How do you edit a creature's idle animations in the area editor?
I edited the Orzammar chantry and put Teli in there, and I want to make it so she is kneeling, like praying... but how do I do it?
How to edit idle anims
Débuté par
TheButterflyEffect
, juil. 30 2010 12:19
#1
Posté 30 juillet 2010 - 12:19
#2
Posté 30 juillet 2010 - 01:16
Also, why can't I edit any creature's Variables table? If I try to click on any of the values it doesn't work and I can't change any of them!
#3
Posté 30 juillet 2010 - 03:24
What you want is called "ambient behavior" in Dragon Age. It controls the animations and movement of creatures who are not in combat and who are near enough to the player (usually if they're visible, they're near enough).
The good news is that basic stuff is as easy as looking up some numbers and editing the creature's variables table. No scripting required. To edit a creature's variable table, it has to be checked out -- only then is it ready to be edited. I recommend creating a copy of the creature you want, by right clicking and selecting (I think) duplicate resource. You can then choose which module the new creature resource is going in. And it will be editable. Otherwise, you're editing core creatures, which I'm pretty sure is not something you want to do.
Here's an important link about ambient behavior:
http://social.biowar...bient_behaviour
The good news is that basic stuff is as easy as looking up some numbers and editing the creature's variables table. No scripting required. To edit a creature's variable table, it has to be checked out -- only then is it ready to be edited. I recommend creating a copy of the creature you want, by right clicking and selecting (I think) duplicate resource. You can then choose which module the new creature resource is going in. And it will be editable. Otherwise, you're editing core creatures, which I'm pretty sure is not something you want to do.
Here's an important link about ambient behavior:
http://social.biowar...bient_behaviour
Modifié par Talisander, 30 juillet 2010 - 04:39 .
#4
Posté 30 juillet 2010 - 03:59
But it is not in core game resources, I am using single player module... and the creature's UTC is checked out, but it still will not let me edit anything in the variables table. Even moving it to a diff module did not help, I don't know what I am doing wrong here.
#5
Posté 30 juillet 2010 - 04:09
wait nevermind I got it.
Now where the heck do I get a list of the different ambient animations and their ID numbers??
Now where the heck do I get a list of the different ambient animations and their ID numbers??
#6
Posté 30 juillet 2010 - 04:38
On that page I linked to, you want to look at the variable:
AMBIENT_ANIM_PATTERN -- that explains how you choose a specific animation. It says there that what you enter references the file ambient ai.xls, which is an Excel file. Look in your program files/dragon age/tools/source/2DA folder and you'll find ambient ai.xls -- that's where all of the excel files which are used to make the game's 2DA's are stored.
AMBIENT_ANIM_PATTERN -- that explains how you choose a specific animation. It says there that what you enter references the file ambient ai.xls, which is an Excel file. Look in your program files/dragon age/tools/source/2DA folder and you'll find ambient ai.xls -- that's where all of the excel files which are used to make the game's 2DA's are stored.
Modifié par Talisander, 30 juillet 2010 - 04:38 .





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