out here. I think there are plenty of players who like RPG's, however, who would be more than happy to see some changes if it meant some improvements in the game overall -- even if that meant having to endure the mass suicides on the forums. ../../../images/forum/emoticons/tongue.png
David Gaider wrote...
Perhaps, but it doesn't necessarily have to work in the exact same way, either. Aset model doesn't have to mean customization is completely removed outside of their look -- and while some people may not like the idea ofcorebit wrote...
Compared to DA:O and even ME1, ME2 companion customization is NON-EXISTENT.
such a set look all I'm suggesting (as Maria is) is that there are benefits to be had just like there are drawbacks to having companions use generic armor models. Customization is not win/win on all fronts.
David Gaider wrote...
Abriael_CG wrote...
Sure, there can be a middle ground, but DA doesn't exactly offer an immense wealth of armor models already (expecially in the non-massive armor department), if even less resources would be dedicated to customization in order to give each character their "style" (that is, instead, plenty characterized with dialogue, expressiveness, writing, and such, and yes, you can interpret this as a personal compliment), there wouldn't be much customizability left.
Now, if Bioware gave each character their initial costume like they did with Morrigan, but still allowed them to wear a wide range of generic armor models, then it would be quite a lot better. But we're talking about putting more resources into it, not less
Consider this: one of the reasons you don't get a lot of variety in the armor models is because they are required to fit all body types. More concentrated use of armor likely means more variation overall.
Also, I'm not sure that anyone is necessarily suggesting that the player character themselves be limited to one type of armor or appearance. All I remember Maria suggesting was that the followers could have such -- and she is correct in her assumption that this would likely work to give them a unique look that distinguished them from the player and from other opponents you'd encounter wearing the same armor.
As I recall, part of the benefit is also that the footprint of a model that doesn't use multiple armor "pieces" is much smaller -- which could potentially allow for more creatures on-screen at one time. Which can certainly add more variety to the combats you face, not to mention the environments the party enters.
All I ever suggested was that there were trade-offs with such a consideration, and it isn't solely a "customization vs. appearance" thing, either. If we were to go down that path (and that's if) that doesn't mean we have to do it the same as a JRPG or Mass Effect, nor do I think anyone was suggesting that we should.
So yeah, I wouldn't mind it if every companion had one or 2 unique outfits like how Morrigan had her robes. But at the same time, I'd prefer it if they had that unique look in ADDITION to being able to play armor dress up.
Its my guess that its likely one or the other though, given that the models with armor customization probably take up more memory and space in the engine, like David mentioned in one of the quotes above.
But then again, limiting the companions to a certain look likely means cutting back on loot and inventory too, since you wouldn't need any on the companion characters, no?
Modifié par Brockololly, 29 juillet 2010 - 10:41 .
#16
Posté 29 juillet 2010 - 10:40
#17
Posté 29 juillet 2010 - 10:48
#18
Posté 29 juillet 2010 - 11:16
#19
Posté 29 juillet 2010 - 11:34
And that's not a terrible idea. We already allow that the armour is a different shape depending who is wearing it to accommodate both men and women, or both humans and dwarves.Dave of Canada wrote...
I'd like the armor system of Dragon Age but with unique touches to each piece to give each character a unique feel. For example, a Templar party member might have his plate armor adorned with symboles of the Maker - even though the same plate won't look the same on say.. the Dwarf who prefers psychotic murder, who decided to cover his plate with markings of blood.
Though that does increase the number of models or textures they need. It would probably mean we'd have fewer different types of armour available to us.
#20
Posté 29 juillet 2010 - 11:37
Gaider wrote...
There are definitely advantages to having a "set" model for companion characters, that's true. They acquirea unique look that does not need to be made "one size fits all" with the regular armor sets, and thus can look different from everyone else in the game. That makes them more visually interesting. At the same
time, there's a drawback with regards to less customization.
I doubt the idea is going to get much support here, since the prevailing opinion is usually "freedom=all" -- but I don't think more interesting-looking companions is necessarily a bad thing, so long as other sorts of customization are allowed elsewhere. It's certainly something to consider.
The thing is you can have both. It's been done before.
Summoner 1 is an example of a BG2/KOTOR style game. Real time w/. pause, party based, party members have real time full customization of gear.
Party members also have distinct look and items that only work on them, but can also share certain items.
Not surprisingly, Summoner 1 is my fav PS2 RPG
#21
Posté 29 juillet 2010 - 11:41
And then, even better, those themselves were customisable, so you could change those distinctive looks to suit your preferences.
#22
Posté 29 juillet 2010 - 11:50
Sylvius the Mad wrote...
Even in Baldur's Gate the characters all has a distinctive look because of their unique colour-schemes.
And then, even better, those themselves were customisable, so you could change those distinctive looks to suit your preferences.
The polar opposite is FFX where you can change out Tidu's flower wrist band for a space flower wristband
#23
Posté 30 juillet 2010 - 12:48
#24
Posté 30 juillet 2010 - 12:55
They don't have to be terribly different, so this shouldn't be asking too much.
#25
Posté 30 juillet 2010 - 12:58
Maverick827 wrote...
The fixed outfit motif is fine iff there are quite a few outfits; I would say at least three "tiers" for each companion, and said "upgrades" are acquired through meaningful in-game methods (companion quests, boss kills, etc.).
They don't have to be terribly different, so this shouldn't be asking too much.
I don't know I would be kinda bumed if they didn't have a different look to them.





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