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Archers should have their own class.


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#51
andar91

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SDNcN wrote...

Rapidiul wrote...

Because it's unfair such magnificent style doesn't have their own class. Thay should have more bonuses (by gear/enchantment), etc.

Discuss.


I don't really see how an archer is divorced enough from the warrior and rogue base classes that it couldn't fit under either one as a weapon style. Maybe an archery focused specialization would work?

Posted ImagePosted ImageThis.  I just don't see the point.  Play as a warrior and specialize in archery all you want.  An archery specialization would be cool too.  I'm surprised they didn't do one in the first place.  I thought the Ranger specialization should have been ranged (not necessarily called Ranger), because Rangers seemed random in DA:O.

#52
Skilled Seeker

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VittoriaLandis wrote...

IrishSpectre257 wrote...

Their own class? No. But they should have their own specialization.



#53
Skilled Seeker

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SirOccam wrote...

Felfenix wrote...

IMO, there isn't even enough of a difference between them for having rogue and warrior as different classes. Only rogues can lockpick? Wow, how classworthy...

Also backstabbing, stealth, debuffs, etc. In a more general sense, they are supposed to be more damage-focused than survival-focused.

I do think you have a point though. I wonder if they could make everything either Mage or Fighter, then allow you to choose to increase your dps at the expense of survivability if you so desired.

Good idea. What people don't seem to understand is more classes leads to less choices not more as it pigeon holes you from the very start into a certain playstyle and limits you from mixing and matching abilities from different classes. Any specific build that can be done with 10 classes can be also be achieved with no classes, its all down to how much depth the developers are willing to put into the leveling and skills. For example many archetypes were possible with Oblivion that featured no set classes.

The number of classes is completely arbitrary.

#54
Mecha Tengu

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UndercoverDoctor wrote...

Saibh wrote...

...

...

I...

You're trolling, right?

Your troll sensing skills are terrible.


this forum is full of losers who think that they are of a higher social ranking and intelligence than most forum posters, and so they think their tiny brains can give them a right to catch a troll

#55
FarGears

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Mecha Tengu wrote...

UndercoverDoctor wrote...

Saibh wrote...

...

...

I...

You're trolling, right?

Your troll sensing skills are terrible.


this forum is full of losers who think that they are of a higher social ranking and intelligence than most forum posters, and so they think their tiny brains can give them a right to catch a troll



Who knew saying your trolling right? can bring up so much anger. Well i think you just trolled but I wouldn't know with my tiny little brain would I? 

#56
guru7892

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filetemo wrote...

GodWood wrote...

AntiChri5 wrote...

A full class?

Seriously?

Why is this such a tabboo topic?


I opened a thread demanding more classes and I got many fully frontal rabid contrary responses.Don't know why


There really aren't that many classes in a fantasy rpg and they all start to look similar to each other after a while. Inevitably one will be better than 'similar' classes and you devolve into tiers. if you had a separate class for apostates and circle mages and dahlish mages; one would probably be better than the others; and they all wouldn't vary to much. Also they would probably be very constrained in abilities (basicaly there is less innovation to go around). They also tend to constrain characters into certain play style.

You can see this in D&D3.0 they have sorcerers and wizards; they are basicaly the same.

When you move to a classless system (Deus Ex) you generaly get more freedom to play how you want. it can be hard to play a fighter-rogue when you have 3 classes that specialize in things other than being a fighter-rogue. however if you specialize in swiming, lockpicking, and enviomental suits; you may have trouble dealing with robots that have machine guns and rocket launchers.

Am I a little pee'ved I can't play a wuxia like warrior who looks like Pete Najarian? a tiny bit, but I can get by with my human noble origin with the warrior class.

#57
soteria

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and while we are on topic, please remove completely dual wielding with long swords, it looks unrealistic and incredibly silly, a one handed sword and a small knife it's more than enough, or two daggers. I've never heard in mankind history of anybody who could fight succesfully with two weapons bigger than a meat knife


And yet, you want monks. ....yeah. You should probably avoid the "realism" argument for the sake of consistency.

#58
filetemo

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soteria wrote...

and while we are on topic, please remove completely dual wielding with long swords, it looks unrealistic and incredibly silly, a one handed sword and a small knife it's more than enough, or two daggers. I've never heard in mankind history of anybody who could fight succesfully with two weapons bigger than a meat knife

And yet, you want monks. ....yeah. You should probably avoid the "realism" argument for the sake of consistency.


monks...not shaolin type monks if that's what I assume you understood. Monks using spirit powers are equally ridiculous as skinny mages throwing fireballs.

But a 4 foot tall elf rogue wielding two longswords, talk about silly. You should differentiate melee classes from magic-spirit. Magic doesn't exist IRL but we can get away with that because it's fantasy, but in close combat,a dual wielding longsword character is as silly as a dwarf trying to swing a 6 feet tall double axe.

Modifié par filetemo, 30 juillet 2010 - 11:59 .


#59
soteria

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My elf rogue is at LEAST 5'3", and she's using an axe with a sword, not two longswords. Get it right. ;)

#60
Elanareon

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Honestly, Dragon Age needs a more "in-depth" specialization mechanic...

#61
soteria

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^^ Yeah. Specializations just don't feel much like you're specializing. I would have expected a specialist to gain more ability in one are while being locked out of or worse at other areas.

#62
Bryy_Miller

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Saibh wrote...

UndercoverDoctor wrote...

Saibh wrote...

...

...

I...

You're trolling, right?

Your troll sensing skills are terrible.


I know. I can't help it. It's a good thing, dammit, I believe in the inherent honesty of people! Not exactly a smart thing, but a good thing.


There are two extremes to people: good and bad. Unfortunately, there are just as many with these two things.

Modifié par Bryy_Miller, 31 juillet 2010 - 12:14 .


#63
Saibh

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soteria wrote...

My elf rogue is at LEAST 5'3", and she's using an axe with a sword, not two longswords. Get it right. ;)


Really? 5'5" is average for human women (well, in America) in real life. But then again, BioWare women always seem to be only an inch or two shorter than the men.

#64
Bryy_Miller

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My elf rogue (see: avatar) is AT LEAST 7' - oh wait. Height. Okay. Height of your body.

#65
Daerog

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I think the main problem is that people bring up the idea of new classes without bringing up ways to do it, so people dismiss it because it doesn't sound helpful at all.

Now, if there was to be an archery class, then archery cannot be a focus for warriors and rogues in order for the archer to not just be a rogue without stealth. If the archery is taken away from rogues/warriors, then they need an overhaul, which they already did for DA2. Archery cannot just have the archery tree, so how about we move traps from skills to talents for archers? Then you could separate bows from crossbows so now archers have some areas they can focus in.

Warriors could get polearms/spears to replace the archery, which would slightly differ from 2 handed as some spears can be wielded with shields (fight like a spartan? lol).

Rogues can be given hand to hand combat so people can have their monk class (or Silent Sisterhood thing, the one Utha was a part of), can equip brass knuckles, gauntlets, blades on their hands, or whatever. Focus on stunning and debilitating foes.

Honestly, I'd rather have the focus on a tree branching system, with specializations having more of a focus and minimum base classes and three is a nice number of base classes. I think you have more "freedom" to customize your class that way.

Modifié par DaerogTheDhampir, 31 juillet 2010 - 12:33 .


#66
sporky1

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Whether or not an entire class is needed, Archers do need to be better. DA:O's were sort of boring. Only the pets made it more exciting, but they never seemed to do what I wanted them to do.

#67
Kileyan

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At the very least, don't leave bows out of the crafting/upgrade system, again. Every Bioware game I can remember has introduced a crafting or upgrade system to add nifty affects to weapons and armor. In every Bioware game, they left bows out of that system.

#68
Kileyan

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oops double post

Modifié par Kileyan, 31 juillet 2010 - 01:35 .


#69
naledgeborn

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filetemo wrote...

and while we are on topic, please remove completely dual wielding with long swords, it looks unrealistic and incredibly silly, a one handed sword and a small knife it's more than enough, or two daggers. I've never heard in mankind history of anybody who could fight succesfully with two weapons bigger than a meat knife


Real life example: Rodrigo Diaz de Vivar 

#70
soteria

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Saibh wrote...

soteria wrote...

My elf rogue is at LEAST 5'3", and she's using an axe with a sword, not two longswords. Get it right. ;)


Really? 5'5" is average for human women (well, in America) in real life. But then again, BioWare women always seem to be only an inch or two shorter than the men.


Well, I was joking, but I think elves are a few inches shorter than humans.  I've never given it a heck of a lot of thought or attention.

#71
Tantum Dic Verbo

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Arttis wrote...

I believe stabbing with an arrow should be a finisher for archers killing someone close up.


I believe that taking an arrow to a swordfight should get your face cut in half. Posted Image

#72
Kileyan

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Tantum Dic Verbo wrote...

Arttis wrote...

I believe stabbing with an arrow should be a finisher for archers killing someone close up.


I believe that taking an arrow to a swordfight should get your face cut in half. Posted Image


I'm more picturing a sweep the legs out from under a humanoid with the bow, dropping him to his back, then while grasping an arrow in each hand,  you drop quickly to one knee on the baddies chest,do a quick vanity pose as you pin the bad guys head to the floor with an arrow driven through each eye. Dunno something like that, I haven't given it much thought.

I don't really have any ideas what a finishing move could be with a bow shot, other than crappy generic exploding heads, blah. Hope there is something, even mages are getting the cool end moves.

#73
In Exile

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Archer finishing blow: arrow threw one leg to bring the enemy down to its knees, then, arrow through the skull.

#74
filetemo

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naledgeborn wrote...

filetemo wrote...

and while we are on topic, please remove completely dual wielding with long swords, it looks unrealistic and incredibly silly, a one handed sword and a small knife it's more than enough, or two daggers. I've never heard in mankind history of anybody who could fight succesfully with two weapons bigger than a meat knife


Real life example: Rodrigo Diaz de Vivar 



Excuse me? He was a sword and shield knight.

#75
winter troll

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ok so as archer you have fire bow ability and ........... your short-sword ability . Not much for a class .