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Anyone else looking for 6 person party?


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57 réponses à ce sujet

#26
FFTARoxorz05

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I'm waiting for the 6 person party mod to come out, since the various Infinity engine games I played all had 6 to a party. It's too hard to fit in the extras unless you picked a mage or tank (since if you pick a rogue, you don't need any of the rogues or melee dpsers).

#27
Wolff Laarcen

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grifflyman007 wrote...

I would love to see a 5 or 6 party group, just like the old days of BG2

Can you imagin some of the coversations the party could have? :D

Interestingly enough, none of the conversations I've heard involve more than 2 characters.  Shame, really.

#28
mensan1970

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Agreed,  it would be nice to have the dog tag along as a half member.

#29
vizering

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I would prefer 6 man party as well. It would required having larger battles since a lot of battles are already 6-9 guys on 4. They could simply make the enemies tougher or something.

BG2 was epic and used a 6 man party and did fine, so can DAO.

#30
ziphnor

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I prefer the 6 party member system used in BG1/2, it provides even more tactical opportunities as well as some spectacular fights with large groups of enemies.

#31
Sylixe

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tkaz85 wrote...

Depends. Do you like fighting 12+ enemies at once in every single encounter? Because my guess is that to compensate for the two additional party members they would have had to at least double the number of enemies faced per encounter.


Wait a minute.  You don;t get that many everytime you pull anyway?  Pretty much 80% of all my encounters on hard mode are that many or more.

#32
MerinTB

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I miss six party RPGs.

And I miss designing your entire party as well.



But I like the Kotor/Mass Effect/Dragon Age style, too.



Just don't go back to Jade Empire's half-dozen party members to choose from but only 1 can be with you at any given time. :(

#33
scyld

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Spawn305 wrote...

I think 5 wound be a good number. 2 tanks 2dps and a healer.


There aren't really healers. There are mages who have some healing abilities, but most of what they do will still be DPS. If you're just using a character to heal and not even letting them do staff damage, then you aren't using a character to even half their potential since healing spells all have such long cooldowns.

Tanks also in this game are able to do decent DPS.

This is not a MMORPG where such roles are so well defined.

#34
NetBeansAndJava

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crackseed wrote...

My suggestion was a compromise. Keep it at 4 slots for NPCs - but always allow the Dog in the party.

I love the Dog - he's fun, he's cute, he adds flavor and is supposed to be a faithful companion but he overall doesn't compare to a fully developed NPC.

While adding an extra NPC slot permanently would be nice, I think at least considering allowing the dog to always be present + 4 member party would be alot of fun.


Yeah the dog does seem underpowered in many encounters.  He should gain talent pts just as quickly as everyone else and have more abilities.  I don't understand why the gave him a meager 2 rows :(

#35
Teron

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i agree, 4 people just seems so.. small. In BG i would take people along that not necessarily would be effective but I liked. Here I cant and basically am fixated on 3 NPCs. I am not one who switches around party members a lot. I pick 3 and stick with them. And that of course can only include the "best" characters. So 5 or better 6 slots would be perfect, more NPC content in one play through. I´d take dog with me then for example. Also as someone said: more epic fights and many more possible combinations/Tactics. I´d even pay for more slots in a DLC pack. Just hope i do not have to. I am desperate. :-/

#36
Solica

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I really don't have complaints. I love the game. But yes. And not only would I prefer 5 or 6 partymembers, but I'd also like the old BG system where you joined your travel companions, and then stuck with them. And had to solve your problems with those at hand. I've never liked the KotOR introduced systems of conveniently hand picking whoever you'd think would be useful for the next quest from a pool. Disturbs my immersion. And doesn't feel as personal and social. But whatever, I love the game as it is.

#37
Wolff Laarcen

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MerinTB wrote...

And I miss designing your entire party as well.

This.

You can keep the story, keep the background, keep the character personalities - just let ME decide how and where to allocate their skills and talents.

Solica wrote...

I've never liked the KotOR introduced
systems of conveniently hand picking whoever you'd think would be
useful for the next quest from a pool.

While I dont mind that so
much, what i DO mind is potentially missing out on story arcs or extra
scenes because a specific character isnt with you, especially
considering you really have so few choices for a viable froup in DOA.

Modifié par Wolff Laarcen, 10 novembre 2009 - 09:40 .


#38
Zhauric

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Duck and Cover wrote...

I would be happy with 5. It would allow me to have a "flavor" character while the other 4 spots fill out the "needed" roles.


Heh exactly my feelings. I am going to miss out on the exchanges between Li and Morgana because I don't have a spot for the rogue since her damage is meh compared to Morgana and myself. I guess I could go Spirit Healer to get her into the party if I really wished but I bore of healing, heh.

#39
Solica

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Wolff Laarcen wrote...

MerinTB wrote...

And I miss designing your entire party as well.

This.

You can keep the story, keep the background, keep the character personalities - just let ME decide how and where to allocate their skills and talents.

Maybe for 'Dragon Dale'. Posted Image series of licenced games from a different developer.  I liked that too. But I think it has a special charm to have to make choices from well made NPCs. I just wish I just couldn't join them all to have in my "pool". I don't like that at all. And I doubt many players do. But a Bioware developer certainly seem to like it Posted Image.

Modifié par Solica, 10 novembre 2009 - 10:02 .


#40
Morcalavin

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5-6 would be really ideal. If it feels like the game is getting too easy I'd dial in a harder difficulty setting. I tried the zz_addparty command and, alas, the 5th party member can't use any abilities on their hot bar.

#41
Solica

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Wolff Laarcen wrote...

[

Solica wrote...

I've never liked the KotOR introduced
systems of conveniently hand picking whoever you'd think would be
useful for the next quest from a pool.

While I dont mind that so
much, what i DO mind is potentially missing out on story arcs or extra
scenes because a specific character isnt with you, especially
considering you really have so few choices for a viable froup in DOA.


Well, that's that "I don't want to miss anything" compulsion. I push away such feelings
by instinct, since I believe it makes the game experience less enjoyable. It's a sort of power gaming, I think.
I'd hate to do that since I'm mainly interested in experiencing an immersive adventure.
Also, I'd expect a game to provide different paths, so it might not even be possible.
DA is kinda designed that you will be bound to play the game several times as different characters anyway,
so there's not even any need.
But also, yes, you're right, but that's also the difference between having 4 or 6 party members.
I'm not suggesting being limited to 4 static partners would be fun.

#42
AHound

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I know I would prefer at least one more slot to spice things up a bit. Especially considering that on harder difficulties you're stuck with really only 3 slots and Wynne.



That being said, are they necessary? Certainly not as the game is built now. But for gameplay reasons, I know I enjoyed the larger party in BG2, for example.

#43
RPGmom28

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Yes. As mentioned above I tend to choose a rogue/healer/mage/fighter party and get annoyed when I have to take out a party member I like for plot reasons. If there was a fifth slot, it would be like a grab bag.

#44
Oliver Sudden

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...another vote for party of four + the dog.



Since I only get four, I guess I'll have to replay. A lot.

#45
vizering

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I just find it odd having 1 tank trying to hold 4 melee guys by himself. Mine never seems to stay alive long enough and the mage pc seems to go out of mana in two seconds.



I probably designed the tank Alistair wrong and will do a better job on my second play through however.

#46
Mythrantar

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6 would be ideal. 5+dog would be not bad at all. 5 would be decent. 4+dog I could live with. 4... feels lacking in an otherwise fantastic game.

Modifié par Mythrantar, 10 novembre 2009 - 10:33 .


#47
LenaMarie

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I hope someone mods in 5 or 6 player parties soon. You cant have a 'spritial successor' to BG without more then 4 people.

#48
Haexpane

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tkaz85 wrote...

Depends. Do you like fighting 12+ enemies at once in every single encounter? Because my guess is that to compensate for the two additional party members they would have had to at least double the number of enemies faced per encounter.


Yes, that's how BG2 SoA was, 6 person party is classic

4 person party is "3D so the engine can't do 6"

another EQOA for PS2 idea that has been lifted by other RPGs.

#49
Haexpane

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Oh and of course Like/dislike and story quests are easier to QA with 4 instead of 6.

It's really about cutting costs, time, framerate,etc...



But oh how I miss BG2 crazy epic battles

#50
sidion77

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I would love to have 5 characters. I just feel 5 would allow me to have a healer mage and DPS mage, ranged character with thief skills, and tank + DPS warrior.



Is there anywhere to start casting votes for this in the sequel?