Character Respecialization Mod - v1.6
#101
Posté 15 novembre 2009 - 04:22
Thank you for the update!
#102
Posté 15 novembre 2009 - 06:46
weriKK wrote...
Fotingo wrote...
I just downloaded the mod and it works very well, very well done. However I respecced my character into Berserker specialization and if I activate my Berserk (which is a sustained ability) and then enter a menu window (skills, inventory, etc) when I come out of the window my buff falls off.
I'm glad it does. That's how it works by default :-)
Then I be a noob. Thanks for the reply. Awesome mod BTW.
#103
Posté 15 novembre 2009 - 10:40
#104
Posté 20 novembre 2009 - 02:16
#105
Posté 22 novembre 2009 - 07:10
#106
Posté 25 novembre 2009 - 11:05
In that sense all implications of a choice or event are one type of ramification, but not all ramifications are implications. Same as all squares are rectangles, but not all rectangles are squares, etc. Anyway, I'm done being a smart aleck, it's not a real issue either way but something to consider if you end up needing to patch it later or somesuch. Great mod regardless, thanks for the work on it.
Modifié par Wanderer1313, 26 novembre 2009 - 01:09 .
#107
Posté 28 novembre 2009 - 01:45
#108
Posté 01 décembre 2009 - 12:13
#109
Posté 01 décembre 2009 - 10:53
wrinkly1987 wrote...
I wonder whether anyone knows how to relock a specialization. I used this mod and unintentionally unlocked the beserker spec but it remains unlocked even if I load a previous save. Using the console commands to "removetalent" etc. doesn't help because my PC doesn't have this spec. I just want to relock it so I can unlock it properly in game. Any idea?
In case anyone's interested (... <_<), I reinstalled my game and the specialization was "relocked". I'll just remember to not select that convo option with the raven now.
Edit: I was wrong! As soon as I reached a level such that I gain a point towards any specialization, the beserker specialization was selectable again! On a new game and clean install! It seems unlocking a specialization really is permanent.
Modifié par wrinkly1987, 01 décembre 2009 - 09:32 .
#110
Posté 02 décembre 2009 - 07:54
#111
Posté 02 décembre 2009 - 08:18
wrinkly1987 wrote...
I wonder whether anyone knows how to relock a specialization. I used this mod and unintentionally unlocked the beserker spec but it remains unlocked even if I load a previous save. Using the console commands to "removetalent" etc. doesn't help because my PC doesn't have this spec. I just want to relock it so I can unlock it properly in game. Any idea?
That's absolutely no problem as long as no achievements were unlocked. I'm not sure how this mod works but depending on the mod used for unlocking it is certainly possible. The specializations base on hidden talents. As long as an unlocker only adds those, they can simply be removed if you edit your savegame or with another mod that removes them for you ingame. if the achievements were unlocked then there are multiple sources involved, even your online profile here on the website. It is still possible but more complicated and maybe no possible as a one shot solution.
Modifié par TheMutator, 02 décembre 2009 - 08:19 .
#112
Posté 03 décembre 2009 - 07:38
#113
Posté 04 décembre 2009 - 09:10
#114
Posté 04 décembre 2009 - 03:20
#115
Posté 06 décembre 2009 - 02:01
magicalmako wrote...
Using this mod to respec Wynne makes her lose her plot ability with no way to get it back except to reload.
She only loses it because you have not yet unlocked it naturally. If you get her to teach it to first, then once you respec her you can put her specialization point back into spirit healer. Unless you learn the specialization first before you respec, morrigan will lose shapeshifting, liliana will lose bard, etc...
Modifié par ASFx, 06 décembre 2009 - 02:02 .
#116
Posté 06 décembre 2009 - 07:48
This mod is probably the most functional of all the mods i have seen so far. I am not a big mod user but this mod is one that has been in play for me since i finished my second character. This mod has opened the game up for further change by allowing me to tailor my team around the class/spec i want to play. Instead of "jacks of all trades" i create "masters of one" with the support characters, and this mod allows me to really explore the build of a particular character to thier fullest potential. I will clarify that to keep the replayability of the game intact i pick a class/spec and run it till the end i mostly ise the mod on the NPC party menbers so that they can augment my build.
Asai
#117
Guest_Von Salza_*
Posté 09 décembre 2009 - 12:09
Guest_Von Salza_*
EDIT - Apparently only the crow at Ostagar is not working...
Modifié par Von Salza, 09 décembre 2009 - 02:00 .
#118
Posté 17 décembre 2009 - 06:24
Modifié par Question2, 17 décembre 2009 - 06:25 .
#119
Posté 21 décembre 2009 - 06:28
#120
Posté 22 décembre 2009 - 05:36
#121
Posté 25 décembre 2009 - 06:59
#122
Posté 29 décembre 2009 - 03:59
I have to admit that I prefer V1.5 though. I simply don't want the Ravens to show up all over Ferelden.
It would be great if V1.7 includes an optional file that only adds a Raven (or perhaps a buyable Tome?) to the Player Camp which is more immersive IMO.
Modifié par bas273, 29 décembre 2009 - 04:00 .
#123
Posté 02 janvier 2010 - 03:23
#124
Posté 02 janvier 2010 - 03:28
#125
Posté 02 janvier 2010 - 08:37
Modifié par johnbgardner, 03 janvier 2010 - 09:17 .





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