This made me wonder, why isn't this utilized in the game? The engine doesn't seem to have much problem handling several VFX effects (though, vfx lighting might be the exception). Using VFX, you should be able to lit and un-lit a room by (e.g.) using a trigger area to control it. Have anyone tested this? I've created a boss fight where dynamic lighting plays a role, but I haven't got around to testing the performance requirements of it.
Modifié par dewkl, 30 juillet 2010 - 09:13 .





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