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Dragon Age a critical view on the absence of light (Opinions wanted)


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#26
Spyre2001

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tls5669 wrote...
I have no problem what so ever with the story in this game, as a matter of fact I love the fact that there really is no happy ending. Myself I'm sick of every story having a happy ending, this is a refreshing change from the norm. Bioware hit a home run in that aspect.

This is not only a personal choice but also often heavily a cultural one. Like in the US where everything is instant gradification and self importantance you get a lot more stories and movies where everything turns out "Happy". Just look at how Disney rewrites all the old fables which were ment to teach life lessons that the world wasn't all happy go lucky.

Then if you compare it to a culture that is more about self sacrfice like Japan you'll notice most of their stories and movies don't have happy endings, at least not by US standards. In most of their tales the hero dies at the end but it is usually in order to defeat the Evil that is threating everything. Much in the way the Gray Warden's must sacrifice themselves to kill the archdemon. Because of this Japanse movies don't often do well in US and the same is often true of US movies in japan. And I think in part it has to do with well if the hero didn't have to give it his all then the threat really wasn't that great.

#27
maikanix

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I like how you use redcliff as an example so often, lol. The fact is, if you don't suck (no offense intended) and actually work to keep the villagers alive, they will all survive. I was able to do this; I actually spent time healing the villagers during the fight for redcliff - and, guess what, they survived. If you want happy ending, they're hard - just like in real life. You have to work for it, You have to be careful.



Also, as for visual darkness, this may be a ridiculous thing, but I've noticed that when I disable 'frame buffering effects' the game is actually much much darker. So try enabling that if your system can handle it.



I agree that the characters are not, not by any means, as good as the characters in Baldur's Gate. That's something that Bioware is horrible at, characters and personality. They're better now, but if you notice the characters - at least in my opinion - get much better when Bioware hands titles off to Obsidian. NWN2, KOTOR2 are what I'm thinking of.



And I agree that there need to be MORE options for romancable characters. I happened to like Leliana very much, but the lack of variety bothered me. I mean, there are TWO, and ONLY if you're bi. Otherwise there's one. One. That's bland.



I, however, will buy another title in this series since I see it getting better. There were, after all, no romances, and fewer character interactions in BG1.

#28
Leyla87

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You know, I appreciate what this game has done. By no means is it a "kiddie" fantasy where everyone ever gets their happy ever after ending. If you want that, go to Disney. The people of Bioware are incredible story tellers. If they had taken the easy way out in order to give a sugarcoated ending, I think that DA:O's story would have been cheapened in a way.



There is the presence of light in this game; it's in the small things. Listen to the conversations between your companions. Watch how they grow as the story progresses. Of course, some grow more than others (i.e. Morrigan. You strange, strange, woman).



Even with all the loss and tragedy that goes on this game, there is always hope. And hope "lightened" up the story enough for me. It gave meaning to the sacrifices of the characters.



Besides, Ferelden not being swallowed up by the Blight is cheery at the most basic of levels. Compare it to the alternative.

#29
Ellzedd

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Now in the Paragon of Fantasy, Tolkien's Lord of the Rings, one of the darkest and depressing parts is Moria. The Dwarfs all failed, there is a Balrog on the loose and the good old Gandalf dies. All seems to be lost. But after the darkness of Moria comes the light of Lothlorien. Even if it is more a sad remain. That is what IMO makes the darkness bearable, makes it stand out, it has a counterpoint. And so far in DA it seems to me I always got from bad to worse.


If you can not accept a darkness without a prospect of light then this probably is not for you. I'd be stating the obvious if i were to say that not every darkness has it's guiding light. it just doesn't. Sometimes in the darkness that's all there is.

But with that said, i do not feel that DA:O is entirely that way, there is light, but to find it you have to go looking, it will not simply present itself, the same could be said for life, no?

In direct response to your issues with Wynne's attitude towards a relationship, she will later apologise to you and accept that she was wrong, confessing that what the two of you have is real.

Leliana joins you under a strong religious belief, now im not in anyway religious, but i can accept that a large part of the world make choices based entirly on religion, for better or for worse. She's an ex spy who was betrayed and in her despair, found her *light* shall we say, in religion. Happens every day.

I will not deny that the game *is* dark, very much so. But there are too many people claiming that it's all dark beyond redemption and this is not so. These people simply give up, they don't even look for the brighter side to the relationships. That does not mean that they are not there, trust me. They are

It's all a matter of perspective, you have mine

But i do always advise caution: If you can not RP this stuff without feeling so invovled and vulnerable that you actually feel depressed, or like a dirty, sneaky witch thief (lol, Allistair :3). Then you need to stop playing, you obviously have sensitive issues. The latter is not addressed specifically to the OP.

Enjoy the game for what it is, after all, you did admit to a gripping story. Posted Image

Modifié par Ellzedd, 15 novembre 2009 - 11:39 .


#30
Hizuka

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Guys, don't feed the troll. He also failed to mention that his first post on this topic was a nigh-incoherent rant where he mentioned that he had nightmares for a week after watching the cutscene for the Joining at the start. (He also mentioned at that time that he was through playing and would never play this or any other Bioware game again, which appears to have been less than truthful.)

Edit:  Original post here:  http://social.biowar...47/index/157647

Modifié par Hizuka, 16 novembre 2009 - 12:19 .


#31
deadrockstar

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There are lots of little light moments, usually during party banter. One I had this evening was a conversation between Alistair and Wynne about a sock she found in her bedroll. As for the world, I contemplated giving the game up halfway through for exactly the opposite reason. I felt the darkness is far too glib and unbelievable with some atrocious character development to boot. It simply didn't feel dark to me and was instead a piece of caricature or satire. The only characters I felt any affinity to were Wynne and Leliana, and to begin with I was groaning at Leliana. Here comes the typical "mad" stereotype. I was quite surprised when it was apparent that her madness was matched by a conviction of character that was believable.

On the whole for me though, the characters are trite. Morrigan is easily the worst of the bunch and I fear her in a sequel. To all intents and purposes I am what Morrigan's personality is supposed to be and I'm a bit angry at such a portrayal of my character and philosophies.

Having made it through to the end my opinions haven't changed, but if you're looking for light I urge a playthrough to the end. The best light comes from darkness, and there are some very touching bitter-sweet moments to be had as things start to wrap up.

#32
Isotemod

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I like the original posters comments on his game experience.



Its good to see that playing a character with a particular viewpoint and making decisions constantly supporting that viewpoint provides such an emotional response.



It would be interesting to look through your gameplay profile and see the decisions and choices that left you freeling alone and isolated even when surrounded my allies that are working towards the same goal.



You may be playing the role of the anti hero forced into a impossible position by forces out of your control and resenting everyone for it but getting the job done and letting everyone know exactly how much you dislike the role the maker has given you.



I agree in some regards that bioware could have done with giving this type of character more support. As it could have been An incredibly rewarding roleplay experience if played this way.



For a game that is advertised as dark it seems to reward more the "good" who have to make tough choices. Rather than supporting the anti hero at its heart.

#33
Disz

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Oh look...this thread again....

Honestly, almost every other RPG ever released puts far too much emphasis on the importance of being 'good' - when, IRL, most choices aren't nearly so cut-and-dried. I'll agree that the game is much darker overall than most others....but that's the point, isn't it? A truly bleak circumstance and the choices people make within it?
Also, I'll partially agree with tls5669's comment on LOTR. The hobbits and Gandalf's love of them and their ways was meant to show the reader what was worth saving about Middle Earth. The author was reared in the UK during the industrial revolution. Green places were being stripped away in favor of giant cities with their smoke-stacks and endless billows of soot, etc, etc. His narrative seems to ask, "Who will fight to preserve simple, honest pleasures in such a time?" The answer, according to his work, is that it can only be accomplished by concerted effort. Very normal, flawed people - people sometimes given to very dark thoughts and actions - have to come together, shrug off their base natures and work for the common good.
DA:O tells the same type of story, imo. This is the second thread I've seen about perceived 'darkness' in the overall theme of the game and I just do not understand why it's so threatening to various people.
No offense intended, but has the individual will of the general populace been laid so low that a bit of role-playing can horrify them into diatribes and depression - especially when escape from it lay in the press of a power button? Or perhaps it's how you dealt with the darkness that makes you apprehensive - maybe it revealed some things about your own nature of which you're now terrified...?

Know thyself...else find thy power-button, imo.

Modifié par Disz, 16 novembre 2009 - 06:56 .


#34
Dark Specie

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Well, with DAO beign Dark Fantasy, what do people expect, really. Many will b elost one way or another during out travels, but it just teaches one important lesson... You can't save everyone. Nonetheless, you can try to save as much as possible and sometimes that ends well, sometimes not.



While things are dark though, there are plenty of happy enough resolution - you can save the Arl and his family, you can save both the werewolves and the dwa rves, you can save the mages in the tower (though as far as the tower goes, it's important to remember that the damage has already been done, so it's about trying to save what little is left, sorta.



There are many small pieces of stuff that are fun and makes you laugh though the game. The party members are without a doubt the most fun thing you'll encounter in the game though. Of course it depends on your relationship with them - if your relationship is bad with all of them, then UI can understand why you'd be depressed - you're litterally surrounded by sour faces all over!



All in all: DAO is meant to be a dark game with some lights that shines in the dark in it :) .

#35
Blessed Silence

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DP

Modifié par Blessed Silence, 16 novembre 2009 - 02:38 .


#36
Blessed Silence

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Life isn't full of puppies and people pooing rainbows ...



But there are PLENTY of happy moments in the game. Even helping a person is one.

#37
Hizuka

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You know, it occurs to me that a Gor RPG might just break the OP's brain.

#38
Ellzedd

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Yes, let's hope that he becomes so mortified that the only words he will ever speak again are :



"ENCHAANTMENT?"



"HELLO!"