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just one really in-depth romance?


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#1
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I'm just curious how other fans would react to this idea. What would you think of having a single love interest for Hawke, who was his partner no matter what -- part of the basic plot setup like the main antagonist -- but with a really in-depth storyline that could be taken in many directions.

Although I'm a fan of male-male romances and one single love interest would almost certainly have to be female, I think it would be a worthwhile tradeoff in having more time and space to really flesh out one character and relationship.

And having one LI would avoid the typing that almost inevitably happens with a menu of different dates -- the Sweet One, the Dark One, the Sassy One, etc. One character could be given time to show all those sides of her personality in turn, and would not have to define herself by a single exaggerated trait.

Would it ****** folks off? Would female players be overly irritated about being forced into homoeroticism?

#2
Bobad

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Nice idea, but yes it would ****** folks off.

#3
Saibh

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Hate it.



Really. Really. Hate it.



If you hate the guy, you hate the romance, and you have no other options.



Remember Anomen?

#4
ejoslin

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I don't think it would ****** me off (it's a video game, after all) but it would give me one more reason to wait until DA2 is available at bargain bin prices. Hopefully they don't do this; Alistair gained them a bunch of sales from women as new gamers.



It was nice being represented in a video game for sure. It would be a shame to take that away.

#5
Grommash94

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Multiple romances give people a lot more choice, and add to the depth of the game. Why take that away?

#6
Bobad

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A lot of people play rpg's (cue not DA:2 rpg comments) because they like to be able to make choices in most regards of the games progression, restricting to one option would simply not be an option, rather the only choice.



I see what OP is saying regarding a lot more depth but the lack of choice woud make this unwelcome.

#7
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Saibh wrote...
Remember Anomen?


Had the romance with Anomen been a central plotline of that game for all players, he could have been realized as an interesting, three-dimensional character.

Grommash94 wrote...
Multiple romances give people a lot more choice, and add to the depth of the game. Why take that away?


As I said, I don't know that it does add depth. I think having to have a menu tends to lead to all the choices being a bit shallow -- Good Girl vs. Bad Girl, Knight vs. Rogue, and so on.

Modifié par distinguetraces, 30 juillet 2010 - 01:45 .


#8
_purifico_

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Yes, I will be very pissed off at the prospect of going lesbo. While I find female body beautiful and generaly more pleasant to look at, when it comes to sex I still prefer a dick.
As for all the bonding and feelings (as that is what romance is all about) I still prefer men as they are less likely to be inconsistent mincing self-centered ****es.

Modifié par _purifico_, 30 juillet 2010 - 01:44 .


#9
SithLordExarKun

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_purifico_ wrote...

Yes, I will be very pissed off at the prospect of going lesbo. While I find female body beautiful and generaly more pleasant to look at, when it comes to sex I still prefer a dick.
 

What about all those men with huge muscles??

#10
langelog

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SithLordExarKun wrote...

_purifico_ wrote...

Yes, I will be very pissed off at the prospect of going lesbo. While I find female body beautiful and generaly more pleasant to look at, when it comes to sex I still prefer a dick.
 

What about all those men with huge muscles??

It seems like all the npc's in DA are straight up jacked, even dwarves whom I expected to have fat guts had a compact set of washboard abs.

#11
HopHazzard

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I could see the advantage when it comes to writing a really deep romance for there to only be one option per gender. However, it's not something I'd like to be forced into. What if I hate her? I'd rather not be forced by the story to romance someone I'm not actually interested in.

#12
Seifz

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HopHazzard wrote...

I could see the advantage when it comes to writing a really deep romance for there to only be one option per gender. However, it's not something I'd like to be forced into. What if I hate her? I'd rather not be forced by the story to romance someone I'm not actually interested in.


Personally, I'd prefer one really well-written romance that spans the length of the game and really adds to the story.  BioWare's games always have these little romance stories that just don't matter.  They're quick, ridiculously over the top, and usually have absolutely no impact on the game at all.  What's the point?

I understand choice.  Truly, I do.  But I much prefer a really great story to a less great story that lets me be a lesbian, or whatever.

#13
Khayness

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Seifz wrote...

BioWare's games always have these little romance stories that just don't matter.  They're quick, ridiculously over the top, and usually have absolutely no impact on the game at all.  What's the point?


Mass Effect had it right but wasn't played out well RP wise. Saving your love interest instead of the other squadmate could have been a greatly written story element. "Love affects your decision" and whatnot.

#14
HopHazzard

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Seifz wrote...

HopHazzard wrote...

I could see the advantage when it comes to writing a really deep romance for there to only be one option per gender. However, it's not something I'd like to be forced into. What if I hate her? I'd rather not be forced by the story to romance someone I'm not actually interested in.


Personally, I'd prefer one really well-written romance that spans the length of the game and really adds to the story.  BioWare's games always have these little romance stories that just don't matter.  They're quick, ridiculously over the top, and usually have absolutely no impact on the game at all.  What's the point?

I understand choice.  Truly, I do.  But I much prefer a really great story to a less great story that lets me be a lesbian, or whatever.

I see what you're saying, and honestly I wouldn't mind if that's the way they went. Especially with the 10 year timeline they're going with for DA2 it could be a really good thing. The deal breaker for me would be tying the romance so closely into the plot that there's not way I could opt out of it if I find it's an element I really don't enjoy. Railroading us into a romance seriously hampers role-playing.

#15
SirOccam

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The rage would know no bounds. Rightly so, I'd think.

I can't imagine there being one person so thoroughly amazing that everyone would be satisfied with her (not to mention the whole "forced lesbianism" aspect). I don't think it's possible for one person, no matter how much time and effort is put into designing him/her, to be everything to everyone.

#16
Seifz

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Khayness wrote...

Seifz wrote...

BioWare's games always have these little romance stories that just don't matter.  They're quick, ridiculously over the top, and usually have absolutely no impact on the game at all.  What's the point?


Mass Effect had it right but wasn't played out well RP wise. Saving your love interest instead of the other squadmate could have been a greatly written story element. "Love affects your decision" and whatnot.


Eh, ME hasn't interested me.  I haven't made it half-way through the first one, yet.  So, I can't really say much about the romances there.  Still, it seems like the goal of romances in ME was to get the sex scene.  Boring.

#17
Saibh

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Seifz wrote...

HopHazzard wrote...

I could see the advantage when it comes to writing a really deep romance for there to only be one option per gender. However, it's not something I'd like to be forced into. What if I hate her? I'd rather not be forced by the story to romance someone I'm not actually interested in.


Personally, I'd prefer one really well-written romance that spans the length of the game and really adds to the story.  BioWare's games always have these little romance stories that just don't matter.  They're quick, ridiculously over the top, and usually have absolutely no impact on the game at all.  What's the point?

I understand choice.  Truly, I do.  But I much prefer a really great story to a less great story that lets me be a lesbian, or whatever.


But what if you hate them? Some personality types--especially the sort that are forced on you--you just can't help but hate.

Then you're stuck. There's this big romance option being thrust into your face all the time, and no options.

Alistair and Morrigan's romances added a lot to the game, I felt. The reason they're always off to the side is because some people don't want their games affected by something they don't want to do. That's why they're optional to begin with.

#18
Khayness

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Seifz wrote...

Still, it seems like the goal of romances in ME was to get the sex scene.  Boring.


Since Jade Empire it's always about that. And achievements.

#19
Kileyan

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I honestly just don't care. Romance in the game, cool, not in the game, it won't deter me from a purchase. I think it is very cool when it happens, but I don't buy the games for the romances. I really do appreciate the romances, but I have never decided what an rpg is, or a game purchase on whether I could say the right thing to an npc and hook up.

#20
Malanek

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distinguetraces wrote...
What would you think of having a single love interest for Hawke, who was his partner no matter what -- part of the basic plot setup like the main antagonist -- but with a really in-depth storyline that could be taken in many directions.


Are you suggesting you couldn't even opt out of it? The thought of having to romance Leliana, Alistair, Zeveran, Tali, Garrus, Jacob, Ashley, Kaidan etc etc would put me completely off the game.

#21
Khayness

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Malanek999 wrote...

Are you suggesting you couldn't even opt out of it? The thought of having to romance Leliana, Alistair, Zeveran, Tali, Garrus, Jacob, Ashley, Kaidan etc etc would put me completely off the game.


Agree. The real badass never gets the girl, he walks away slowly into the sunset while crushing hearts.

#22
Kohaku

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I don't play games for romance either but if my only option was to be with a woman, I'd just pass all together no matter how well written it is. There isn't anything wrong with that but it's not for me.

#23
Dave of Canada

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Seifz wrote...

Still, it seems like the goal of romances in ME was to get the sex scene.  Boring.


Neutral = same dialogue for both genders.

[Neutral dialogue]
[Neutral dialogue]
[Neutral dialogue]
[Sidemission]
[Male or non-romance dialogue] <no more discussion>
[Romance dialogue, "See you later ;)] <sex scene, no more mention of romance>

#24
Seifz

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Saibh wrote...

Seifz wrote...

HopHazzard wrote...

I could see the advantage when it comes to writing a really deep romance for there to only be one option per gender. However, it's not something I'd like to be forced into. What if I hate her? I'd rather not be forced by the story to romance someone I'm not actually interested in.


Personally, I'd prefer one really well-written romance that spans the length of the game and really adds to the story.  BioWare's games always have these little romance stories that just don't matter.  They're quick, ridiculously over the top, and usually have absolutely no impact on the game at all.  What's the point?

I understand choice.  Truly, I do.  But I much prefer a really great story to a less great story that lets me be a lesbian, or whatever.


But what if you hate them? Some personality types--especially the sort that are forced on you--you just can't help but hate.

Then you're stuck. There's this big romance option being thrust into your face all the time, and no options.


I don't see it that way.  Think about the antagonists in the game.  They exist, you accept that they exist, and you eventually get rid of them.  Maybe you sympethize with them and allow them to live, or maybe you kill them.  Maybe you torture them!  But in the end, you remove them from whatever position they held.

Romances could be the same way.  Right now, we have the option of being part of a romance.  We have choices amongst two or three companions.  That's great, but it's all meaningless.  If the romance were instead a part of the story, it would be another challenge for the player to overcome.  Maybe you would still choose to opt out.  Maybe you would romance for a while, and then break it off.  Maybe (s)he would die.  Maybe you'd be the one to kill him/her!  Or, maybe you'd follow through and live happily ever after.  Who knows?

Again, I would much prefer a long story that really matters than a number of small stories that basically don't matter.  A number of long, well-written stories that are a real part of the overall plot would be even better, but let's be realistic.

Alistair and Morrigan's romances added a lot to the game, I felt. The reason they're always off to the side is because some people don't want their games affected by something they don't want to do. That's why they're optional to begin with.


Really?  I thought that Morrigan's romance story was one of the more bland ones.  Sure, it was interesting to see how she changed from the witch of the wilds to someone who unexpectedly had all sorts of mushy feelings.  But the story was short and had absolutely no impact on the game as a whole.  Your other companions barely acknowledged it at all!  Yes, Wynne complained and Leliana got mad if you were trying to be a ****.  And then, neither one cared anymore.  Eh?

I don't know.  Romances have always been a big disappointment for me in BioWare's games.  Maybe it's time to try something different.  :)

#25
Dave of Canada

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Khayness wrote...

Malanek999 wrote...

Are you suggesting you couldn't even opt out of it? The thought of having to romance Leliana, Alistair, Zeveran, Tali, Garrus, Jacob, Ashley, Kaidan etc etc would put me completely off the game.


Agree. The real badass never gets the girl, he walks away slowly into the sunset while crushing hearts.


Cool guys don't look at explosions.