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What changes are in store for Dwarves/Elves in DA2?


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#26
Addai

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Rulian wrote...

The changes in elven appearance may really bring out the visual theme of (city) elf poverty.  *crosses fingers*  Couldn't get the whole poverty stricken life from the elves because the women naturally LOOK TOO GOOD. The stereotypical thin elven chick model with some messed up hair and shabby clothing just doesn't impart the same message of oppression as seeing a putrid (f)ugly sod suffering.

Elven women are supposed to be very attractive to human men.  Anyway, they're impoverished, not famine victims, and there's no reason why poor women wouldn't be clean unless they're truly homeless.

The elf female's limbs in the vanilla game already looked like she came from a concentration camp.  Not sure how much scrawnier they could get.

#27
uuuhcantthinkofaname

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Pretty sure there was a Qunari in the expansion...?



The merchant at the end of the mines.

#28
Dave of Canada

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I'm interested in seeing how Dwarves are changed.



Maybe they'll have laz0r beam eyes, be nine feet tall and have green skin?

#29
atheelogos

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Rulian wrote...

“Art wanted to create more space between the races so we changed the way
the qunari looked,” says senior artist Matt Goldman. “We have also
changed the way elves and dwarves look for that matter, but qunari seem
the most dramatic because you only ever saw Sten in Dragon Age:
Origins.”


http://gameinformer....ri-evolved.aspx
Special thanks to Saibh for finding the article.  Quanari discussion here.

So no pics yet on the new elves and dwarves, very little info but we do know the art direction has changed.


The changes in elven appearance may really bring out the visual theme of (city) elf poverty.  *crosses fingers*  Couldn't get the whole poverty stricken life from the elves because the women naturally LOOK TOO GOOD. The stereotypical thin elven chick model with some messed up hair and shabby clothing just doesn't impart the same message of oppression as seeing a putrid (f)ugly sod suffering.

Longer Dwarf beards maybe?


*MODERATOR MSG*
I changed the title to more suit the topic. When we actually recieve news from GI about the new look, then we can use that title, until then this thread is PURE speculation. Thanks for understanding

Hopefully better looks. Elves looked way to skinny and meek. And Dwarves just looked funny.

#30
mdfitz2

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if you look at the qunari harder and remove the body paint/ tats you get a bigger sten

#31
Dave of Canada

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mdfitz2 wrote...

if you look at the qunari harder and remove the body paint/ tats you get a bigger sten


Although the concept art gives him a rather weird chin / mouth.

#32
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Well, David mentioned that Varric is not atypical of the new style of dwarves, so they can't have been changed that much. Maybe it's more of a difference of how they dress, and what their culture is like? Which seems believable enough, it's a different country. (tangential question: are these places-- Ferelden, the Free Marches, etc.-- considered countries?)

Modifié par filaminstrel, 30 juillet 2010 - 06:07 .


#33
Valente11

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I hope they make some huge changes just to ****** off the fanatics on this forum :P Honestly, the art style in DAO was dreadfully boring and vanilla, you can't blame them for wanting to make it more dynamic. Hopefully they make the elves for lithe, and less...like skinny WoW addicts.



Also here's to hoping dreadlocks are an option. Dreadlocks can be easily associated with poverty, especially for Dalish elves, and probably city elves too.

#34
Chairon de Celeste

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Grommash94 wrote...

Judging from this: http://www.gamestar.....cfm?pk=2119687

Dwarves haven't changed much.


Please keep in mind this is very early concept art

It would be a nice change though if they looked less like
the average wallmart garden gnomes from da o.

#35
atheelogos

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Valente11 wrote...

Honestly, the art style in DAO was dreadfully boring and vanilla, you can't blame them for wanting to make it more dynamic. Hopefully they make the elves for lithe, and less...like skinny WoW addicts.

I'm with you on this one.

Also here's to hoping dreadlocks are an option. Dreadlocks can be easily associated with poverty, especially for Dalish elves, and probably city elves too.

Why should locs go hand in hand with poverty?

#36
Vandrayke

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meh I hope they bury elves and dwarves in distant corners of the world where you never see them

#37
Chuvvy

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inb4 elves that are 3 feet tall with weird hats green felt clothing and bells on their shoes.

#38
Ulicus

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filaminstrel wrote...

Well, David mentioned that Varric is not atypical of the new style of dwarves, so they can't have been changed that much. Maybe it's more of a difference of how they dress, and what their culture is like? Which seems believable enough, it's a different country. (tangential question: are these places-- Ferelden, the Free Marches, etc.-- considered countries?)

Well, the Free Marches aren't a "country" so much as a loose affiliation of city states. Ferelden is a countr, though, yes.

The awesome thing about this game being in the Free Marches is that, from the codex entry on it in DA:O, we know that "all of Thedas" is on display there in some form. It's a big fat melting pot.

#39
Nerdage

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Well the David Gaider quote in the article does give an in-game reason for the change. We haven't seen many Qunari, other than Sten all the qunari we've seen were Tal'vashoth, but apparently the ones with horns have some special place in Qunari society, so we wouldn't see them just wondering around Ferelden.
Dwarfs and Elves, on the other hand, we've seen dozens of, so changes to them will probably be tweaks. Perhaps the Dwarfs of Kal'Sharok might have 'changed' to adapt to/as a result of their situation, and maybe there's a clan of elves who escaped Tevinter slavery and so avoided the quickening, but general changes to races would probably be minor.

Modifié par nerdage, 30 juillet 2010 - 05:03 .


#40
Shepard Lives

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Dwarves, especially males, were utterly repulsive. I'm glad they're being changed. Also Varric looks like a total badass in that artwork.



Elves... I dunno, they weren't that bad and I certainly preferred them to humans and dwarves, but the changes have the possibility to screw them up. If they could nail the lithe, ethereal look and discard the whole "skinny short humans" schtick, I'd be a truly happy man.

#41
Lyna357

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I am not a fan of the new "hot-rod Samuri look" in general. I strongly dislike what the did with the darkspawn and I don't care for the new Qunari, I hope they don't change elves too much.

The dwarfs are the only ones I would hope to see a change and only in a couple of things. To me, their heads looked too large and the arms looked to long for their bodies, when compared to the other races. I know it's nit-picky, but it bothered me to no end when my dwarf female would romance someone. Her head looked way to big in comparison to the other person (Alistair/Zevran). Her arms looked like they stuck regular human arms on her short body. Maybe I am the only one that thought this. Just my 2 cents.


#42
Shepard Lives

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Lyna357 wrote...

I am not a fan of the new "hot-rod Samuri look" in general. I strongly dislike what the did with the darkspawn and I don't care for the new Qunari, I hope they don't change elves too much.
The dwarfs are the only ones I would hope to see a change and only in a couple of things. To me, their heads looked too large and the arms looked to long for their bodies, when compared to the other races. I know it's nit-picky, but it bothered me to no end when my dwarf female would romance someone. Her head looked way to big in comparison to the other person (Alistair/Zevran). Her arms looked like they stuck regular human arms on her short body. Maybe I am the only one that thought this. Just my 2 cents.


No, I too thought the arms on dwarves were way too long. Made them look (even more) like chimps.

#43
Trooper Guy1

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 My only worry is the Darkspawn. I think their lore can go very deep and I found them interesting cause they weren't exactly evil, just driven because of the old gods. Now they seem like the excuse for undead with some skin on them and spiky armor? I thought they used whatever scraps they could find in the Deep Roads?

#44
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 http://t0.gstatic.co...ehW8M_mntvTBds=

#45
KillTheLastRomantic

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Im hoping for a more wild, tribal look for elves.

#46
Forever Fire

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make the elves taller!!! and more.....hunter-ree

dwarves should be a lil taller and stocky

but i think they should make dwarven women attractive...i think of them as midgets in DAO....kinda freaky, they can stay short, but like 5'2 short.

but i hope they make the elves look all tribal/native american/mystical look.

i wanna be amused to see an elf.

#47
In Exile

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Brockololly wrote...
Yeah, but did the hurlocks? Did Flemeth? Does everyone really need jagged, spiky armor? What worries me is that this game just looks entirely different from Origins to the point I  don't get why they're calling it  a sequel. It would be like calling Batman Begins a true sequel to Batman and Robin- sure its technically Batman, but the look and feel is totally different. Now I'm not saying the story telling tone will be differnet than Origins, but visually, this looks nothing like what they established in Origins. Some may like it, but from what I've seen so far, its disappointing.


This is a mentally I find very hard to wrap my mind around. Why is it that something has to keep the same art-style or visual to be a sequel? I understand loving or hating the artistic changes, but loving or hating the idea of aritistic changes? I would really like someone to explain that to me.

#48
joriandrake

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Progressive_Stupidity1 wrote...

Im hoping for a more wild, tribal look for elves.

one post above

#49
In Exile

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nerdage wrote...

Well the David Gaider quote in the article does give an in-game reason for the change. We haven't seen many Qunari, other than Sten all the qunari we've seen Tal'vashoth, but apparently the ones with horns have some special place in Qunari society, so we wouldn't see them just wondering around Ferelden.

Dwarfs and Elves, on the other hand, we've seen dozens of, so changes to them will probably be tweaks. Perhaps the Dwarfs of Kal'Sharok might have 'changed' to adapt to/as a result of their situation, and maybe there's a clan of elves who escaped Tevinter slavery and so avoided the quickening, but general changes to races would probably be minor.


I hate this kind of retcon the most. If you're going to change your aristic style, just be honest about it and leave it at that. Mental hoops to justify it just come off contrived and stupid, like suddenly introducing ammo in ME2 as a gameplay mechanism and then running in circles trying to justify it lore-wise.

#50
Vaeliorin

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In Exile wrote...

Brockololly wrote...
Yeah, but did the hurlocks? Did Flemeth? Does everyone really need jagged, spiky armor? What worries me is that this game just looks entirely different from Origins to the point I  don't get why they're calling it  a sequel. It would be like calling Batman Begins a true sequel to Batman and Robin- sure its technically Batman, but the look and feel is totally different. Now I'm not saying the story telling tone will be differnet than Origins, but visually, this looks nothing like what they established in Origins. Some may like it, but from what I've seen so far, its disappointing.

This is a mentally I find very hard to wrap my mind around. Why is it that something has to keep the same art-style or visual to be a sequel? I understand loving or hating the artistic changes, but loving or hating the idea of aritistic changes? I would really like someone to explain that to me.

This is one I don't get either.  I've always considered the visuals in games a "best representation" and not necessarily the correct vision of the devs.  Hence, I don't have a problem with things being changed (though I don't like the look of the new hurlocks.  I don't mind the change, I just dislike what they changed them to.)