Ferelden at War
Ferelden at War begins during the fifth Blight, in central Ferelden. The story takes effect in two segments, allowing a few actions from the first segment affect the available choices in the second. The final play time I'm aiming for is ~5 hours for the critical path and ~9 hours including side quests.
I've already begun coding custom companions and writing the dialogue for the first segment, which I plan to release as a sort of demo to raise interest. If both segments are successful I may consider adding voice over.
I'm reluctant to share too much information, as much is subject to change and I don't want to spoil anything. However, the critical path for the first segment is now stable enough for me to decide what kinds of areas/etc. I may need.
Requesting: At least one custom .lvl file is needed for the first segment. I hope to make use of the "Light Content" areas for less important places, as I realize how time consuming .lvl files are to make.
"Village of Blackstone" level file
- A village approximately the size of Lothering from Origins.
- Includes a small castle and an inn.
- Ferelden human village.
I'll post more details about the module as I progress, and I'll likely expand on the information for things I need help with as I design the first segment.
If you have any comments or questions, post them here for now. If you're interested in helping, post here or message me.





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